It can be said that his game elements and gameplay modes are very simple, just like Happy Farm, because of this extremely simple mode. It makes all players deeply attracted in the shortest time. L is simply a viral stand-alone game⊥

So the popularity of this game is in the era of mobile Internet, but Plants vs. Zombies has a lot of players on the computer side. .Do not download the client

can play. And the player only needs to click the mouse... to be able to operate without barriers, easy and happy.

Especially rare. Compared with the current "Happy Farm", this game has fewer elements and a single gameplay. It is almost the same as the early Happy Farm.

What is the content of this game? It is nothing more than dozens of zombies, dozens of plants, and a limited number of more than a dozen props, and the E method is only a few models or nothing more.

compared to game elements. 2 The early Happy Farm was much more complicated than Plants vs. Zombies. What's more, the essence of the game "Happy Farm" is an online community

Make games and build connections. Forming friend interactions is an online game.

Plants vs. Zombies is a stand-alone game for self-entertainment.

But! Qin Yan had to admit that it was an easier game. spread faster

"Plants vs. Zombies" has no technical content at all for him, but its worldwide popularity is indeed much higher than "Happy Farm".

Qin Yankuang typed the code for two hours. It has already knocked out all the codes of "Plants vs. Zombies". Then let Chang'e take over the program code and automatically fill in the rest of the content.

Simultaneously

Qin Yan also made a list according to his own requirements and sent it back to Tang State headquarters

Let the mature art team over there. Follow the ideas he gave. Specifically produced the screen effects of "Plant Fights Zombie".

During the break, L Qinyan also asked Chang'e to look up the relevant information of the "PopCapGame1--L___s" studio in this time and space.

Sure enough, it was easy to find the relevant content of this studio.

. "PopCapGame." There are only four people in the studio. None of the four were elites, they were just college students who had just graduated from school.

Plant Taizhan Zombie is the first project developed by the four of them for nearly three years, and it has entered the final stage of development. Closed beta coming soon.

Qin Yan directly asked William to discuss the acquisition, and then left a phone call without further delay.

But come to think of it, PopCap__Games Studio will probably be ecstatic when it receives an acquisition invitation from Hongmeng Fan Entertainment. There should be no disturbances in this acquisition.

For Plants vs. Zombie Sun, Qin Yan is determined to win. After considering the copyright issue, he continued to think about how to perfectly integrate it with ψeChat.

Undoubtedly, the best game currently integrated with industry eC_hat is Happy Farm. The two promote each other. It can be said that Happy Farm has completed the birth of Hongmeng WeChat. WeChat deeply integrates the personal connections of Happy Farm.

But the game Plants Fighting Zombie Moon is not a social game, but just a stand-alone game, how can it realize its social attributes.

Qin Yan moved his fingers on the table. But my heart is constantly deducing the logic of the product.

The first is to change the game attributes of "Plants vs. Zombies". We can't let him become a stand-alone game like the original time and space, that's the case. x on WeChat

The effect of network expansion is not very good. He immediately decided to take the game a step further. Developed into a web version.

After confirming this point, Qin Yan began to think about how to make this game like "Happy Farm". have social attributes

To allow players to actively expand their social network, there are still a few routines, which can interact with friends and improve the ranking mechanism.

How is it that there is no comparison with friends?

After thinking about it, Qin Yan felt that a reasonable competition mode should be set up between friends. Let players have a sense of urgency to catch up with each other, so that user stickiness will continue to increase

At the same time, there is another basic point. That's upgrade mode.

It's as dead as a farm. Adopting a long upgrade mode, while gaining the life of the game, players can constantly compare and catch up with their friends, thus immersing themselves in the game for a long time.

When the sun rose the next morning in North America, Qin Yan finally worked out the new game rules of _<Plants vs. Zombies&amp;.

In order to form its social attributes.

One; every zombie player. After registration, will automatically own a small villa, including - a yard. 2 There are five horizontal lines in the yard

The zombies attack the villa through five passages, and each passage has ten squares.

When the player is at the first level, only three kinds of plants can be planted. They are sunflowers, single-headed pea shooters, and small nuts.

Players start the game and need to plant sunflowers to collect sunlight. After accumulating enough sunlight, they can continue to grow pea shooters and nuts.

Zombie attack mode. , no longer follow the original 'pass mode', but the timing mode e

Five minutes after the player experiences the game, there will be a round of "zombie wave". To withstand the attack of the zombie tide, players can

To get a lot of experience and gold coins.

Experience points are used to level up. After the level is increased, more plants can be unlocked and more "zombie waves" will be ushered in. This is not much different from the Happy Farm system.

Of course, Qin Yan will strictly control the player's upgrade rhythm and will not allow a player to upgrade to N level in a day or two. As the game progresses, the player's zombie level will be higher, and new plants and props will be obtained. The difficulty of the game will also increase. Only in this way can they maintain the motivation to continuously upgrade.

This wave of zombies is about to come. The key to this is that if the time is too long, players will feel

There is no sense of urgency in the game. The time is too short and I am very nervous.

Get a chance to get a lot of experience and gold coins every five minutes. , so that the enthusiasm of the players can be stimulated to the greatest extent

And there are z hidden attributes in doing so

Chapter 425 Big plan! Trojan Horse (4/7)

There is also a hidden attribute in this way. Players who want to upgrade u quickly must be online all the time.

For example, if you can only be online for half an hour, there will be six rounds of "zombie tide attack and defense". And your friend can play for one hour a day, and will have twelve rounds of "Zombie Tide Attack and Defense", then he will get twice as much experience and gold coins as you.

Under the subtle effect of the ranking mechanism, if you want to catch up with him, you have to play the game for a longer time. This is the same principle as "Happy Farm" increases the player's game time.

In addition, Qin Yan also set a rule that the villa

The outside is full of viruses, and the grown plants undergo photosynthesis. will absorb these viruses, so the lifespan of these plants is limited.

The life of a sunflower is only 2 hours, and the life of the peashooter is only 2 hours, and the higher the level of the plant, the longer the life span.

In this way, players can continue to eradicate dead plants and sow new plants.

In this way, an autonomous logic of continuous consumption, continuous planting, and re-consumption by the player can be formed. It is similar to the inertia of planting, harvesting, and re-planting in "Happy Farm".

Aside from, well, raise this game

social attributes. Qin Yan also thought of two solutions.

The first is, the game market at the time of cooperation! There will be more crazy and frenzied "Zombie Tide Attack and Defense Wars". It is difficult for players to carry the zombie tide alone, so you can invite friends to form a team and share the pressure together. 2 Share experience points and gold.

From a two-person team to the most five-person team,

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