There are two types of basic geometry provided by 3DSMAX: standard basic geometry and extended basic geometry. Among them, the standard basic geometry includes: cuboid, cone, sphere, geometric sphere, cylinder, tube, ring, pyramid, teapot and plane. Next, we'll walk you through how to create these base geometries using 3DMAX.

1. Cuboid

A box is a hexahedron, and each face is rectangular. In 3DMAX, you can create a box by selecting the Geometry option in the Create menu, and then selecting the Box option. On the Parameters settings rollout that pops up, you can adjust the size and position of the box.

2. Cone

A cone is geometry made up of a circular base and a vertex. In 3DMAX, you can create cones by selecting the Geometry option in the Create menu, and then selecting the Cone option. In the pop-up Parameters settings rollout, you can adjust properties such as the radius, height, and tilt angle of the cone.

3. Spheres

A sphere is a perfectly symmetrical three-dimensional object with all its points at equal distances from its center. In 3DMAX, you can create spheres by selecting the Geometry option in the Create menu, and then selecting the Sphere option. On the Parameters settings rollout that pops up, you can adjust properties such as the sphere's radius and number of segments.

4. Geometric spheres

A geometric sphere is an approximate sphere made up of polygons. In 3DMAX, you can create geometric spheres by selecting the Geometry option in the Create menu, and then selecting the Sphere option. In the pop-up Parameters settings rollout, you can adjust properties such as the radius of the geometric sphere and the number of segments.

5. Cylinder

A cylinder is a geometry made up of two parallel circular faces and the sides that connect them. In 3DMAX, you can create cylinders by selecting the Geometry option in the Create menu, and then selecting the Cylinder option. "

"1. What is an Edit Modifier?

An Edit modifier is a tool used to modify the geometry in a scene. 3dsmax comes with a number of editing modifiers, each with its own set of parameters and functions. These tools can make adjustments to one or more objects in the scene in a variety of shapes, sizes, and positions.

2. Edit how the modifier is applied

An edit modifier can be applied to one or more objects in the scene. They modify the object according to the setting of the parameters. The same object can also be applied with multiple edit modifiers. The latter edit modifier receives the parameters passed from the previous edit modifier. The order in which you edit modifiers has a big impact on the final result.

You can find 3dsmax's Edit modifiers in the Edit Modifiers list. On the command panel, there is an Edit modifier display area that displays the Edit modifiers applied to the geometry. The Edit modifier display area is a list of basic objects and the editing modifiers that act on them. This area provides easy access to the base object and its editing modifiers.

3. Common Edit Modifiers

Taper: The Taper Edit modifier allows you to taper or widen an object from one end to the other.

Bend: The Bend Edit modifier allows you to bend an object along a curve.

4. To edit modifiers

First, select the object you want to

edit, then open the Edit Modifiers list, and select the Edit modifier you want to apply. Then, adjust the relevant parameters in the Edit Modifier panel that pops up.

If the Edit modifier is selected in the stack display area, its parameters are displayed in the lower half of the Modify panel. This allows you to view and adjust the effects of the edit modifier at any time.

5. Practical exercises

In order to better understand the use of editing modifiers, it is recommended to do more practical exercises. For example, try using the Taper Edit modifier to taper a cube from one end to the other, or using the Bend Edit modifier to bend a cylinder along a curve, and so on.

6. Summary

Learning to use the editing modifiers in 3DMaX requires patience and practice. Mastering these techniques gives you more freedom to create 3D models of various shapes and sizes. Keep practicing and try to explore new editing modifiers and their combinations to get the most out of 3DMaX. "

"To learn polygon modeling with 3DMax, you can follow these steps:

First, you need to download and install the 3DMax software. Then open the software and get ready for polygonal modeling.

Find the object type in the toolbar on the right and select the box.

Create a box directly in the top view.

Once the box

is modeled, locate the box and select "Convert to" from the right-click pop-up menu to convert the box to editable polygons.

Once you've converted the box to a polygon, you need to select Edge Mode in the menu bar on the right.

Then find the loop option

in the menu bar of the header and click Insert loop option.

After selecting the Insert Loop option, insert a loop line on the box and adjust it to the desired position for modeling.

Then select the Polygon option in the column.

Select the polygon option and select the desired face in the diagram. For example, you want to squeeze out the four feet of the bench.

Once you have selected the faces you want to extrude, then locate the extrusion options within the polygon and set the parameters for extrusion.

In the extrusion options settings, set the parameters of the base to 120.

Repeat the above steps until the entire model is complete.

