Summary
Anyone who could construct a stable Spell Model could become a Wizard — that was the Wizards' ultimate secret! Having been given a new life as the son of an aristocrat and armed with a super quantum computer from his past life, Spell Models game as easily as breathing to Merlin. With this overwhelmingly huge advantage, would Merlin become the greatest Grand Wizard of all time?
- 1 1 Merlin
- 2 2 A Backward World
- 3 3 Supernatural Civilization
- 4 4 Elemental Swordsman
- 5 5 Antique I
- 6 6 Antiques II
- 7 7 Gia
- 8 8 Relief Sculpture
- 9 9 Illusion
- 10 10 General Pra
- 11 11 Change of the Body
- 12 12 Old Man Etha
- 13 13 Molta Language
- 14 14 Heretic
- 15 15 Spell Caster I
- 16 16 Spell Caster II
- 17 17 The Ring
- 18 18 Interrogation
- 19 19 Spell Manual
- 20 20 Spell Model
- 21 21 The Matrix
- 22 22 Fireball Spell
- 23 23 The Incident I
- 24 24 The Incident II
- 25 25 True Identity
- 26 26 Whisper
- 27 27 Fierce Battle I
- 28 28 Fierce Battle II
- 29 29 An Unexpected Gain
- 30 30 A Distinguished Gues
- 31 31 Territory I
- 32 32 Territory II
- 33 33 A Strange Wind
- 34 34 Meeting
- 35 35 Casting Tool I
- 36 36 Casting Tool II
- 37 37 Bandits I
- 38 38 Bandits II
- 39 39 The Fight I
- 40 40 The Fight II
- 41 41 Grand Operation
- 42 42 Second Spell Model
- 43 43 Ambition
- 44 44 Danger at the Castle I
- 45 45 Danger at the Castle II
- 46 46 Fierce Battle at Blackwater City I
- 47 47 Fierce Battle at Blackwater City II
- 48 48 Fierce Battle at Blackwater City III
- 49 49 Too Weak
- 50 50 Battle of Spell Casters I
- 51 51 Battle of Spell Casters II
- 52 52 Battle of Spell Casters III
- 53 53 Battle of Spell Casters IV
- 54 54 Departure I
- 55 55 Departure II
- 56 56 Departure III
- 57 57 Members of the Royal Family I
- 58 58 Members of the Royal Family II
- 59 59 Her Highness the Princess I
- 60 60 Her Highness the Princess II
- 61 61 The Strange Bandits I
- 62 62 The Strange Bandits II
- 63 63 Big Boss I
- 64 64 Big Boss II
- 65 65 Deal I
- 66 66 Deal II
- 67 67 Deal III
- 68 68 The Kingdom of Blackmoon I
- 69 69 The Kingdom of Blackmoon II
- 70 70 The Kingdom of Blackmoon III
- 71 71 Plans I
- 72 72 Plans II
- 73 73 Prakash City I
- 74 74 Prakash City II
- 75 75 Deep Trouble I
- 76 76 Deep Trouble II
- 77 77 Wizard Hill I
- 78 78 Wizard Hill II
- 79 79 Arrival I
- 80 80 Arrival II
- 81 81 Battle I
- 82 82 Battle II
- 83 83 No More Escape!
- 84 84 Reward I
- 85 85 Reward II
- 86 86 Disappointment I
- 87 87 Disappointment II
- 88 88 Title of Nobility I
- 89 89 Title of Nobility II
- 90 90 Banquet I
- 91 91 Banquet II
- 92 92 Meet Again I
- 93 93 Meet Again II
- 94 94 Token I
- 95 95 Token II
- 96 96 Solution I
- 97 97 Solution II
- 98 98 Solution III
- 99 99 Waiting I
- 100 100 Waiting II
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