Another World Sandbox Gamer

Chapter 5: 1st upgrade

After killing the desert viper, Ren took out the stone knife and went forward to peel it.

[System] You get snake skin!

[System] You get snake meat!

[System] You get poison glands!

Snake skin is a good material and can make some props.

Snake meat is food, which can be grilled or cooked. Because of the game settings played by Ren, food will not rot in the backpack, which is equivalent to permanent preservation. If you want fertilizer, you need to build a fertilizer box, and throw unwanted food and plant fibers into it to automatically generate. So don't worry about being in the desert, everything is fresh in the backpack.

Although snake meat is rare, it is also a rare food for Ren.

Poison glands are dangerous props for making poison arrows and coating weapons with poison. They can be used to deal with large animals or dangerous enemies.

Under normal circumstances, it is impossible to kill an elephant with a bow and arrow. Before you shoot it, you may be killed by it first. But the use of poison arrows can poison the elephant to death.

Of course, Ren had no intention of provoking elephants.

Those elephants all appear in groups, and one is very scary. A large group can easily kill themselves, there is no need to kill them.

It's better to keep it to deal with the hostile creatures!

If you enter the red dot area, you will be attacked. You may be attacked by crocodiles when you take clay and water. They are no less dangerous than elephants. Poison arrows should be used in this place.

If you can kill the crocodile, you will not only get a lot of food, but you can also get water with confidence.

One poison gland can make five poison arrows, which is enough.

He applied poison to the wooden arrow on the spot, and put it in his virtual backpack anyway, so he didn't have to worry about the poison getting him.

The only concern is, can the meat of the animals killed by poison arrows be eaten?

Continue to move towards the water pool, be more careful this time, always pay attention to the virtual map, so that no red dots will suddenly appear anywhere.

Fortunately, I didn't encounter a second poisonous snake until I came to the vicinity of the water pool.

Ryan made a wooden shovel and, as carefully as possible, began to dig the few clays nearby.

It was fine at the beginning, and some clay was dug smoothly.

He kept approaching the pool, but was discovered by the crocodiles on patrol.

One of the big crocodiles closest to Renn immediately swam over and locked on the target.

Through the virtual map, Ren found that the big crocodile was approaching him, so he quickly stepped back, and quickly took out the sandstone block and placed it by jumping.

A total of four blocks were placed, and each block was a standard one meter in length, width and height, which was exactly four meters high.

Looking down from above, he clearly saw the big crocodile rushing out of the pool and under the temporary sandstone pillar.

There is no way, in this case, we have to fight.

Ren took out a sandstone block, observed the movement route of the big crocodile below, and calculated the time to drop the block in front of it.

The falling sandstone block just hit the crocodile's mouth, squashing it directly.

The crocodile, whose long mouth was crushed, rolled over and struggled, and quickly stopped.

[System] You kill the big crocodile and get 50 experience points!

Is the judgment of this system block too strong? After falling, it will automatically connect to the ground, and the animal that is pressed is almost killed in seconds! With these blocks, what weapons do you need?

Ren's eyes lit up, and the falling power of the cube made him find a new way of fighting.

The roar of the big crocodile here caught the attention of another crocodile in the pool, and it quickly swam here, heading towards the area where its companions were.

Ren took out another sandstone block, ready to repeat the old trick.

Unexpectedly, the big crocodile came to the vicinity of the stone pillar and saw the tragic state of his companion, he did not step forward immediately, but stopped and circled around the periphery vigilantly.

Ren held up the sandstone block and shouted at it from a height: "Come on! Come here!"

Although the crocodile didn't understand what he said, he didn't come close, he just raised his head and let out a penetrating roar.

Seeing that it was unwilling to approach, and was unwilling to leave, he chose to stand there and stand in a stalemate with himself. Ren said in his heart that it was not the way to waste it. This crocodile seemed to be quite smart. Or maybe it was the death of its companion that made it vigilant.

So he aimed at the opponent and threw the sandstone block in his hand.

The crocodile ran quickly and avoided the sandstone block, causing it to fall to the ground.

After throwing a few sandstone blocks in a row and being avoided by the crocodile, Ren realized that this method was useless to him.

So I switched to a wooden bow and took a poison arrow.

The speed of throwing blocks by hand is not fast, and it is normal to be avoided by the crocodile. Using a bow and arrow is different. The arrow is shot fast enough, and the distance is so close, only a few meters. Even if the chance of hitting the arrow is very high, it is almost close to the face, and the target is still this body type.

The beast is a beast after all. It is afraid of sandstone blocks, but it is the first time that it sees a bow and arrow, and finds that Ren is pulling the bow and aiming at it.

Ren pulled the bow hard and aimed directly at its open mouth. After all, the crocodile skin was too hard, and this was the softest target.

"Whoosh!" The poisoned arrow was shot, although it deviates from the position that Ren was aiming at, due to the close distance, it still successfully hit the inside of the crocodile's mouth and penetrated the flesh directly.

The crocodile shook his head in pain, and quickly broke the wooden arrow in his mouth and took it out, but the poisoned arrow was left inside, and the viper's venom quickly spread in its body.

The poisoned crocodile began to roll continuously, and the movements were quite intense.

Ren didn't dare to go down hastily, he sat above the stone pillar and waited patiently, UU reading www.uukanshu. com watched the crocodile struggle for five or six minutes, waiting for it to stop moving completely.

[System] You kill the big crocodile and get 50 experience points!

[System] You have upgraded!

[System] You have obtained 5 attribute points!

[System] You can open the personal interface to assign attributes!

The experience required for the initial upgrade is not much, and the experience provided by the two big crocodiles is very sufficient, which directly allows Ren to upgrade to level 1.

You can get 5 attribute points each time you upgrade, and assigning them to different attributes can bring different effects.

Silently turned on his personal attributes, and a virtual interface appeared in front of him, with a full-length portrait of Renn's current character, and various attributes next to it.

The most important attributes that can be changed are [Strength], [Agility], [Physical Strength], [Intelligence] and [Luck].

Currently Ren's attributes are 5 points in strength, 7 points in agility, 6 points in physical strength, 7 points in intelligence, and 4 points in luck.

The strength value affects the basic attack power and load, which is the damage to the enemy in melee combat, and the upper limit of materials that can be stored in the backpack;

Agility affects ranged weapon damage, character movement speed, and the chance of avoiding enemy attacks;

Physical strength affects the upper limit of HP, the endurance value and defense of various actions of the character;

Intelligence affects the upper limit of magic attack power and mana MP, and is also the basis for unlocking later-stage manufacturing and construction recipes.

Luck affects the chance of a character's critical strike against the enemy when attacking, as well as the chance of obtaining supplies when searching for corpses.

For now, Ren's primary goal is to escape the desert, and strength, intelligence and luck are not as important as agility and physical strength.

Agility allows him to move faster, shorten the distance from the desert, and escape the pursuit of beasts;

Physical strength can make him go farther and last longer.

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