Dream Life

Lesson one: Character creation

(Where am I?... Oh, that's a nostalgic room. Akira's room... why are you here?

I had a blurry head and wondered why I was in Akira's room, a friend of mine from middle school.

There was no one in Akira's room but me, and on the cottage I always keep, there were instructions for TRPG - Table Talk RPG - and two decahedron dice.

(Decahedron dice? Nostalgia... what, the title is "Tunnels & Dragons," short for "T&D.”? Pakli will be clean when he gets here too (Note)......)

(Note: I saw the title and thought it was Pacri paired with the famous TRPG, Tunnels & Trolls (T&T) and Dungeons & Dragons (D&D))

"Hey, Masaka, Mastaro. Hurry up and make a character. It's too late! '

Suddenly, I heard Akira.

I can't see him looking around, but I didn't really care, and he replied.

"Wary. But I haven't even read the instructions yet. Just give me a minute."

'I get it. Just get it done.'

I will open and read the T&D instructions.

As I go on reading, I realize that it's not so different from the TRPG I know, and I skip reading it except where I'm concerned.

(From time to time, choose a race, set a status, and determine a character point (CP). Is CP a point you can use to acquire skills and strengthen your status… Choose your skills, then choose your birth environment? Is there a class ranging from royalty to slavery? Besides, is the house where you were born prosperous, fallen, born in the city, born on the periphery... I see. That's surprisingly fine. All, you're going to decide on decahedron dice)

I started reading the status settings items.

The status was not specific to combat, but had ten muscle strength, reflex nerve, physical control ability, endurance, magic, mental strength, intelligence, production ability, appearance, charm, and was to shake two decahedrons to determine numbers from one to one hundred.

(I know muscle strength and reflex nerves, but what kind of physical control is that? How many times does that only explain "hit rate, status that affects the success rate of an athletic relationship”? Refer to the “Combat” section for details…)

I will read the instructions diagonally for other statuses as well.

The instructions stated that in general human NPCs, the mean value of status was fifty and the standard deviation was ten.

(A standard deviation sigma of ten means that three sigmas are twenty and eighty. Five hundred sigmas? By randomly choosing that, you mean you can have an unscrupulous balance of characters. Well, I'm the protagonist of RPG, so I guess I have one of these...)

And find interesting rules.

(Character settings allow you to re-shake the dice only once. However, must it be decided on the spot? Many times, I can shake character points in my birth environment. In that case, will the value less than or equal to the points consumed be null and void and can it be re-shaken? The point is, you can cut off your foot for waving CP. If you stick in thirty, the diced eye of thirty or less will be disabled, so you can shake it again. Is that what you're saying)

Understanding the rules, I take decahedron dice for decades.

(I miss you. This guy rolls a lot, doesn't he? Make sure “O” comes up as usual...)

I had a habit of having the biggest number of dice coming up.

I'm going to be the first to decide on the race, feeling just a little odd that I haven't forgotten that habit.

(Choose a race from one to a hundred randoms with two decahedrons... Dragon Man 100, Demon Nation 96, Elf 91, Dwarf 81, Beast Man 66, Humans 1... Two thirds are humans? You're going to be completely random because you haven't decided on a CP. other than humans would be nice)

I'm just a little nervous about the first shot.

With a temper, swing the dice over the top plate of the snail.

Eyes out, “Forty-one."

(You're human... you can even shake it back, but even if you shake it back, it sounds stupid that you're human. Let's keep going)

The next time I set my status, I decided to make character points first.

Character points are the product of the number of dice shaken three times. In other words, it goes from one to a thousand.

(I guess if you shake it normally, it would be about a hundred to two hundred numbers, but you should use the shake back here. If you have a large CP, you can correct the status, and you can get a lot of skills. Plus it can be used for the environment)

Shake the dice one at a time to determine the CP first.

The first pitch came out with "nine”. I decide to gut pose for my luck.

What a “ten” the second pitch is. This ensured a minimum of ninety CP.

And a third pitch. “No, no!" he said in a temper, waving the race.

Right in front of me was a decahedron dice with a “two” number pointing up.

(What? “Two”... okay. You're swinging it back. The chances of going down are one tenth, and the chances of going up are eight tenths. Returns totally outweigh risks......)

I canceled my third number and chose to re-shake it.

And then he put his temper back on again, sending a precaution to Decahedron dice to roll.

The often rolling decahedron dice makes the sound of "corn” and stops.

The number that came out was "IX".

(Josha! Eight hundred and ten for ten times nine. I can recover even if my status is low. Bad for everyone, but let me be a cheat character. hehe......)

I was laughing and staring at the numbers.

You were watching him like that, 'Hurry up. It's late,' I heard Akira rushing.

"Wa no. I'm obsessed."

I rush in to set my status.

I will decide from my muscle strength.

With temper, he shook the dice, muscle strength: 35, reflex nerve: 82, physical control ability: 83, endurance: 20, magic: 96, mental strength: 41, intelligence: 99, production ability: 45, appearance: 87, attraction: 81.

(You got quite a few good numbers. With all this, you're a totally wizard character. I leave manual labor to someone)

I moved on to acquiring skills when I was comfortable with the numbers.

The skill description said that you have “talent” and “special abilities”, each of which can be attributed to a character using a CP.

Talent is about birth talent, such as martial arts, magic, and production systems, and just because you have acquired talent doesn't mean you can use it immediately. It was said that it could be used by training, training and education.

Another special ability involves basic abilities such as robustness, disease resistance, and poison resistance, as well as "memory of previous life" that I'm not sure of, and "special” abilities such as "reference” such as simple help functions.

