Blooming America

Chapter 301: Three-D game problem

Chapter 1 3d game problems

The GPU is almost finished, and the cloud system is almost like that.

As for the blog system, Catherine is going to wait until the cloud system is launched and launch this product simultaneously with the cloud system. So far, many congressmen have come to ask about the cost of opening a personal website, but personal websites have their drawbacks. When the lawmakers find that their website is not visited by many people at all, launching a blog at this time will kill two birds with one stone. Before that, even if their blog system was launched, I am afraid it would not be able to attract them.

After all, a personal website, from nowhere, is more attractive than a blog!

But who will remember hundreds of personal websites? Even if there are favorites, it's impossible!

Of course, the blog thing is still early, and Catherine temporarily wrote the "blog" in her personal notebook, and then began to think about another thing-mbus game console.

The basic structure of the mbus game console has been completed. If it is really going to be sold, it will be available next month-but Catherine will not do such a stupid thing.

x is still on the rise. At this time, promoting mbus is simply a brain-dead behavior.

A businessman who does not become his own gravedigger is not a good businessman, but before digging the grave, you must first determine whether the graveyard has drained all the value...

Although mbus is about to be completed, its supporting GPU has not yet begun to be developed.

Catherine didn't know exactly what step the mbus game console equipped with GPU could do. She could only compare it with the product that matched the GPU chip that Roberts concealed for her.

Catherine suddenly thought of the PS game console in history.

There is no GPU on Sony’s PS game console, only a simple gte coprocessor, which only supports some simple vector calculations, and it is not even possible to program this coprocessor at all.

Catherine can compare game consoles at least until the 21st century. Before the decade, Japanese companies used a graphics processing core called ppu(t). This thing also exists in Catherine's x.

Even with the GPU plus, Catherine’s game console still can’t catch up with PS, but it can reach at least half of the opponent’s. If the GPU is powerful enough, it may be able to catch up with the opponent-but the xìng performance of the game console is still subject to the impact of memory and so on. The current optical disc transmission rate is 5mb/s, which can be said to be very crude.

It is obviously impossible to make a 3d game similar to cs, but if you use cartoon rendering, it might be a play.

Under the same conditions, cartoon rendering is very resource-saving.

Catherine is evaluating the conditions required for such a 3D game.

First of all, it supports a maximum of 4mb of memory, so the scene cannot be too big or too complicated. Then, the texture cannot be too fine. Another advantage of using cartoon rendering is that it can fill a certain area with a large number of repeated colors without worrying about the texture.

But there is another problem. This is also a problem that has plagued the development of 3d games since the birth of 3d technology-anti-aliasing.

If anti-aliasing is not possible, the game screen will be very rough.

But if you want your mbus game console to catch up with the power of ps's 360,000 polygons per second processing capability, it is unlikely. Even the 180,000 polygons per second processing capability may not be able to catch up.

But Catherine was not reconciled.

Compared with the mbus game console that has appeared in history, it is obviously more powerful. But this kind of machine is a little bit behind the PS host. This is a typical comparison.

Own mbus will undoubtedly have powerful 3D processing capabilities, and Roberts' technology is not out of the box.

What can I do with jagged?

Anti-aliasing?

Just kidding, in terms of current performance, even if ten machines are added together, it may not have much effect!

The trouble with 3d games lies in the sawtooth, and this problem must be solved.

But what should we do?

Catherine was very entangled. I am afraid that people have not considered this issue yet. In other words, I didn't seem to have any reference at all... However, Catherine soon thought of a coup: make the picture blurry!

Catherine still remembers that in her last life, she bought a PS game console. At that time, she used a color-difference cable. As a result, the final picture became very sharp. But then one of the chromatic aberration cables was broken, so she replaced it with an a.v cable.

In the end, although the picture became blurry, the sharp feeling before disappeared, and the jaggedness that had originally appeared was not obvious anymore.

In the ps2 era, some people would rather use the S terminal than the chromatic aberration interface because they didn't like the jagged feeling.

