Entertainment: My Game Life

Chapter 378 Gamepad

Tang Siyi looked at these game controllers.

Observe carefully.

It is found that most gamepads are based on black.

There are also several gamepads with red backgrounds.

Anyway.

They all look very attractive.

It is indeed a work designed by Fang Yuan.

Very design sense.

Most of them are gamepads.

On the left are the four arrow keys for up, down, left, and right.

There are four independent buttons on the top, bottom, left, and right of several handles.

Similar to the shape of a stick figure pencil, it can also be said to be like an arrow ==.

The four individual buttons all point to the central area.

In addition, the arrow keys of some game phones are like a 'cross'.

It's just that the horizontal strength of this 'cross' is the same length.

There is a puck behind the cross gamepad.

It looks like a steering wheel.

There is a feeling that you can shake it at will.

There are two small buttons in the middle of the gamepad, which are inconspicuous.

It should be that these two buttons are used less frequently.

Finally, there are four more buttons on the right side of the controller.

The four buttons of several of these gamepads.

If four buttons are connected as four points.

like a square.

There are also several gamepads connected like a diamond.

There are several special gamepads.

The direction keys and operation keys are reversed.

On the right is the arrow key.

On the left are the operation keys.

"Why are these direction keys opposite to the operation keys?" Tang Siyi asked.

Fang Yuan said naturally, "Some people are left-handed, and some people are left-handed."

"And everyone's operating habits may be different."

"The production is also relatively cheap, so I asked them to make other versions of the gamepad, which is an attempt."

"At that time, let's see the user's reaction, and then decide whether to unify the operation method of the handle."

Tang Siyi nodded to indicate that he understood.

Then he continued to observe.

These handles are generally rectangular in shape.

There are also crescent shapes.

But both Jiang Xinyu and Tang Siyi picked up these controllers and tried them out.

I think the grip of these models is not very good.

It feels like the virtual button operation of a mobile phone.

In the end, both of them chose a gamepad that resembles an inverted two-pronged handle.

It feels very comfortable in hand.

Fits perfectly in the palm of your hand.

"I've chosen."

"I have chosen too."

The two said in unison.

Then he glanced at the opponent's choice.

The gamepads chosen by both were the same shape.

The layout of the buttons is also the arrow keys on the left and the operation keys on the right.

There is hardly any difference.

Fang Yuan had already chosen a handle, but it was different from the two of them.

Fang Yuan chose an original product that Fang Yuan used when playing FC games when he was a child.

It is a very classic red and white machine shape.

Of course it is the red and white machine produced by Xiaobawang.

At that time, not many people could afford to buy genuine Famicom, and Fang Yuan was one of them.

And in those days, even if you wanted to buy a genuine copy, it was not so easy.

Most of the FC players in the previous life also used this kind of gamepad.

And Fang Yuan handed over the handle design drawing to Naughty Group.

Mostly the handle style of previous generations.

As for the handle of the Xbox behind.

It is not in Fang Yuan's consideration for the time being.

One is that the original gamepad was cheap.

Up, down, left, right, and combined four direction keys.

There are two function keys in the middle.

A, B, X, Y, four control keys.

There are only ten keys in total.

It is also easy to make.

The cost is also very low.

It can be done for ten bucks.

Put such a product on the market.

Player acceptance will definitely be higher.

You can get a gamepad for a dozen or so dollars.

Many people are still willing to pay the bill.

Also this gamepad.

It also fully supports some current games.

Some subsequent game works, as long as they are not some big productions, do not require many operation methods.

These gamepads are perfectly adequate.

One frame is not stuck, two frames are smooth, and three frames are smooth.

This is the attitude towards the game.

The mobile game equipment is naturally more relaxed.

There's no need to overcomplicate gamepads to begin with.

This is not conducive to players getting started quickly.

The easier it is, the better it will increase player acceptance.

Gamepad is a new thing for many players.

Players always have a process of learning and accepting.

Hundreds of thousands of gamepads are launched at one time.

It is estimated that most players are directly scared away by this price.

And this is just a gamepad, not including the case of the game console.

If you add game consoles.

It will cost hundreds of thousands of dollars.

Such a threshold is indeed too high for most players.

It is not conducive to the promotion of console games.

Fang Yuan intends to slowly develop console games.

At that time, with the increase of console games.

Players are also slowly getting used to the operation of the gamepad.

Obsessed with the super cool experience of playing games with the gamepad.

After all, many games use a gamepad to operate.

Using a gamepad tends to give you a better operating experience than using a mouse and keyboard.

Of course, this is only part of the game.

After all, some games use a gamepad instead of a mouse and keyboard.

Then as the content of console games becomes more and more abundant.

Players' demand for console games has increased.

At that time, we will launch high-quality console games, and it will not be too late to upgrade the gamepad.

At that time, most players will buy it.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like