"Onimusha" originated from a game called "Sengoku Biohazard", which is translated as "Sengoku Biohazard".

Resident Evil has already been produced.

Making this game next can be considered a reasonable connection.

Although "Onimusha" is a game from the beginning of the new century.

Even if a reset version has been launched in recent years.

But judging from the current image quality, even the reset version is still eye-catching and seems unacceptable.

"Onimusha" has several different generations of game titles.

Different players prefer different versions.

This game also has a very brilliant idea, which is to use the image of a celebrity as the protagonist of the game.

This move is undoubtedly the right one.

No one likes the protagonist of the game they play to be short and ugly. Even if someone else's character is ugly, some players can't accept it and will report the player for being too ugly.

When MapleStory 2 first started testing, there was a player who made a too ugly face. Other players could not accept this style of painting and reported it one after another. In the end, the official intervened and became the first player to be permanently banned from this game. people.

The works of Onimusha 1st and 3rd generation.

They all invited Jin Chengwu, who was known as Asia's handsome man at the time, as the protagonist of the game.

In addition, Onimusha III also invited Jack Brown, the actor who played the leading role in "This Handbrake Doesn't Work."

For the action, internationally renowned action stars Zhen/Zidan were invited to serve as martial arts designers and motion capture.

So, put aside the game quality.

The game itself is outstanding and has a lot to praise.

There is a very classic move in Onimusha.

This attack method is called "flash" by players.

This move is not only handsome, but also very showy.

Real men never look back, even when using this move.

There is no need to look back to confirm whether you have killed the mobs.

When using "One Flash", against the soldiers, you can raise your sword and drop it, killing them instantly with one blow. The level of movement is extremely gorgeous.

This action is extremely handsome.

It's just that it's very difficult to use the move of dodge.

The difficulty lies in grasping the timing.

The condition for the appearance of "a flash" is "the specific timing of the enemy's attack", but we generally understand it as "the enemy launches an attack just before he is about to attack you."

It may sound simple.

Just when the enemy is about to attack you, launch a counterattack.

But it is extremely difficult to do it.

If this kind of move mechanism is added to the game, players who know how to play will be ridiculously strong, and players who can't play will be in trouble.

This timing grab is not a matter of seconds of reaction time.

Instead, it only has a few frames to react.

It's better to press the attack button faster.

There might be a chance to interrupt the enemy's attack and you won't suffer any damage.

If you take a step too late, you won't be able to react.

Not only did your skills become useless, but you were stabbed by the enemy in vain. If it was a slash from the BOSS, the screen would probably remind you, "Young Hero, please try again."

And this is called a true flash.

This means that only a real man can use a flash, which is called a true flash for short.

There is truth and there is falsehood. Being hit by the enemy's attack and interrupting the skill you are releasing are called false flashes.

Of course, this is just a joke.

Yidian still has many categories.

For example, the moment before the enemy is about to attack you, you press the attack button and launch a counterattack. This is a true dodge.

In addition, there is a flick of the bullet.

Just use defensive skills to defend against the enemy's attacks and immediately launch a counterattack.

This is called a flash.

In some other games, there are types of moves.

There is no completely unified statement.

It can also be called defensive counterattack, or block counterattack, but they almost all mean the same thing.

However, Fang Yuan still felt that it would be better to call for block and counterattack.

Blocking means the act of using weapons or other tools to block an enemy's attack so that oneself is not harmed or reduces damage.

Then launch a counterattack.

Don't think that blocking and counterattacking is easy either.

Just keep pressing the blocking skill and wait for the minions to attack you.

After seeing the attack hit, just quickly press the attack button to counterattack.

But that's not really the case.

Fortunately for Onimusha, defensive and blocking skills have no cooldown time.

In some other games, blocking has a cooldown.

It has to be a game similar to Onimusha.

Blocking or parrying only lasts a second or two.

Using block involves a hand movement, commonly known as skill forward swing.

There is no way to cancel the skill's forward swing and hand-raising movements.

If this action is canceled, in most cases, this attack will be invalid and this skill will not be cast.

According to MOBA type games.

For example, when a shooter launches a normal attack, there will be an obvious movement of raising his hand.

If you move or use skills at this time to cancel the hand-raising action, then this normal attack will not be released.

After using a skill or a normal attack, there will be an obvious closing movement, which is the skill swing back.

The skill's back-swing time is also very long, and there is an obvious real period.

However, the back swing is different from the forward swing. The back swing can be canceled through some skills and positioning.

This is also where many advanced players make advancements. They intersperse skills with normal attacks, move on the floor during normal attacks, and after releasing a skill, use some specific methods to cancel the backswing of the skill and release it faster. More skills for maximum damage.

There are also forward and backward swings for blocking and counterattacking.

If you don't seize the opportunity well, what awaits you is that the player will be stabbed by the enemy and knocked to the ground. Then the young hero will ask you to start over.

In addition to "Onimusha", there are many games with similar settings of blocking and counterattack.

For example, the very classic arcade game "Three Kingdoms".

While defending against the enemy's attack, press the attack button immediately to block and counterattack.

Many games have this setting, and this setting is very outstanding.

It can give players more room for operation.

Ordinary players can choose to pass the full level, and experts can play the ultra-high difficulty level and use these game skills to pass the level.

Producing this game allows the relevant personnel of the company to have a certain design foundation, and then they can launch other games such as "Devil May Cry" and "Sekiro".

It's like Intel squeezing out toothpaste, or players changing their gaming devices.

It doesn’t need to be great, it just needs to be better than the last time, and players will accept it.

Of course, Fang Yuan does not mean that "Onimusha" is not good enough, but that there is a process for the development of things.

"Onimusha" is a game work from the beginning of the new century, and there are many excellent things in it.

The reason why Fang Yuan made "Onimusha".

It is also because this work has the ability to guide subsequent action games.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like