Deep Sea Embers

Chapter 53: "Children"

During her "leaving" of the Homeless, Alice was a little more active on board than Duncan... expected.

He always thought that this gothic doll was an elegant and decent lady-although she turned around, surfed, and talked trash, but she was really elegant and quiet under normal circumstances, and she was very cautious in what she did on the boat. In an unfamiliar environment, he is honest and responsible. When he has nothing to do, he will even lie quietly in his box like an ordinary puppet, highlighting a harmless painting style.

But now it seems that she is so quiet only when she is nearby?

The sudden low atmosphere in the room made Alice feel a little nervous. She carefully glanced at Duncan, who was expressionless: "Captain, are you not angry? I can explain..."

"I know, you're helping, but it just didn't work," Duncan glanced at Miss Doll, his tone a little helpless, "but since you also know that many things on this ship are 'live', then the next time you want to do something, what can you do? Can't you check with me or my chief mate?"

Alice nodded again and again and answered loudly: "Okay Captain, no problem, Captain!"

Then she immediately turned her head to the goat's head, and whispered, "Is there a saying that I failed to help?"

Goathead's rare succinctness: "There is now."

"Okay, if you really want to help, go check the dried fish hanging on the deck, or go to the kitchen to sort out the warehouse where the ingredients are stored, and free up some space. We may have the opportunity to replenish the Lost Homes in the future. food," Duncan sighed, looking at Alice, "don't deal with the guns below deck and the ammunition depots - they don't have the full intelligence of a goat's head, and those dangerous things only act on external stimuli. Instinct, in case the ammunition depot thinks it's been sabotaged or invaded, then I can only get you out with a broom and dustpan."

Alice shrank her neck when she heard this, turned around and left the captain's room in agreement.

However, looking at the appearance of the doll leaving, Duncan couldn't help but show a smile on his face.

This is a really interesting guy - the little chaos is nothing to talk about, and the lifeless ghost ship is really lively because of her tossing up and down.

"It looks like you're in a good mood, Captain," came the goat-headed voice from the side, "Ah, you're holding something in your hand... what is that? Is it the result of your walk in the spirit world? It's like going up That knife?"

Duncan glanced at the sun emblem in his hand - he left the spirits in the room, and the emblem was in his hand, ready to study when he was bored.

"It's a trophy," he nodded. "It's the same as the ritual knife last time."

"Oh! As expected of the great Captain Duncan! You always come home full of rewards, and you're still something extraordinary with amazing powers... Wait, is this a sun talisman?"

"You know this thing?" Duncan raised his eyebrows. "That's right, Sun Talisman. A few daring cultists shoved this thing at me—it's a lot of kindness."

"I... do know a little..." The goat head seemed to be carefully observing the emblem, and his voice was slightly hesitant, "The madmen who follow the ancient real sun regard this as a sacred object. They believe that the real sun is made of metal. The power of the sun can be infused into the talisman by quenching it with human blood. Through this method, extraordinary things with weak power can be produced in batches... This talisman is a person with a certain status among the followers of the sun. status symbol, and a tool they use to identify their fellow citizens and distinguish believers from heretics..."

"Is it distinguishing believers from heretics... It does have this function," Duncan understood, "although I personally feel that this function is useless."

"What happened to those daring cultists?" Goathead seemed to hesitate when he said this, "most of them are paranoid and ignorant madmen, and even the worst pirates are unwilling to chase the ancient things with this kind of thing. dealing with madmen, if they dared to offend..."

"They are no longer in this world," Duncan said while observing the change in Goathead's tone while controlling his expression. "It looks like you don't like these people who call themselves 'Sun believers'?"

After dealing with Goat Head for such a long time, Duncan has actually figured out the doorway of this strange "first mate". He can basically be sure that as long as his "Captain Duncan" is in charge of the ship, this Goat Head There won't be any out-of-control changes. On this basis, when he talks to the other party, he is also a little bit more courageous.

Now, he can cautiously take the initiative to ask the other party for some information.

"Who likes those madmen who follow the real sun in ancient times? The 'light' and 'order' they yearn for are no longer in this world," Goat Head answered Duncan's question as usual, "Even if it is the Lost Homes. , and also bathed in the sunshine of this era, even the evil spirits wandering in the deep sea will not like the 'sun' before the deep sea era-probably only those cultists will think that the resurrection of the real sun is a good thing. …”

Speaking of the goat's head, he paused and said with a hint of emotion: "But then again, 99% of those cultists are actually just a bunch of brainwashed idiots, and they didn't even think about it. They know what they are following and worshipping. They regard the so-called 'Heirs of the Sun' as prophets and saviours, and they yearn for the ancient world described by those sons as a kingdom of heaven, but in my opinion, Heirs of the Sun doesn't think of them at all. Those fanatical cultists are treated like people... they are no different from the children of the deep sea."

Sons of the Sun? What does it mean? And what kind of deep-sea heirs sound like? What the **** is this? !

Duncan moved in his heart, and a brand new and unfamiliar term popped up on his face, bringing new confusion. He calmly fiddled with the sun emblem in his hand, as if to ask casually: "Heirs of the Sun? I haven't met them. "

"It's normal, the Sun descendants don't dare to appear in the civilized world casually, even if they disguise themselves as humans, the hyenas of the Holy See can smell the stench of heresy from their shadows in minutes-after all, After all, it is also a kind of 'offspring', as the remnants of ancient things, they should honestly stay in the gutter of history... sigh, among all kinds of 'offspring', they are the only ones who can do things like this."

Duncan suddenly discovered that the goat's head babbled from time to time was actually very good-although nine thousand of its ten thousand words a day were nonsense, as long as luck caught up, it could also pop up useful. Informative!

Since he hadn't fully grasped the details of this goat's head, Duncan's "inquiries" could only be side-by-side, and he didn't dare to ask too blatantly. The clues that the German city-state failed to grasp——

Heir, this seems to be quite important information. There are some creatures called "heirs" in this world, and they are not tolerated by the civilized world without exception, and Goat Head calls them "ancient things" the residue”;

Although there are a large number of believers who worship the "true sun god", it seems that most of them are only insignificant pawns, they are ignorant and brainwashed "madmen", and they still have a place in their "church" structure. The real ruling class higher than them...is the guy called "Son of the Sun";

Those sun descendants do not often appear in the civilized world. They seem to have other hidden places unknown to the world, and they influence the sun **** sect in the world through remote control, secretly collecting sacrifices and energy;

Finally, and the most important point for the current Duncan:

Goathead is full of contempt for those cultists and the "children of the sun" who stand behind the cultists.

This shows that Homeless, or the "real Captain Duncan", is not of the same faction as these so-called "heirs"...and should even be counted as a hostile faction.

It seemed that it was the right decision to tell Goathead about his dealings with the "Sun Cultists" during this spiritual walk - otherwise, these useful information would not be known to him.

This kind of too secret knowledge will not be written in Nina's textbook.

Duncan left the captain's cabin, holding the sun talisman and walking thoughtfully on the deck of the Lost Country.

There are many kinds of descendants, and according to the information revealed by the goat head-the descendants are all the remnants of ancient things, and the fact that the sun believers follow the "ancient real sun" before the great annihilation, he has reasonable reasons to doubt, These so-called descendants are most likely the products of the Great Annihilation, and their birth may be traced back to the "Era of Order" before the Great Annihilation occurred.

There are "children of the sun" on the sea level, and "children of the deep sea" in the deep sea.

Duncan walked to the side of the ship unknowingly, and he looked out at the deep blue sea outside, feeling a little curious.

The sea...isn't there only fish?

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