(You have more than ten martial arts alone. Does magic have eight attributes? Whoa, some say all eight great attributes. When you have eight hundred and ten CPs, does it feel like you can take them all you want... yeah? Is talent level? The best in the village at first, the best in the city at second, the celebrity at third, the genius at fourth, and one genius every hundred years at fifth? That's hard to understand. Whoa, you have an example. How many times, analogous to baseball, grass baseball stars in one, Koshien appearance class in two, two professional army classes in three, one professional first-rate player in four, five in the hall of the MLB... the more talented you are, the faster your skill level rises... more than three if you're going to be in the main job, is that enough for one if you normally use it)

I took advantage of my status traits and gained more magic related talent.

(I'm not sure about the magic grant. 50 CP, and don't you want it if it's just related to the production system...)

Physical strengthening systems shall also be acquired whenever possible. And I also decided to hold back some martial arts skills so that I could use as much as a protective technique.

When you line up your acquired talents,

Martial Arts System: Swordsmanship I, Fighting I, Avoidance V

Magic System: Magic Talent All Attributes Obtained, Magic Efficiency Improved, Magic Defense

Production system: None

Other: Physical III, Equestrian I, Tutorial I, Negotiation I, Signal Perception III, Hidden III, Trap II

Special Abilities: Robustness, Disease Resistance, Toxic Resistance, Mental Resistance, Vision Enhancement, Exercise of Mortality, Past Life Memory, Cf.

The CP is five hundred and seventy, even with all this skill.

(Because I've made evasion five, do you feel like I'm gorgeously typing magic in while evading? The line “If you don't hit it, there's nothing to say" is a character that seems to work... I've held up the skills needed for adventure (campaign), and next time you're in a birth environment. Identity first)

In his/her capacity, he/she begins with the royal family and even becomes a slave, more than a knight who is a ruling class in more than seventy, a merchant in more than forty, a farmer in more than fifteen, and a slave in less than five.

(You definitely don't like being born into slavery. I also want to wield a CP on my status, and if it's other than slavery, is it good? After that, it's a balance between birth line and family environment. If, even if you become a peasant, you keep the environment in ascent luck, there doesn't seem to be a problem with growth, and will your lineage just keep avoiding slavery? Nevertheless, the odds are one twentieth for less than five. Don't worry about it. Well, it's cheap if you think of it as insurance......)

I used only five CPs and disabled the numbers below five.

And when you wave the dice, “03".

(Abou! I had to use CP, I was a slave......)

Swinging back in temper, “seventy-one," at the bottom, became the knight of the ruling class.

(Okay, that's good! I was born in a knight's house. Wizards are mostly like that in knights' houses. review your martial arts talents later)

Next, determine the situation of the house.

I used 30 CPs so that there was an environment ranging from ascent to collapse, and there was at least 30 that had not collapsed.

The result is thirty-eight “downpours".

(I used the corner thirty, but it's thirty-eight. You feel like you've lost something. Well, let's just say that a knight's house that's falling apart is character setting. He became an adventurer to rebuild a house that was falling apart. Possible setup)

I was comfortable thinking about that.

And I choose my place of birth, but this also ranges from the capital to the unspoiled wilderness, and I didn't use CP for this either.

The result is "periphery".

(Falling knight's house on the border. The protagonist travels in search of fame and wealth. Perfect setting...)

It also determines the birth environment, and the remaining CP is two hundred and five.

(Assign this to a status? Or take more talent... review martial arts first)

Sometimes I was a knight's house, and I raised my swordsmanship to three, and I gained more throw and shield defense one at a time. Then, it was decided to attach a special skill that could be used to attack the magic of martial arts.

(Now the rest is one hundred and forty? Do you want to increase your status…)

I'll read the instructions again.

Looking at the description of how to acquire talent and skills, acquiring skills by adults (fifteen years old in this game) required training.

And for skills acquisition in training, it said that it was necessary to make successful decisions about the home environment (the house is wealthy and teachers are attached) and the training.

Early childhood training success decisions are successful with numbers below mental strength. The number of training sessions is up to the number of endurances per year.

(... I mean, childhood training depends on endurance and mental strength, which changes the rate of mastery... a guy with a strong body and guts does the training. That oddly stinks of reality... they're both low. Keep it up thoughtfully......)

I first increase my endurance from 20 to 80 and my mental strength from 41 to 80.

(We'll see if we can improve our weaknesses or stretch our strengths later. talented enough for me, and would I use up the rest of my CP to improve my status?)

That's what I thought, muscle strength from 35 to 50, reflex nerve from 82 to 90, physical control ability from 83 to 90, magic from 96 to 100, intelligence from 99 to 100, production ability from 45 to 50, charm from 81 to 82.

Ultimately, muscle strength: 50, reflex nerve: 90, physical control ability: 90, endurance: 80, magic power: 100, mental strength: 80, intelligence: 100, production capacity: 50, appearance: 87, charm: 82.

When you line up your acquired talents,

Martial Arts System: Swordsmanship III, Fight I, Throw I, Shield Defense I, Avoid V

Magic System: Magic Talent All Attributes Obtained, Magic Efficiency Improved, Magic Defense

Production system: None

Other: Physical III, Equestrian I, Tutorial I, Negotiation I, Signal Perception III, Hidden III, Trap II

Special Abilities: Robustness, Disease Resistance, Toxic Resistance, Mental Resistance, Vision Enhancement, Exercise of Death, Previous Memory, Reference, Demonic Martial Arts

Use up all character points and check again.

(hehe...... the average of the status is eighty. Five Sigmas, two statuses for every 100,000 people, and six statuses for every thousand people. Nothing below average...... kukuku, cheats right. He's got a lot of talent, and he's a prone character...)

"Akira, it's over..."

The moment I tried to tell Akira it was over, I suddenly stuck myself on the top plate of a kotatsu. And then again, my consciousness got clouded.

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