Have lunch. After a bit of leisure, log in.

Daily ended in the morning...... What shall we do in the afternoon? As for the meat, we got together quite a bit, so fine. then...... now even troll mainly capacity?

Is the current capacity 652? Much more in the last few days, but not enough. The golem is 400 at initial cost, and the red skewer is 600 on top. It would be 4800 if I made a full custom red skewer.

But given the underlying status, it's better to multiply and summon the red skeletons than to fully custom them......

Soon the Necromancer Secret Act will be twenty, in which case the same metal skeleton as Mr. Ske...... that's a meta skeleton. Is the initial cost of Metaske 400? Is the high golem 800? If it's a big size, it's 1200.

Ants, spiders, and snakes are also available to summon...... Sounds like they don't show up, right? An undead spider is a thread...... you seem to be able to get it out because you have skills? Then you might have something to use.

The main force of the current situation is skeleton. You want to call Skeleton Wolf, who moves fast to play, because I feel like No. 3 can be called when the Necromancer's Secret Act is 20?

That's the rest. You definitely want to revenge north of Belstead and turn the living room armor into an intake tank. I just want to avoid golems, both in cost and size.

Skeleton and armor will cost the same. 1200 for the ride up. Is it 600 because Wolf is small in size? If you have a capacity 2000, you can call three bodies with a ride up. Do you need roughly three times after...... not a big deal considering 150 after the troll?

In the end, what are the options… level and skill development, capacity and body collection, and production material collection?

Do you feel somewhat concerned about the [attribute manipulation] of Alchemy?

[Raid Piercing] was... an art that I didn't need to dare use. It was only a few steps away from the big strand, so it wouldn't even be able to be used to dodge it or anything.

Compared to that, [Royal Stoltz] was excellent. Prevent or play and the icon is added. The number will appear on the icon and stacked when the number is repeated. However, failing to prevent or play reduces the number of stacks. Prevent +1, play +2, -4 with a bullet, everything with a logout. The maximum number of stacks and the rise value are currently unknown.

All right...... go south to get the goblin vegetables, then go troll to earn capacity. You'll get tokkay meat, and you'll get better levels.

It seems good to think that the primitives need to be taken in when the evolutionary tree changes. Because once you've taken in Tokei, Cockeco is open, and once you've taken in Aur in the west, Aur can now summon you. Well, it's different from the skeleton, isn't it?

Out of the South Gate into the woods, slap the goblins and take them in and retreat. Then we head to Central Square and transfer to Belstead.

Then go to the South Forest. Trolls take in, tokkay is chicken and feathers, right? I want to keep the chicken fairly secure because I use it for soups like chicken gallows and bouillon. The problem is the size is small, so the number of drops is low. It takes longer than securing pork and beef.

The feathers are synthesized with the branches I picked up and the stones I picked up, arrows and commissioned. I can count quite a few as ten in one synthesis, so I have given 100 bottles...... only 10 stacks to those in the Necromancer's Secret Law. A few different types of each piece of equipment, but it's good to be able to open the inve. Because weapons are of every type, they are quite a few for you.

At initial cost when we get to the woods...... Equipment summons Mace and Little Shield, Red Skeleton I and II with two-handed swords. I can't call number two when I summon him up.

I'll leave Tokkay to the first ones. Trolls need to be taken in, so let me fight them from the start.

Come on, it's hunting time.

Trolls divert without attacking at first because the attack is huge, hoarding [Royal Stoltz] stacks. Increases your attack power, so build up some before knocking it down.

Should I raise the AI level of the first guys a little bit more in the orb? I would say somewhat autonomous behavior, or I hope it broadens the scope of action...... It would be great if you could go hunting a little further away from me, but I feel like you have a serviceable distance. I don't know if it's skill level or AI level.

Hi Tamer, it looks like the original is only wild and they go hunting...... The Necromancer's Secret Law seems to be around here somewhere called Summoning Magic.

Shall I give you an orb? This is a non-tradeable item. There are 57 of them, so let's give them seven to No. 1. Eat with Taan......

Have you reached AI level 35? Yeah......? You have something specific written about it. It was added in Apde, wasn't it?

1 is about kindergarten, about elementary school at 10, about junior high school at 20. Looks like you've been in high school about 30 this time.

