Black Iron Magician ~ Training Story of the Untalented Disciple ~
List of skills up to chapters I to II
Swordsmanship
Conditions of meeting: None
On Level Up: HP + 5 Muscle Strength + 2 Agility + 1
Description: Plus microcorrection to sword technology according to level.
[Sword King]
Conditions: Automatically meet swordsmanship by taking it to level 100.
On Level Up: HP + 10 Muscle Strength + 4 Agility + 2
Description: Plus correction to sword technology according to level.
[Martial Arts]
Conditions of meeting: None
On Level Up: HP + 5 Muscle Strength + 1 Endurance + 1 Agility + 1
Description: Plus microcorrection to martial arts according to level.
[Caning]
Conditions of meeting: None
On Level Up: HP + 5 Muscle Strength + 1 Endurance + 1 Magic + 1
Description: Plus microcorrection to cane technology according to level.
[Throw]
Conditions of meeting: None
On Level Up: Muscle Strength + 2 Dexterity + 2
Description: Plus microcorrection to throwing technique according to level.
[Strong shoulder]
Conditions of meeting: None
On Level Up: Muscle Strength + 3 Dexterity + 1
Description: Plus microcorrection to the limit distance to throw things away depending on the level.
[Avoidance]
Conditions of meeting: None
On Level Up: Agility + 3 Dexterity + 1
Description: Plus micro correction to avoidance force depending on level.
[Flaming magic]
Conditions of meeting: None
Upon Level: MP + 5 Magic + 2 Intelligence + 1
Description: Meet the magic of flame lineage according to level.
Level 1: Ember (puts out a small fire at your fingertips about the seed fire)
Level 10:?
Level 20:?
Level 30: Fireball (releases small fireballs)
Level 40:?
Level 50:?
Level 60:?
Level 70:?
Level 80:?
Level 90:?
Level 100: Deary (Extensively releasing flaming vortex forward)
The following can be met by scrolling. Can be used if the level is higher.
Level 80: Firestorm (swallows specified range with strong flames)
[Red Flame Magic]
Condition: Automatically meet Flame Magic by taking it to level 100.
Upon Level: MP + 10 Magic + 4 Intelligence + 2
Description: Meet the magic of flame lineage according to level.
Level 1: Blaze Enchant (Grants Flame Attributes to Weapons)
Level 10:?
Level 20:?
Level 30:?
Level 40:?
Level 50:?
Level 60:?
Level 70:?
Level 80:?
Level 90:?
Level 100:?
[Light Magic]
Conditions of meeting: None
Upon Level: MP + 5 Magic + 2 Intelligence + 1
Description: Meet the magic of the light system according to level.
Level 1: Heel (heals small wounds)
Level 10: Cure (Cure Poison)
Level 20: Parameter (cures paralysis)
Level 30: Light heel (heals wounds)
Level 40: Regeneration (grant automatic recovery)
Level 50: Glitter lance (releases spear of light)
Level 60: All-cure (cures state anomalies except some)
Level 70: Reflect (forming a light barrier)
Level 80: Recover brace (imparts state abnormal resistance)
Level 90:?
Level 100:?
The following can be met by scrolling. Can be used if the level is higher.
Level 30: Refresh (stabilizes the spirit of the subject being touched)
Level 80: Flage (visually transparent the subject)
[Glowing magic]
Conditions: Automatically meet by taking Light Magic to level 100.
Upon Level: MP + 10 Magic + 4 Intelligence + 2
Description: Meet the magic of the light system according to level.
Level 1:?
Level 10:?
Level 20:?
Level 30:?
Level 40:?
Level 50:?
Level 60:?
Level 70:?
Level 80:?
Level 90:?
Level 100:?
[Dark magic]
Conditions of meeting: None
Upon Level: MP + 5 Magic + 2 Intelligence + 1
Description: Meet the magic of the dark lineage according to level.
Level 1: ADVA (puts out mud containing weak poison)
Level 10: Gravi (increases or decreases the weight of objects touched)
Level 20: Diese (Generates Black Smoke)
Level 30: Vile (Makes Bodies Poor Zombies)
Level 40:?
Level 50:?
Level 60:?
Level 70:?
Level 80:?
Level 90:?
Level 100:?
The following can be met by scrolling. Can be used if the level is higher.
Level 30: Fume Fog (Generates Poison Fog)
Level 30: Daus (puts poisonous liquid in hand)
Level 30: Hearthash (shakes the spirit of the subject you are touching)
[Magic Temperature]
Conditions of meeting: None
On Level Up: MP + 10 Magic + 1
Description: Minimally reduce consumption MP due to magic use according to level.
[Magic perception]
Conditions of meeting: None
Upon Level: Magic + 1 Luck + 3
Description: Plus microcorrection to the power to perceive magic flow according to level.
[Hazard Detection]
Conditions of meeting: None
Upon Level: Agility + 1 Luck + 3
Description: Plus microcorrection to the power to detect crises according to level.
[Computation]
Conditions of meeting: None
Upon Level: Intelligence + 4
Description: Plus microcorrection to thinking speed according to level.
[Fast thinking]
Conditions: Automatically meet by setting the operation to level 100.
Upon Level: Intelligence + 8
Description: Plus correction to thinking speed according to level.
[Commander]
Conditions of meeting: None
Upon Level: Intelligence + 2 Dexterity + 2
Description: Plus microcorrection to control force according to level.
[Inspiration]
Conditions of meeting: None
On Level Up: Muscle Strength + 2 Endurance + 2
Description: Plus micro correction to exciting forces according to level.
[Speech]
Conditions of meeting: None
Upon Level: Intelligence + 1 Dexterity + 2 Luck + 1
Description: Plus slight correction to speaking skills according to level.
[Friendship]
Conditions of meeting: None
On Level Up: Dexterity + 1 Luck + 3
Description: Plus micro-correct to your friendship, depending on the level.
[Teachings]
Conditions of meeting: None
Upon Level: Intelligence + 1 Dexterity + 3
Description: Plus microcorrection to instruction according to level.
[Dismantling]
Conditions of meeting: None
On Level Up: Dexterity + 4
Description: Plus microcorrection to material dismantling techniques according to level.
[Sleep well]
Conditions of meeting: None
Upon Level Up: HP + 10 Endurance + 2
Description: Plus microcorrection for sleep resilience according to level.
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