Almighty Game Designer

Chapter 419: The first free VR game? (two more)

Su Shiyu thought for a moment: "The manager, this idea is really good. But, is there really hope to compete for the annual game? As far as I know, the annual game seems to be awarded to the more open world games."

Chen Mo said: "This is not a concern, because there are no particularly competitive VR games in China this year. There may be one or two models that are not bad, but I have confidence in Watching Pioneer. And, before the emperor, the "Wolf Soul" Haven't you also won the annual game? That's also an FPS."

Seeing that everyone has no doubts, Chen Mo began to explain other parts of the concept draft, including game mode, hero setting, world view background, map design, derivative gameplay, profit model and so on.

The people are basically more and more excited, because this concept draft is still the style of Chen Mo, the completion is very high, especially the heroes of various colors and their story background, so that everyone is very interested.

However, in the profit model, there is still a lot of controversy.

“Completely free? Like the League of Legends, just relying on value-added services?”

“A little risky? This is a VR game after all, and it’s much more invested than a PC!”

"Yeah, and the store manager, the players of VR games are originally few. If they only sell value-added services, can we recover the cost?"

“There is no VR game without a threshold at the moment?”

Obviously, everyone knows the meaning of “no threshold” for competitive games, but the problem is that VR platform and PC platform are different.

So far, the cheapest small-production VR games in China have to buy dozens of dollars, never heard of free.

Chen Mo was expected to respond to everyone and smiled: "I understand what everyone means. Let's just say, even in the worst case, this game completely loses money, it doesn't matter. Because our goal this time is the annual game. ”

"Do you have to make money? Our company is not short of money now. It doesn't matter if the game is a loss or a drink. What's more, as long as the number of players is enough, it is impossible not to make money."

Chen Mo looked at everyone: "Do you think that if the "Watching Pioneer" adopts the buyout system, how much is the price?"

Everyone looks at each other.

Qian Wei said: "Based on the pricing of "Wolf Soul", the low is 488, the high is 1288 or 1688. If it is lower, like the previous "My World" sells 128, this is already a very low price, for Many VR gamers are just like white."

Chen Mo said: "If "Watching Pioneer" sells 128 words, it will only cost one million yuan to sell one million copies. Are we missing this one billion?"

Everyone: "..."

It is also true that the monthly flow of "Yin Yang Shi" has already been based on "100 million". For Chen Mo, it is really not interesting to earn money by selling the sales of the pioneers.

Chen Mo continued: "Even if the price is ten times, 1288, one million is one billion. But you have to consider, the threshold of 1288 will make the "Watching Pioneer" lose many players?"

"That is, it doesn't make sense to set a low price. It's not as bad as a few dollars. It's better to send it white. It sounds good. If you set it high, you will lose a lot of players. For us, the number of players is more important than the money sold by sales. More, for a competitive game, the importance of the depth of the fish pond does not need to repeat me?"

"If "Watching Pioneer" is completely free? Maybe most of the VR game cabins in China and even abroad will be installed "Watching Pioneer", even those who would not play FPS games at all will be attracted to play two, as long as these people Half, no, one-tenth of the people stayed and turned into a core player, which is earned for us."

Everyone looked at each other and didn't talk.

It is also true that Chen Mo’s remarks are a bit shocking. If other designers simply can't have this kind of qi, do a boutique VR game, and then completely free, just rely on selling skin profit? How big is this heart!

But Chen Mo is different. He has a lot of money now, and all these moneys are all he has the final say. How do you want to spend it? How do you want to toss how to toss, there will be no shareholders, investors and other characters to figure out.

Everyone can only feel a lot of emotions, and having money is wayward!

However, Chen Mo said that it does make sense, because there are fewer players on the VR side. If you use the buy-out threshold, the depth of the fish pond will not be guaranteed. This game will be very unfriendly to new players.

Obviously, Chen Mo has great ambition for the performance of "Watching Pioneer" on the VR side. He wants to make this game the most VR player, and also make this game the first VR end with a completely zero threshold. Boutique game.

In the end, everyone accepted Chen Mo's shocking practice and decided to make a completely free VR game, and also use this game to compete for the best game of the year.

After all, he is the boss, he has the final say.

......

In November, when Chen Mo set out to prepare "Watching Pioneer", an episode took place in the game circle.

The first-person perspective of the MOBA game "Soul Wars", developed by a small company, went silently and disappeared silently.

This game is a PC-side tour, the design idea is very simple, is to take advantage of the MOBA game trend brought by "League of Legends", the third person's perspective of God changed to the first person perspective, explore another possibility.

But the result was unsurprisingly defeated, and even many players have never heard of the game.

In fact, at the beginning of the "League of Legends", many designers have considered this question: Can you change the MOBA game to the first person perspective?

Many designers gave up after carefully evaluating this change. This is also the main reason why the big companies such as Dijia mutual entertainment and Zen mutual entertainment did not do "first person MOBA".

The small company that made the "Soul Wars" apparently had a chance to try it, but it failed without a doubt.

Because a very important factor in MOBA games is that players have a very clear view of the entire situation, they must be very clear where my teammates are, what they are doing, and must be very clear about the location of the enemy heroes in order to make a correct judgment. .

Changing the third person's perspective of God to the first person perspective directly leads to the player's vision is severely limited, and the situation of the war situation is misjudged.

Moreover, when releasing range skills, it is difficult to judge the actual range of skill filters in the first person perspective. Some full-pattern skills are very difficult to do, and players often have deviations in the judgment of distance.

All these problems have seriously damaged the core fun of MOBA games, and the production level of this game is very general, so it doesn't make any splashes.

And this game has also strengthened the mainstream cognition in the game industry, that is, MOBA games can't be the first person, and can't do VR games.

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