This is a basic polygon modeling process that needs to be adapted to your needs and design. It is advisable to do more practical exercises, familiarize yourself with the use of the software, and try to explore more modeling techniques and methods. "

"Materials and textures are very important concepts in 3DMax. They can determine the appearance and quality of your 3D model. I'll walk you through how to learn materials and textures in detail.

1. Understand the material basics

Material refers to the color, glossiness, transparency, and other properties of an object's surface. In 3DMax, you can create and edit materials through the Material Editor. First, press the M key to open the Material Editor. Select a shader in the dialog and rename it to the name you want for the material, such as "Latex Paint". Then click the Standard material mode.

2. Material parameter setting

Material parameter settings include color, reflectivity, refractive index, transparency, and more. These parameters determine the appearance and behavior of the material. For example, the RGB value of a color can change the tone of a material, the reflectivity and refractive index affect how well light is reflected and refracted, and the transparency determines how transparent a material is.

3. Texture Basics

Stickers are the application of an image to a 3D model to give it a more realistic look. In 3DMax, you can define the location and size of the map using the Map Coordinates. At the same time, you can also choose different types of textures, such as diffuse maps, normal maps, specular maps, etc.

4. Texture parameter settings

Texture parameter settings include the UVW coordinates of the map, the texture type, the texture intensity, and so on. UVW coordinates determine the location and size of the map on the model, and the map type determines how the map works, such as diffuse maps to simulate the basic color of an object's surface, normal maps to simulate the bumpy texture of an object's surface, and map intensity to control how noticeable the map is.

5. Practical exercises

Theoretical knowledge is only the basics, and practical operations can really master the skills of materials and textures. It's a good idea to do a lot of hands-on exercises, experiment with different combinations of materials and textures, and see how they look. You can start with a simple model and gradually challenge complex scenarios.

6. Learning Resources

As you learn, you can refer to a variety of tutorials and videos, such as the official 3DMax documentation, YouTube video tutorials, online courses, etc. At the same time, join relevant learning communities to exchange experiences and share skills with other learners.

7. Continuous learning

3DMax is a complex and powerful piece of software, and materials and textures are just a part of it. Therefore, continuous learning and exploration are very important. As technology evolves, so do new materials and mapping techniques, so staying motivated and curious to learn will keep you up to date.

In conclusion, learning materials and textures requires patience and practice. Hopefully, the above information will help you get started on your 3DMax learning journey!".

"In 3DMax, lighting and rendering are key factors in creating realistic scenes. I'll explain in detail how to learn lighting and rendering.

1. Understand the basics of lighting

Lights are light sources that simulate the real world and can change the look and feel of a model. In 3DMax, you can create and edit lights through the Light Editor. First, press the L key to open the light editor. Select a light in the dialog and rename it to the name you want for the light, such as Key Light. Then click the Standard light type.

2. Lighting parameter setting

Light parameter settings include color, intensity, attenuation, and more. These parameters determine the color, brightness, and range of the light. For example, the RGB value of a color can change the hue of a light, the intensity determines the brightness of the light, and the attenuation affects the range and degree of the light.

3. Understand the basics of rendering

Rendering is the process of converting a 3D model into a 2D image. In 3DMax, you can define the output format and quality of your renders through Render Settings. At the same time, you can also choose from different rendering engines, such as the scanline renderer, the mentalray renderer, etc.

4. Rendering parameter settings

Rendering parameter settings include output resolution, output path, rendering quality, etc. The output resolution determines the size of the rendered image, the output path determines where the rendered image is saved, and the render quality controls the detail and realism of the rendered image.

5. Practical exercises

Theoretical knowledge is only the basics, and practical operations can really master the skills of lighting and rendering. It is recommended that you do a lot of practical exercises, experiment with different combinations of lighting and rendering, and observe how they look. You can start with a simple model and gradually challenge complex scenarios.

6. Learning Resources

As you learn, you can refer to a variety of tutorials and videos, such as the official 3DMax documentation, YouTube video tutorials, online courses, etc. At the same time, join relevant learning communities to exchange experiences and share skills with other learners.

7. Continuous learning

3DMax is a complex and powerful piece of software, and lighting and rendering are just a part of it. Therefore, continuous learning and exploration are very important. As technology evolves, so do new lighting and rendering techniques, so keeping your passion and curiosity to learn keeps you up to date.

In conclusion, learning lighting and rendering requires patience and practice. Hopefully, the above information will help you get started on your 3DMax learning journey!".

Zhao Haifeng indulged in the ocean of knowledge he loved, and he was very happy, without the pain of those useless questions in the mountains before.

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