Later, at thirty, he collaborated with other races, saying the range of action was extended and the bow restrictions were lifted.

And now that it's 35, we can ask for sampling, and the production system is open. Furthermore, the restrictions on magic catalysts have been lifted, and the ban on dark magic has been lifted?

It also says in 5, 15, 25, and 35 that it reduces the amount of time you get used to novel bodies, right?

Specific numbers and such are as mysterious as you've decided, but you want this to raise your AI level a bit more? You won't use fifty, and let's give it some more.

...... Mmm, will it be hard to get up to the boulder? I went up 9 for 7 just now, but I gave you 20 and 50 levee. I mean, 15 levels up. Thirty orbs left, so that's it for now.

I'm about a college student at 40, and I seem to be starting to act autonomously. You seem to think about things that you don't order and move. Magic other than darkness has been opened. Furthermore, Composite Magic was opened at 45... but I haven't gotten that far because I don't have enough skill levels at the moment, and I don't have enough skill slots. It would be pointless if the Necromancer's Secret Law didn't come to 30 at least.

And adults at 50. What an AI roughly equivalent to that of a resident? And skills restrictions due to AI levels have been lifted, and the range of actions has been broadened. Looks like you no longer have a 'I can't handle it yet' to lift the skill limit.

I've figured that out. Actually, it was 50 for the 19th one, but I gave it another one because it's a good kiri. But you don't get a gauge at all from 50. Tutorial feel up to 50. I'm curious to see what happens when you raise it after this, but it would be good to stay like this for a while because the orb will definitely be gone. I hear you're in trouble at this level.

Let's re-summon Nos. 1 and 2 just in case and get back to work.

Hmm. Your status hasn't changed, but you've improved your efficiency by moving better. We're out of futile moves on the first one.

Now that the range of action has been extended, number one will bring down Tokay in my sight. Number two is more of a guerrilla than a cover for me or number one...... If you seem to have three enemies, I'll leave them to Nos. 1 and 2, respectively, but basically let them attack me or No.1 enemies who are fighting.

So shall we be a little more efficient? Return number two and summon Red Skeleton Wolf in a custom fashion. Because the number one is 200 and the number two is 400, there is enough capacity.

Grow two arms. Summon your gear with a two-handed sword.... That's an amazing picture. When two people grow arms on the back of a red-black bone wanker and have a two-handed sword. It's Wolf, so it's stable for four legs, right? Let's make it more stable. Shall I make my skills "Sword", "Center of Gravity Control" and "Strengthened Body"?

"Strengthen Your Body" is a status-passive system, an integrated skill in muscle strength and strength. Dexterity, agility and becoming "limb strengthening," it seems to be "spiritual soul strengthening" with intelligence and spirit. It's a mystery whether the rise value is lower than the individual one, but well it's for servants, so you won't mind.

The pedigree skills remain the same: Physical Resistance, Vigorous Absorption, Low Undead, and Bone Body, giving me HP Super Recovery, Auto Recovery Characteristics. The Low Undead and the Bone Body won't let me change it. It's a skeleton, so I can't help it.

Come on, number two. Your role is to kill Tsujitsu. They're going to slaughter me. I'm letting you have a two-handed sword because you don't have a weapon...... if you're going to do this tactic of war, you might as well have a knife or something, not a two-handed sword.

It seemed to take me a little to get used to my body, but I also had high AI levels and was using them right away. Maybe you should make it about fifty early with a demon stone. Is it at least thirty? Otherwise I don't seem to be able to work with players.

Platelet Custom...... good? But too much capacity to play with custom. Metaske will soon be available for summons... and you can't afford to custom it if you have some skill development and it won't be hard to get up, can you? Really sad.

2,400 for two bodies when you raise and summon Metaske and Armor. I need 3000 because it's 600 on a Metascue dog ride.

When it comes to doing a plain body custom for dogs...... that's 2,400. Is it 800 if you stop riding and just custom? Because the two arms are in two custom locations, it's four times as good.

Whatever you do, the Necromancer Secret Act won't talk about no capacity, so let's just take in the troll until the Necromancer Secret Act is 20.

Now after lunch on Thursday, before we head south again to hunt...... shall we collect the consignment?

At the reception of the commercial union...... with buffs of onion soup, jerky normal and buffs, plus roast beef. Later we will collect sales of the bear soup that was still there.

