Entertainment: My Game Life

Chapter 261 Game Feedback Mechanism

Professional gamers are not born.

Hard work is also very important.

In the professional competition of the game career, the champion of the global finals has a triple crown.

But hardly a three-peat.

Won the championship of the global finals three times, all of which are triple crowns.

But the three consecutive championships are the championships that have won the global finals three times in a row. Only this can be called a dynasty.

In the shooting game launched this time, except for the entertainment mode of peek-a-boo, the rest are all competitive modes.

In addition to the most classic blasting mode, there are also individual competitions. The whole game is based on individuals, and all enemies except you.

There is also a team competition mode, where the competition is played as a team.

In addition, there are special battles. During the competition, only the prescribed weapons can be used to fight.

There are some breakout modes and the like.

In addition to the gameplay, Fang Yuan also put enough thought into the map.

Classic maps in the game, such as Persian Front, Desert Ash, Transport Ship, Slums, etc.

Fang Yuan made all these maps.

At this time, they were playing team competition, and the map used transport ships.

Because there are many people participating in the competition, the team competition can accommodate 16 people to play online at the same time, which can meet the requirements of participating in the competition to the greatest extent.

The game has just started.

Sun Yucheng rushed out directly and ran at the front of the team.

The rest followed suit.

Their way of playing is to be tough, to see whose marksmanship is better.

Either you die or I die.

There is nothing to watch, and there is not much suspense.

After Fang Yuan watched it for a while, he stopped paying attention.

——

Anyway, the shooting games produced by Fang Yuan are still very good.

The privileged Internet cafes that have joined the Houlang Group are almost always full.

Although there have been related shooting games in the world before, Fang Yuan's game is even better.

Whether it's from the screen, or the sense of impact, or the special effects.

In the shooting games before this, the picture style is relatively dark, and the picture quality of the game is also much worse.

And Fang Yuan changed the darker picture style in the past, making the whole picture look very comfortable and more real.

In scenes such as characters and maps, better models have also been built.

Increase player acceptance.

In addition, the sense of impact is relatively simple.

The first is the modeling level of the game.

If the model of the game is poorly made, it will be as flimsy and weak as a paper man when hit on the model.

In addition to the model aspect, there is another very important thing about the percussion feeling, and that is the sound feedback.

Give a very simple example.

Blindfold your eyes, and then put an empty water bottle in front of you. You have a stone in your hand, and you throw the stone at the empty water bottle with your hand.

Because your eyes are blindfolded.

At this time, you can only judge whether you have hit by the sound.

Even if you miss, but someone next to you makes such a sound, you will feel that you have hit.

The same is true for the sense of impact.

During the game, through the feedback of the sound to transmit a hitting effect to your brain, a strong sense of hitting is naturally formed in your mind.

Generally speaking, it is the feedback of the game, whether it can meet your subconscious expectations, and whether this feedback can arouse your interest.

Of course, the above statement is not complete, there are many other factors in it.

For example, make the game as real as possible, and there is no difference between the character's actions and reality.

Fang Yuan took all these factors into consideration.

A long time ago, Fang Yuan considered that his gameplay was too heavy.

If the pursuit of competitiveness, then the game is required to be more realistic, so it must be true, and many things must be restored.

For example, the effective distance of the gun, the recoil when shooting, the moving speed of the game characters, etc. must be as realistic as possible.

But most players use games for entertainment.

If the entertainment of the game is pursued, then the game must be made more popular and used to relieve people's stress.

Such as improving the hit rate of firearms, reducing the recoil of firearms and so on.

Beyond that, there are special effects.

After all, who doesn't like to watch works full of special effects?

Fang Yuan only made some basic game special effects, just enough to make people's eyes shine.

It will not dissuade players because of the full-stop special effects glare.

Entertainment and competition, if you want to have both properties at the same time, it is not a simple matter.

It is very likely that the players on both sides will be unhappy in the end.

Fang Yuan also thought about it for a while before deciding to develop the PVP of the shootout into a competitive one.

PVE, the biochemical and ghost modes of fighting against players are developing towards entertainment, and they are also the main direction of making money later.

Of course, there will also be some entertainment in PVP.

After the bullet hits a person, a green mist will be sprayed out.

After killing an enemy, there will be a sound prompt of killing.

When a shot hits the enemy's head, a dazzling skull logo will also appear, prompting a precise strike.

As for why the blood is not bloody, but it hits the head but does not prompt a headshot, don't ask.

Asking is afraid of being reported.

Even though there are already many shooting games on the market, this is the reason why Fang Yuan chose to enter the shooting game market.

Fang Yuan has confidence.

And the popularity of these games is not a good situation for those who have not joined the privileged Internet cafes.

Although after the public beta, there are no Internet cafes to join, it is definitely possible to play.

But did not make the first money,

Many people's teeth itch with hatred.

At least that's how it was during the game's beta.

Of course, it doesn't mean that joining the privileged Internet cafe of Houlang Group means that one's heart must be for Houlang Group.

At least this whirlwind Internet cafe is not.

The Cyclone Internet Cafe was the best Internet Cafe in Pingjiang City before, not even one of them.

And to be the best Internet cafe, it is also because of Nanxun's previous financial help and the appearance of a large number of games that this whirlwind Internet cafe has developed rapidly and has become the best.

As for why it was before?

Because after Sun Yucheng won the championship of "Three Kingdoms", Fang Yuan also intends to promote the correct development of Internet cafes.

After all, the prosperity of Internet cafes has a certain relationship with the prosperity of the game industry.

Fang Yuan directly transformed Times Internet Cafe, adding many new functions.

Such as the event broadcast area, e-sports area, Internet cafe competition area, small competition venues, and various facilities and equipment, etc.

Some projects are still under construction, but it must be expected that this Internet cafe will be a benchmark in the industry.

It also allows many people who want to open Internet cafes to come and learn.

Cyclone Internet cafes are naturally surpassed.

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