Deep Sea Embers

Chapter 15: touch the flame

Since taking the helm himself, Duncan has real control over the Homeless, and can sense any movement on the ship - but even so, out of an abundance of caution, he orders Goathead to keep an eye on the "cursed puppet" at all times. movement.

Because he knows that he is not an expert in the field of occultism, and he knows very little about the extraordinary power of this world, and a puppet that can walk and talk is beyond his knowledge, Alice's words and deeds may be harmless Yes, but if the puppet lady has any other "influence" that is invisible to the naked eye, he most likely won't be able to see it.

At this point, Goat Head is more professional than him.

And even putting that aside, Duncan knew he couldn't keep an eye on Homeless all the time - even though he's made up his mind to survive in this world "over here", he might still have to return if the situation warrants. In the world "opposite" the door, he might not be able to sense the movement on the Homeless.

Thinking of this last point, Duncan's eyes suddenly changed slightly. He glanced calmly at the goat's head on the edge of the sailing table, and the obsidian eyeballs of the latter returned a blank stare.

When he returned to the "opposite door", when he returned to his bachelor apartment... Did this goat head notice anything? What was the condition of the ship when he left the Lost Country?

The question that suddenly appeared made Duncan a little irritable, but under the empty gaze of the goat head, he did not show anything, but paid attention to the situation on Alice's side.

Of course, he has no hobby of peeping - even if the other party is an "inhuman being", so he only roughly perceives the situation below the deck, but even if it is only through the transmission of perception with Homeless, he can at least Determine Alice's current location and determine if she is trying to destroy something.

After all, under that lady doll's harmless, graceful and beautiful appearance is the essence of the curse doll, a dangerous individual called "abnormal 099" by ordinary people in this world.

She is still in the room, and she may really be studying the furnishings in the room and arranging the resting place.

Duncan breathed a sigh of relief, and at the same time, the goat head next to him suddenly made a voice: "Captain, what are your plans next? If you are bored, you are loyal..."

"Shut up." Duncan glanced at the goat's head, and then pressed his hands on the edge of the sailing table. With the change of mind, the feeling of holding the steering wheel with both hands came to his heart again, and the green flames flowed like water again. .

In the burning flames, Duncan's body turned into a spiritual body again, and the overflowing fire spread along the sailing table, all the way to the captain's room, spread to the upper deck, climbed the mast, climbed the cable, and made the The translucent spirit sails fluttered with the wind.

With a large number of mainsails, side sails and cornersails flexibly adjusting their angles in the sea breeze, the huge three-masted sailboat began to slowly accelerate on the vast sea, and Duncan's eyes fell on the nautical chart in front of him, as expected In the same way, he saw that the gray-white fog entrenched on the nautical chart also changed in an instant - the silhouette representing the Homeless was slowly moving forward, and the fog around the silhouette dissipated.

After a short thought, he began to try to focus on the chart. The dark green flames enveloped the sailing table, conveying the captain's will like the extension of Duncan's limbs. In this delicate "connected" state Down, Duncan finally vaguely realized the mystery of this chart, which was obviously also a supernatural item.

With a thought, the silhouette representing the Homeless on the chart instantly enlarged a little, and then shrunk to its original size.

Duncan is "zooming" the picture presented by the chart, and this whimsical move has been successful - although no matter how you zoom in, there is only a fog on the edge of the chart, but Duncan has now determined that this chart Enough to record and present every inch of the ocean that No Country has explored, and to show the details around the No Country in precise and real-time!

Under the empty gaze of the goat's head, there was no change in Duncan's expression, as if a real captain was looking at the sea chart seriously, but a faint excitement emerged in his heart.

His eyes swept across the rising flames of his body, and his consciousness sensed the state of Homeless and the changes in the chart.

This spooky green flame is really the key to controlling the Homeless, and it is also the key to controlling the many spooky items on this ship!

Maybe... this is the power of "Captain"?

Duncan figured out the power of this flame. He knew very well that if he wanted to really control this ship and survive in this weird world based on it, he had to understand his own abilities.

The first is to fully master the flame.

As for the "next arrangement" mentioned by Goathead just now...

Duncan looked at the slowly changing chart in front of him, and at the white mist slowly dissipating around the silhouette of the Homeless, and the plan in his heart was very simple.

Since you don't know enough about this world, and since the map is full of fog, it's definitely right to open the map first.

After all, sailing is all about getting out on the waves.

Anyway, the image of "Captain Duncan" in the eyes of the locals in this world is that of a world boss who is wandering around in the wild. Even if he and the Homeless stay at sea honestly, there will be no improvement in the wind.

As for whether there would be any risk in just randomly meeting at sea like this, Duncan thinks so - before he "steered" himself, the ship was already floating around, and the Homeless was never anchored. What is the "additional risk"?

Compared with the previous situation of blindly drifting, sailing in the "sail" situation can at least disperse the fog on the chart, which can be regarded as an end to the previous state of being completely passive and falling into the fog.

Duncan stood up from behind the sailing table, and the green flame on his body gradually dissipated, but in his perception, the translucent spirit sail on the mast of the Homeless did not disappear, and part of it was entangled on the mast and cable. The green flame is still burning, continuing to execute the captain's will.

Combined with what he had observed when he was "at the helm" before, Duncan had a vague idea in his heart.

Although the ship raised its spiritual sails in the flames after he "steered", neither the huge sail nor the many things that automatically run on the ship depend on the "captain" himself Power - This ghost ship has its own source of power.

Although he still doesn't know what the "energy" that makes the ship move, it is clear that all his captain has to do is "give orders" to the ship.

Then, the ship will naturally follow the captain's orders faithfully.

Duncan left the sailing table and turned to look at the little door in the deepest part of the captain's room.

Behind that door was his separate bedroom as the captain, which he used as a resting base during the first few days of exploring the ship.

Now, he needs a quieter environment to study what else he can do as the captain of the Lost Country.

But until then, the ship, which has entered the state of sailing, has to be watched.

He looked at the wooden goat head on the edge of the sailing table, and said in a natural tone: "You take the helm."

"Ah?" Goat head froze for a moment, his tone a little surprised, "But Captain, you..."

"I have something to do, don't disturb me during this time." Duncan seemed to have no idea what the goat head had to say, and just ordered it very naturally. In the information spread from the deck, he could clearly see all kinds of connections hidden in the depths of the ship.

Masts, cables, sails, rudders, guns…

Everything is connected invisibly, some kind of "vein" like a nerve or blood vessel runs through the ship, and all these "connections" eventually converge in the captain's room.

The goat head is vaguely connected to all of this.

Perhaps, this mysterious and eerie goat head is the "Homeless" itself? Or some kind of "control organ" that takes over the entire ship in an emergency?

Duncan is not the builder of this ship, so he naturally doesn't know how the ship works, but he thinks that if it is the real Captain Duncan, he must know what a goat head can do.

On the other hand, the goathead, who always called himself "first mate", should of course take the helm in place of the captain if the situation required it.

Duncan needed to take a little risk and make arrangements that he had never done before, but a true captain must know and do.

After all, captains always have time to rest.

A second later, the goat head made a pleasant and noisy voice: "Ah, good captain, don't worry, your loyal..."

Duncan ignored it, just waved his hand at will, turned and walked into the bedroom deep in the captain's room, and closed the door.

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