Is it about a million dollars in sales? Jerky will be very money. I'll keep it with the union. Is the current total wealth… just over 4.4 million? That's enough because the servants' gear is back.

Then let's go hunting. After the union we head to the South Forest. I think the Necromancer's Secret Act will be 20 in an hour.

Yesterday's hunt raised the base to 24 levees. I also learned [Lumenwall] that "Flash Magic" is now ten. This is going to be treasured in the north area.

When you get to the woods, summon Nos. 1 and 2... it's time to ship.

Space Magic is now level 10.

I got "Glawitas" from Space Magic.

Oh, is it that way?... Oh? Finally, has the MP for [Inventory Extension] been reduced to 70%? I'm glad about this.

[Grawitas]

Manipulate the single gravity and blunt the motion. Gravity strength is a skill level dependent selection formula.

Is he called gravitational magic? If you care about the principle, you must be a loser. Because it involves general relativity? If you ask me if I want to know that much, I will honestly say NO. I don't even want that in the game.

The specifications of the game are more important than that. Is this' gravity 'in a broad or narrow sense...... this is the problem. Because it changes a lot. Well, the current situation is... as far as the description goes, I guess it's just downwards. Are the numbers… double?

If your skill level rises, will you be able to get directions in time? They call it anti-gravity. Well, is it universal repulsion? You should be able to fly that one... this game is going to kill your MP fast, right? After that, is it a magic force that can be added or subtracted? The moment you make a mistake, you're going to blow up on top and burn up with atmosphere and air friction.

Because this game will never be nice around here.

Let's verify it gently. First, whether it's practical or not.

Use [Grawitas] for trolls encountered.... It does get dull, but it's not enough to interfere with behavior. I would like to say that MP consumption is not small for 'spatial magic'... but this is continuous magic. It is the type that keeps decreasing during use.

The magic itself isn't bad...... but I don't use it, do I? Because MP wants to turn to attack. If you have enemies that move too fast, could you possibly use them......? And... maybe with a few more numbers, we can drop our flying enemies.

The Necromancer's Secret Act is now level 20.

I got the Poison Prod for the Necromancer's Secret Act.

All right, is it 20? And here comes the real attack magic, isn't it?

[PoisonProd]

Generate and explode fog of poison that makes the subject poisonous.

Explosion with poison? Feels like you used it. Explosive power is low in itself, but it's visual disturbance and poisoning effects caused by effects. Activation is the same as the exploration system. This visual disturbance doesn't seem to work for me or the first of them. It may be plain convenient. Is it because of the surgeon or PT, or is the dark vision working? I'm also concerned that the poison strength was 4. Even if enemies and players have slightly different effects of state anomalies, this is usually strong. It's going to be a classic opening.

The explanation doesn't touch the intensity of the poison... I have a grant strength of 4 because The Dark Aura exceeded 30 on or about Tuesday. This could be referring to the surgeon's abnormal strength, right? I feel like four is too strong by default. Why don't you ask Mr. Skye, and let me know when it's 20? There should be no Aura of Darkness yet.

Well, for now, I did say that the goals of the Necromancer's Secret Law have been achieved. Nearly 200 chickens now, too, so it'll be enough. It was worth the while I was hunting here for a few days. The feathers have gathered in vain... but it's also a troublesome number to arrow...

And the capacity hasn't arrived at 3000. That's enough for five more, but you can't afford any in that case.... Well, what can I do? Let's just take down five more trolls and go home.

That's it... and... Goal Capacity 3000 has been exceeded, so I went back to the city once... is it north this time? The purpose is not the temple, but the uptake of Phantom Night. Shall I do some homework if I can take it in?

So let's go home...... oh? You've never seen one before, have you? I'm even armed...... are you an orgaard? It says Elite, not BOSS at level 30. Even Apprentice, like a seal. Are you an apprentice? Are you an elite or an apprentice...... I know what you're trying to say. Because I'm an Orgaard apprentice and I treat you like an elite mob.

Re-summond Nos. 1 and 2 with metal. Number one is a ride up summons. Number two is custom two places with no uplift. We can still afford it in Capacity 2000, but let's drop off Number Three.

"I'll take that down."

No. 1 nodded Kakun and No. 2... he had a good thumb up with one hand on his back. I knew it was an amazing picture. Do you feel cute about the problem? It's a bone, isn't it? No, could it be more disgusting not to be a bone in shape?

