Almighty Game Designer

Chapter 593: The people who come to play this game are not just suffering (two more)

A fan of "Dark Soul" suddenly reacted: "Right, little fat, aren't you saying that the "Dark Soul" prequel is particularly fun? Then you don't hurry to continue playing? At that time we have to wait for you to Raiders It!"

Another player also echoed: "Yeah, you can go back to the game room and continue playing. Now you can play it yourself, don't cherish it, still fish outside?!"

Zou Zhuo: "???"

He was almost surrounded by a group of "Dark Soul" fans and pushed back to the game cabin.

Zou Zhuo can't wait to smoke himself. You said that you have to say something, "The Soul of the Darkness is very fun." Isn't this special about yourself?

This is good, being blocked by a group of people at the door of the game cabin. It’s impossible to get out of the game cabin’s experience time today.

......

Regarding the prequel of "The Soul of Darkness", in fact, the main body is produced by the content of Chen Mo's previous "Dark Soul"1. Of course, this mainly refers to the plot and level design.

On the combat system, Chen Mo retained some of the more special weapons and spells of a generation, and also rebalanced these, and made some adjustments to the weapons such as the big sword and the knife.

At the same time, it is also considered to be closer to the weapon system of "Dark Soul" 3, making it easy for players to get started.

In addition, anyway, it is necessary to change the scene and model into the vr version, so the art resources are basically completely redone. While maintaining the art style of "Dark Soul", model accuracy, movement and physical collision, etc. Great progress.

The vr version of "The Soul of Darkness" prequel, Wang Cheng will be a huge city-state, when players walk in the king city, there will definitely be a sense of separation.

In addition, "The Soul of Darkness" 1 is the most commendable level design. The levels are not only full of mystery, but also traps and conspiracy everywhere.

The most important thing is that the entire scene map is made into a huge, perfect whole, divided into upper, middle and lower n-layer structure, and the fire-fighting sacrifice field is just in the center of the whole map, extending in all directions.

Chen Mo did not make any changes to the problem that the bonfire could not be transmitted, because the entire gameplay design of "Dark Soul" 1 is highly mature, and it is easy to change the problem if it is changed.

The bonfire in "The Soul of Darkness" 1 cannot be transmitted. It can only be transmitted freely between the bonfires after entering the king city and getting the royal device.

If it is in "Dark Soul" 3, this situation will certainly be very painful, the player has to run a lot of roads, but "Dark Soul" 1 is actually not such a serious problem, because of the excellent level design.

There are many shortcuts in the entire map. The fire-fighting festival is the central location of the entire map, extending in all directions, and it is very convenient to go to many places.

In addition, the bonfire can be upgraded, weapons can be repaired, etc. Basically, in the "Dark Soul" 3, the operation that needs to be carried out in the fire ritual can be carried out by the campfire.

In addition, it can be transmitted after the king is acquired, which is also a very crucial point for the player to play in the middle of the game.

Therefore, it is impossible to transmit a special egg pain, but this design also has its inherent logic. If it is changed to be transferable, it will affect the gameplay of the whole game, so Chen Mo chose to continue this design.

For the master, in fact, the difference can not be transmitted, because they will calculate the optimal route; for the novice ... well, the next topic.

In addition, the previous "Dark Soul" was limited by financial problems, and many plots were not made, such as the Oscar story. In the original design, Oscar would have escaped from the undead with the protagonist and grew up with the protagonist, eventually coming to the initial stove.

However, due to insufficient funds, this line was completely cut off. Oscar was demoted to the roof by the player after getting the key. Before the death, the element bottle and the key were handed over to the player, becoming a guiding npc.

When the players returned to the undead, Oscar had become a living corpse, and it was very easy to lead the lunch.

For Chen Mo, the funding is not a problem at all, and this story line is not too difficult to do, so I have completed the Oscar story line according to my own ideas.

Of course, the biggest difference between Dark Soul 1 and Dark Soul 3 is the atmosphere.

All players who have played "Dark Soul" 1 have the same feeling, that is, "Dark Soul" 1 is more depressing than "Dark Soul" 3.

Repression is from many aspects, the atmosphere is more lonely, the environment is darker, the mobs are more and stronger, and so on. Strictly speaking, "Dark Soul" 1 is really difficult, and from the design point of view, it is not a very flat design.

Many designs of "Dark Soul" 3 have been trying to reduce the difficulty, but there are still so many players who choose to abandon the pit, which is enough to show that it is a veritable **** game. Obviously Miyazaki Hideo also hopes that "The Soul of Darkness" can become a more popular game, so that more newcomers can enter this threshold.

Strictly speaking, Chen Mo’s "Dark Soul" prequel faithfully reproduces the content of "The Soul of Darkness"1, which is a kind of "reverse drive" behavior. Obviously, making the game easier to get started is the trend of the game in this era. Hardcore games that require a lot of practice and backplanes are inevitably a niche.

But Chen Mo doesn't care. Because for him, the "Soul of Darkness" prequel is not for sales, but to complete the "Dark Soul", making this work a classic game that can be named in the history of the world vr game, that is to say To maximize the character of the game Dark Soul.

"Dark Soul" 1 is like a perfect piece of art. Although it is very abnormal, its level design, game difficulty, and game plot are classics. For Chen Mo, even if he sacrifices some sales, he must also Make the essence of this game.

As for whether the player will suffer...

Just kidding, isn’t the player who plays this game just to play for the sake of suffering?

......

Three days later.

The topic of "The Soul of the Dark" has been spurred on the Internet. On the eve of the pre-release sale, many players are very excited.

In the past three days, many old players have come to Chen Mo's experience store to experience the prequel of "Dark Soul". There are many big-name characters who can harm the vast majority of bosses of "Dark Soul" without injury.

However, in the past three days, Chen Mo’s experience store is simply a sorrowful...

The players who played the prequel to "Dark Soul" have basically played "The Soul of the Darkness". They originally thought that at their own level, they had already been so skilled in customs clearance, "The Soul of the Darkness", and then the prequel should be Come hand in hand?

But they soon realized that they were wrong and that they were wrong. Those players who feel good about themselves are all killed in the game...

In addition to the more malicious levels, more complicated maps, more powerful mobs, and other reasons, there are other settings, such as human nature, the setting of the bonfire can not be transmitted, so that many players of "Dark Soul" almost collapse.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like