Another World Sandbox Gamer

Chapter 8: Fighting wild dogs

What Ren lacks most is patience. Although he waited for animals for a long time, he still hunted 3 rabbits, 2 gerbils and 1 blue feather bird.

Rabbits and gerbils contributed a small amount of raw meat and fur, and blue-feathered birds contributed bird meat and blue feathers.

The skins of five small animals are enough to make two new water jugs. Although it is much smaller than the crocodile skin water jug, it can store a lot of water.

Feathers can make better feather arrows, with a more stable flight trajectory and a longer range.

Unknowingly, after five hours of hunting, it was already three o'clock in the afternoon.

Ren decided to fight for another two hours, and then returned to the basement with some turbid water to rest.

Continue to wait quietly. Although many animals have been shot, they still return here when they need water.

When the rabbits drank water again, Ren quietly drew his bow and aimed at one of them.

"Hey!" With such a close distance, it's hard to miss.

The rabbit was hunted again, and the bunker battle went so well!

Ren hurried out to collect rabbit carcasses.

During the collection, it may be that the fleeing rabbits attracted wild dogs in the distance, and there were a lot of red dots moving here.

The hare ran very fast, and the wild dogs were not slow, and quickly entered this area.

This situation was unexpected, and Ren didn't have time to return to the burrow, so he entered the bunker as soon as possible, trying to hide and avoid a head-on conflict with the wild dogs.

I just hope that the stray dogs will catch the rabbit and return to their own area.

However, it backfired. When a wild dog came to the bunker while chasing the rabbit, he smelled Ren's scent.

The dog's nose is so smart that it can be found even when hiding in a bunker.

With a howl, all the wild dogs who got the signal ran over and surrounded the bunker tightly.

They found Ren, who was hiding inside the bunker, a relatively fast rabbit. They probably thought that this prey was easier to catch, and began to scratch the door, and tried to enter from the window.

Unexpectedly, he would be surrounded by wild dogs. Ren used the virtual map to confirm the number. There were ten in total.

The wooden door is fine, it won't be broken for a while, and it can be repaired with a wooden hammer. Anyway, it is very easy to make a wooden hammer.

The windows are more troublesome, although they are only one grid height, the wild dogs can get in completely.

Although they attacked with wooden spears and barely blocked the wild dogs trying to enter, this is not the way to go. They keep jumping towards the window, and once they get in, they are finished!

So decisively use sandstone blocks, place them at the same time as the wooden spears force the wild dogs back, completely block the windows, and keep them out.

The bunker window was blocked, and the wild dogs could not enter, so they turned to the wooden door.

Ren hurriedly made a wooden hammer and carefully watched the durability of the wooden door. When the wild dog scratched the door to a certain extent, he immediately repaired it and made it look brand new.

After a stalemate like this for more than half an hour, I found that there was no way.

The wild dogs were unwilling to leave at all. Under the high tension, the injured head ached.

Faced with this situation, Ren had no choice but to fight back and forcibly repel the pack of wild dogs.

Of course, he couldn't open the door and go out, that would be equivalent to death.

Open the crafting interface, find a wooden window, and make one on the spot.

Said it was a window, but it was actually a frame made of a few wooden sticks, with an empty space in the middle.

To make a wooden window, use a wooden pickaxe to knock out a sandstone block and place it quickly.

In this way, the wild dogs could not break in through the windows, but he could attack them with a wooden spear from the inside.

Sure enough, seeing Ren inside through the wooden window, the wild dogs immediately gathered and started scratching the window.

Ren raised a wooden spear and stabbed the dog's head squeezed here through the window.

"Ow!" The stabbed wild dog let out a shrill cry, and immediately turned around and ran away, and the other wild dogs took its place.

Through the wooden window, the wild dogs became targets and were unilaterally attacked by Ren from the inside.

Ren specializes in poking wild dogs in the eyeballs, or when they open their mouths and try to gnaw at the windows, the point of the spear goes to the throat.

Injured wild dogs would whine and flee to a distance, but soon return here; there are also unlucky ones who were directly pierced by Renn's throat and died.

It stands to reason that most wild dogs are injured and should be afraid and run away.

I don't know why, obviously several companions were killed by Ren, and the others were slightly injured. The wild dogs did not choose to escape, but returned to the shelter again and again. It seems that the more dead companions, the more violent the attack.

In desperation, Ren had no choice but to fight them desperately, constantly fighting under cover.

After more than two hours of fierce fighting, the last wild dog was stabbed to death by him, and the red dot on the map disappeared.

10 wild dogs, each with 30 experience points, even allowed him to upgrade two levels in a row.

If it weren't for the system, Ren would not have survived when he encountered such a ferocious pack of wild dogs.

It is estimated that it is also because of the system, so any hostile target is dead, right?

Maybe when they encounter ordinary people, they will have different behavior patterns than when they encounter themselves.

In any case, the crisis is over.

After collecting the corpses of ten wild dogs, I am afraid that the backpack will not be enough.

Therefore, of the 10 attribute points obtained from two levels in a row, five of them are all added to strength, and the other five are allocated with 3 points of agility and 2 points of physical strength.

In this way, Ren's power becomes 10 points, UU reading www.uukanshu. com reaches the limit of a normal person, and 5 attributes increase the upper limit of his backpack, which can store more resources.

The agility has become 12 points, and the physical strength has become 11 points, which has exceeded the normal human limit. Whether running or fighting, the reaction speed has become extremely fast, and the stamina and defense power are stronger.

This is only level 3. It is hard to imagine how strong his own attributes are when he reaches the full level. At that time, it is estimated that he will be a non-human being, and he can become a superhuman just by adding some attributes.

Collect wild dog carcasses, and get a lot of raw meat, fur, and animal bones.

Made more kettles on the spot, filled them with turbid water, and returned with a full reward.

Returning to the cave, the sea buckthorn saplings around it had grown to a height of more than two meters in half a day, protecting the entrance of the cave.

This growth rate is simply terrifying.

Go back to the basement, start cooking raw meat, and boil water.

At the same time, think about what happened today.

Through the battle with the pack of wild dogs, Ren had a new idea.

Since those hostile creatures are immortal, can they use this feature to create bunkers to destroy them all?

Doing this can not only remove the threat of animals on the oasis side, but also gain a lot of experience points, food and materials without worrying about their existence.

As for whether it will affect the ecological environment on the oasis side, I can't control that much.

Anyway, how can it be beneficial!

Rest well tonight. Tomorrow's task is to lure lions, wolves, and other dangerous creatures near the pool, and try to catch them all in one go. If you have time, hunt other animals to make sure you have more food when you go.

As for the lure method, you can build bunkers outside their range and place meat blocks as bait. Just smell the meat and those carnivores will gather!

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