Well, that's an august "guard," so armed is a big shield on a one-handed sword and a simple tank style. Skills will be on that side too. It would be weaker than the northern area because it's level 30, but we found a corner, so let's knock it down.

... The time I thought so was right for me too. The base level of this game is really not helpful! If you say it in a servant-style way, it must be the AI level that matters.

I'll lightly faint it. Shit, I can't deviate.

Mistakes couldn't escape the slashing up, hitting the left two arms...... they took it with Bassari. Even in battle, it's missing, isn't it? Sure, I don't think they only say when you can't fight...... will you take 30% with your current blow.

This orgaard moves great. By apprenticeship, do you mean elite? You seem pretty smart, don't you? The northern undead is weak in that sense. Are you saying that there is a fraction of it?

I will also attack Nos. 1 and 2, but once I hit him, I will let him back down. Hate does have one, but it doesn't seem like he's just looking at me.

Besides, the enemy isn't just an orgaard, so I'll leave it to No. 1 when the trolls get here.

"No. 2, [Iron Slash Sword]"

It's time to take them down, so I'll instruct number two to use the arts. While running, the two-handed sword held by No. 2 glowed red, and as it passed behind the orgaard, it was slaughtered with a [iron slaughter sword]. Keep running and get the distance.

You do number two. Isn't it completely manual use of the arts? I am free to move, but it is difficult to activate, and even if I can, it may not work. That was worth the AI level, wasn't it? But number two? Have you got anything on you?

Attack number two has resulted in a larger bullet motion, so I'll punch [Penetrate] into that gap. If you do it directly from the front, your shield will prevent you first. Naturally. Even I prevent it.

Give [Knoxshot] to where you were even more frightened at [Penetrate]. There goes No. 1 [Iron Slash Sword], and [Distance Sword] flies in from No. 2 away... Farewell Auguard.

What shall we do with the drop... should we take it in... should we dismantle it...? The primitive body would be an orga. I don't know what to say, but unlike Blah Blah Summon Magic, the Necromancer Secret Act is a skeleton of a different physique, isn't it?... well shall I take it in?

[Dark Ritual] has obtained the "Auga" primitive.

Capacity acquired by [Dark Rite]

Yeah, you're right.

Now, number two, what are you covering for? Oh, is that my left arm? You picked it up, didn't you? Receive the left arm that Number Two has given you by lifting it up a little with one hand.

But can we get this back?... I see. A timer appears on my arm and counts down. If it's less than five minutes, you can go back without disappearing. When it's falling, the count goes on, and when I pick it up, the count stops......

However, it does not change the treatment of defect repair and seems to be in a reduced status state. To the extent that I don't have to consume the parts within five minutes? You have an hour and a half left to fully repair... faster than using parts of Quality C, right?

So... what shall we do? I'm having a lot of trouble with the missing arm. No, of course. Subtle discomfort in the left arm and dexterity. It also affects the Cuisine, not to mention the battle.

Hmm...... Will I put Phantom Knight in later? Do your homework first and go when you run out of missing penalties.

It's also good to do it in the library in the game.................................................................................................................................................................................................................................................................................................................................................................................................................................................................. Would you like to log out for a break? Let's do it in real life. If you decide so, go to Belstead.

After both homework breaks, log in again by the end of the penalty. We'll head north as soon as we make sure the penalties are gone.

According to the number shaken by Apde, the area with the old Grand Temple is 2-2. 2-1, 2-3, 2-5, 2-7 are the areas with cities such as Belstead, clockwise from the north.

Until now, the beginning town was the center and as the first area, I thought the area with the old Grand Temple was the third area because I moved three squares. But they have a second area to surround the first area, and they're third to surround the second. I mean, you seem to have strong enemies when you go to an area that isn't even from an area with a town in the same second area.

That means the next town is definitely on the adjacent map. Next door... diagonal? Well, even next door on the area map, you wouldn't necessarily be able to walk straight.

Well, let's go take in Phantom Night more than that. I've deposited the money, and especially the belongings...... OK, it's an uptake journey ready to return to death.

If you can call the tank, you can fight and sell it to one of Link's enemies.

The first piece of equipment is a steel hammer and a steel large shield. Metaske's Summoning to Rise. Skills are Long Pattern, Defense, Center of Gravity Control, and Body Enhancement.