It seems to have a miraculous effect to reduce the aliasing by blurring the form of the picture, but it also means that the text must be big to be able to see clearly, if it is too big, it will only be cheating in the end.

But Catherine now uses only one color difference output interface, and she does not intend to give up this standard. And if the picture is too blurry, it doesn't seem to be so good.

"Elsa, how do you blur the image?" Catherine asked Elsa unwillingly.

"The picture is blurred?"

Elsa put down the file in her hand and looked at Catherine strangely.

"Uh...it's almost to make the picture a little softer. It is the most convenient way to use blurring."

"The analog signal is attenuated during the transmission process. It is fine to use low-quality wire?"

A word awakened the dreamer.

But Catherine was still a little tangled. Because there are three chromatic aberration lines, it is difficult to say that the picture can be better if you use inferior quality lines, because if there is a problem with the three color input, the picture may even have a color cast.

And besides this method, Catherine thought of "Resident Evil" again.

This game uses 3d characters and 2d backgrounds. What if you also use this method?

The scene completely uses 2d pictures, in this way, a lot of resources can be saved. But as far as the character itself is concerned, it is still extremely rough-now it can only do this step.

So Catherine had a solution.

Maybe a chip can be used to blur and smooth the output 3d image, while the 2d background is directly output without processing? This seems feasible, but how should such a chip be designed?

Although Catherine was infinitely tangled, she was still fine-tuned and recorded everything.

Then, Catherine faxed this document to inte1, Apple, and Blizzard Entertainment.

Catherine was picking up again.

"Ah...I'm about to collapse..."

Catherine did not return to her chair after the fax, but fell on the sand and buried her face in it.

"Kate..." Elsa said suddenly.

"Ok?"

"Lying down like this doesn't seem to be good for the Ng department, right?" Elsa seemed to have wanted to remind Catherine this way early.

"Big husband, cute."

"Ok?"

"Uh... this is Japanese, which means there is no problem."

Although she said so, Catherine sat up.

She took a look at her own **** and had to say that it was really tǐng-pull.

In fact, this is caused by vision. Catherine's waist is very thin, and the overall look is thin, but it is very full, because this pair of big rabbits is highlighted.

Because of this pair of rabbits, Catherine's actions were often hindered. If you change to an ordinary person, this kind of body with such a big rabbit must be unstable, but Catherine has never practiced ballet, and the balance is very bang, so there is no joke for the time being.

"Oh, it's too big, it will hinder me every time I lie down." Catherine curled her lips.

But Elsa obviously didn't think so: "I think no matter who it is, I am afraid I will envy it, Kate, you should be content."

Catherine scratched her head, it was really rare to be criticized so much by Elsa. Do girls really have such a big resentment towards the ng. department?

"And even if you don't wear a hood, it's really rare that your ng. department can be so tǐng." Elsa sat next to Catherine, and then looked at Catherine with extremely enviable eyes.

Europeans and Americans have an average c~d cup, and Catherine is clearly above the average level. Coupled with her looks so beautiful, she is naturally a beauty in the eyes of many people. It is not surprising that Elsa would be envious-but the person seemed to feel that it could not be less beautiful.

"It's so hard to be so big, and I have a sore back every day." Catherine curled her lips.

"Because you are so big, it is inevitable that you will be sad." Elsa answered naturally.

"Then why are you still envious?"

"If I could be that big, it would be worth the pain~ www.wuxiaspot.com~ Catherine, this finally understands why there are so many women in this world who are pursuing abundance, and even do not hesitate to perform surgery...

"This is an evil way! Only poor.rǔ is the kingly way!!"

Catherine yelled unwillingly, she fell into another evil way.

"Pan.rǔ... are rare, but Rebecca seems to be a poor.rǔ..." Elsa seemed to think of something.

"Why do you think of her?"

"Maybe because I have seen her a lot, I can see her every day, and it's a child's face again." Elsa seemed to recall.

"I can see it every day...?"

It seems that Blizzard and the president's office are a little far apart, isn't it when you commute every day?

...

There is one more~

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