Entertainment: My Game Life

Chapter 226 Classification of Games

"In reality, you can't hold Barrett with two guns, but you can do it in the game." Fang Yuan said lightly.

Hearing what Fang Yuan said, Jiang Xinyu suddenly felt that he had transformed into a female soldier with an anti-tank bazooka in each hand, even if it was just such a wild bombing, it seemed very refreshing.

"No, no, no."

"I'm a girl, how can I have such violent thoughts."

"No, no, no."

Jiang Xinyu quickly drove all the thoughts out of his mind.

"Then how do you play your shooting game? Compete between two teams? Then also hold competitions? But now there are too many same games and competitions, and the players have been scattered." Jiang Xinyu obviously doesn't like this mode.

Moreover, there are already many similar games, and it is not easy to fight them and fight them out, and it is easy for players to tear themselves apart.

Shooting games are already very mature. If you can't innovate in the gameplay, you may not be able to attract players.

And shooting games are not so simple to make.

In terms of professional knowledge of weapons, many people are not good enough.

Coupled with domestic policies, very few people have actually come into contact with guns.

If the game is designed indiscriminately, then the game may be popular for a short period of time when it comes out, and then it will be cold, and the support of fans will be wasted.

This was not what Fang Yuan wanted.

Fortunately, Fang Yuan had obtained some support from the military.

They also need some similar shooting games for training, which is also one of the applications of holographic technology and augmented reality in the military.

It is more appropriate to say that it is training, but it goes without saying that it is more appropriate for them to entertain and relax.

However, Fang Yuan did not intend to disclose these contents for the time being.

"If you want to make games, you must first figure out the classification of shooting games." Fang Yuan explained.

"Aren't they all shooting games?" Jiang Xinyu was puzzled.

And the games in this world are very messy, and there is no division of various types of games, nor does the concept of game types appear.

Most of the game designers thought of a good idea and designed these games.

It seems that shooting a gun is a shooting game, and clearing a level is a level-breaking game. There was no concept of sandbox games, board games, and tower defense games before.

How can you design a good game if you don't even know the specific cognition, the features, characteristics, and unique gameplay of the game?

For example, in the previous life, the concept of sandbox games appeared only after 2009, and elements such as action, adventure, and construction were added later, which also gave game designers more creative ideas.

Fang Yuan patiently explained,

"First of all, I divide shooting games into two types, one is first-person shooter (referred to as FPS), and the other is third-person shooter (referred to as TPS)."

Strictly speaking, however, first-person shooting games are a branch of ACT (action games) games. Action games test the player's reaction and hand-eye coordination. In a broad sense, "action" is the main form of expression of the game. It can be counted as an action game.

However, in the subsequent development process, they all refer to action games that clear customs, and do not emphasize "shooting" and "fighting" games.

The promotion of many online games and mobile games is also a horizontal version of action games and horizontal version of fighting online games.

Sekiro - Shadows Die Twice is an action game, but Dungeon is a side-scrolling fighting game.

In addition, the above two games have other attributes.

Existing games rarely have a single type of game. They are all mixed with multiple elements, and there are infinite possibilities.

"Is there any difference?" Jiang Xinyu expressed doubts.

"In a first-person shooter, the game interface shows your hand or the weapon you use, while in a third-person shooter, you can understand that your soul is out of your body, and you can see your head and your entire body."

Jiang Xinyu shook his head, expressing that he did not understand.

"Most of the games on the market are first-person shooting games, and our human eyes usually have a viewing angle of 124 degrees, and the horizontal viewing angle of both eyes can reach up to 188 degrees. The overlapping visual field of two eyes is 124 degrees, and the comfortable visual field of one eye is 60 degrees. If a single display screen cannot fully display these images."

"Although many players prefer shooting games, many people feel dizzy and dizzy after playing for a long time. This is also one of the reasons that restricts the development of games."

"But because of the development of science and technology, VR technology can bring players a stronger sense of reality and substitution. The games we developed before, such as Contra, can also be regarded as third-person shooting games, which place more emphasis on action. feel."

"Although they are both shooting games, different perspectives can be used according to the characteristics of the game, which will bring different feelings to the players."

Jiang Xinyu nodded and said in response, "Oh, so that's the case."

However, there are still question marks in Jiang Xinyu's mind.

But I'm embarrassed to say that I don't understand.

However, there are too few shooting games on the market, and many people are dizzy with 3D. The shooting game market can still be expanded again.

Fang Yuan also knew that no matter how much he understood, it would be better to see it for himself.

Naturally, he understood Jiang Xinyu's vague appearance.

"My idea is to create a world of shooting games, in which players can freely switch between the first and third perspectives. Of course, some games are for fairness considerations, or due to the characteristics of the gameplay, and so on. Switching perspectives will not be allowed."

There are many first-person shooting games, such as CF, CS, Call of Duty series, Half-Life series, Rainbow Six, Ghost Recon, Overwatch and so on.

It's just too much.

A person can't play it at all, and almost no one can play all these games.

Originally, the types of games are similar, so it must be a priority to select a few good ones to experience.

And Fang Yuan also experienced a small part of it.

This is also the reason why it is possible to create a shooter world, but the data cannot be synchronized.

"Overwatch" is an FPS with skills, each hero has its own characteristics, and other games also have skills, such as "Rainbow Six - Siege".

If the hero data of "Overwatch" is placed in the normal world, for example, in games such as "Resident Evil" and "After Tomorrow" (these two games are the third shooting game), I am afraid that humans The crisis of the monster has become the crisis of the monster.

Collect supplies, find companions, and craft equipment.

No no no no no.

Take out heroes such as Ping 76, Fortress, and Black and White.

You can chase after these monsters.

Maybe it will become a form of entertainment.

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