Equipment number two is a bronze single-handed hammer and a steel shield. Custom in two places without a Metascue dog on top. Skills should be "Long Pattern," "Center of Gravity Control," "Strengthen Your Body," and "Foot Fixture."

And both of them have "Physical Resistance," "Vigorous Absorption," "Low Undead," and "Body of Bones," which is "HP Super Recovery," and "Auto Recovery Characteristics" from me.

Both bodies have a skill level of 20 because they are dependent on the Necromancer's Secret Law. "HP Super Recovery" and "Auto Recovery Characteristics" will be the same as mine, so that's 12 of 18. The HP Super Recovery 18 has more recovery than the HP Auto Recovery 20, so I'll replace my previous HP Auto Recovery with Live Absorption and let it have my HP Super Recovery.

With the Necromancer Secret Act now at 20, there are no more than four skill slots, and no change in pedigree skills because the default is four. Maybe you'll have more pedigree skills from now on.

Take two bodies from red and black bones into matte metallic bones and aim for a 2-2 area to the north.

Regardless of number one, number two needs to get you used to it a little bit. I let him fight Forest Wolf on the road because he went from a two-handed sword to a one-handed mace and a one-handed shield. Undo [Inventory Extension] while you can. What you knock down is an uptake, and if you get used to it, it's the real deal.

"Number one, I'll pass on the operation. I'll do the flying head, so be on perimeter alert. Armor Skeleton Wolf is supposed to be after me first, so use the arts to get ahead. Levnants and Forest Wolf Zombies will be after the first ones, but they won't be very strong. That's good, isn't it?

"Kakun."

"Then here's the Phantom Knight link of fate, but Phantom Knight is as I have it, so number one goes for bones first. Archer's number two, Soldier's number one. If I defeat him, I'll be on perimeter alert, and number two will join me in battle. May I?

"Kakun."

"Great. Let's go then"

Maybe or for sure...... I guess I don't understand this either when I have low AI levels.

When the flying head comes, I'll leave perimeter alert number one to play a magic match and knock him down. This guy has no problem with anything else. I can tolerate it when it hits me.

Levnants and Forest Wolf Zombies will also fight, but these guys are fine. Tage doesn't come to me at first, so it's easy with [Lumen Shot] in [Critical Control "Overspelling"].

Skeleton Wolf is also based on three links, but this time it's easy because there are three of us and Nos. 1 and 2 are first free.

Again, the problem is that, you know, reinforcements come during battle with the Phantom Knight links. They're going a little further, so we're going for the center.

You have a pair of Amaske Soldiers, Archer and Phantom Knight.

"As I shoot magic, number two turns around. Let out the wall of light, so number one stands by."

"Kakun."

Then let's kill him.

Archer's range of enemies is wide, so Tage comes, but he uses [Critical Control "Overspelling"] and releases [Lumen Explosion] where he enters the range critical. Then serve [Lumenwall] on the front.

Nos. 1 and 2 go around avoiding the walls, and first archer's feet are tucked from behind with the striking version of [Iron Slash Sword], [Armor Break].

Number one stands by my side as instructed. The undead seem like an idiot, and they usually came running into the wall and taking a lot of damage.

Knight stays with me. Number one will follow the soldier from the side with [Armor Break] before coming to me.

[Lumen Explosion] and [Lumen Wall] knocked down the dying soldier, and I took [Lumen Shot] to the night. Now I'm dying. That's a lot of HP.

From behind the Phantom Night attacking me, No. 1 assists me with a full swing with [Armor Break] use. That allowed me to crusade.

Archer? He got hit in the leg and fell, but at the end of the day, he kept getting hit with a mace in the arm on his custom back while he bit his leg and dragged him around. I'm a little sympathetic. AI is too good.

Hmmm...... you're good. If we can get ahead of ourselves with opening magic, we can figure it out. If it's in its current position, it will come with... The more you go to the center, the more enemies you have, right here? Is it still impossible to go to the Great Temple?

[Dark Ritual] has obtained the "Living Armor" primitive.

Capacity acquired by [Dark Rite]

All right, all right, good job. What can I call... Necro Armor? Go back a little bit and set up your skills and gear and keep hunting like this.

Retreat to the neighborhood once!

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