Game Development Giant

Chapter 148 The choice between two

Jester, who returned to the hotel, was still thinking about the last conversation in Hideo Kojima's apartment. ..

The conversation was not long because it was relatively late. After Hideo Kojima opened the door by Jester, he actually did not need too much guidance from Jester. Kojima has been writing novels for several years. , his brain power is even stronger than Jester. The whole conversation process is basically Jester constantly tempting Hideo Kojima to perfect the structure of this stealth game.

Basically, the framework of the game is narrated by Jester after MG, which is gradually maturing and can perfectly fit the current hardware conditions. The plot of the game is very similar to the first part of MG. The plot of this part is also the beginning of the entire story line of mg. Although it is not as classic as the second part, it is still good.

After talking for more than an hour, Jester looked at his watch and felt that the time was almost up, so he said goodbye.

It can be seen from Hideo Kojima's expression that he is still in a state of excitement at this time. When he was talking to Jester about this game that he had an idea for, he almost sprinted to his bedroom at a speed of 100 meters. Inside, he took out another pile of manuscript paper.

In just this short hour, he filled seven or eight pages of manuscript paper. After Jester said goodbye, it was obvious that he had a look of disappointment on his face, but Jester was his boss, and it was really late now, so he had no better excuse. He kept talking, even though he wanted to, because the game was racing through his mind like ocean waves. Countless thoughts kept flashing like sparks from the collision of flints, and they couldn't stop at all.

And just now my boss is here in a moment. It seemed like they were chatting and laughing. ? Just talk about this stealth game and the framework, and it fits the setting of this game very well, as if it has been tempered or carefully considered, and the rest is only up to you. Just tinkering and adding some dispensable details is enough. This ability also made Hideo Kojima speechless - before this. He never believed that such people existed in this world.

But when he saw it with his own eyes. Only then did he understand the saying that there are people outside the world and there is heaven outside.

When leaving, Hideo Kojima sent Jester downstairs. Just as Jester opened the car door, he suddenly remembered that an incident had not yet been resolved. It was this game that the two of them had been talking about for more than an hour, but no one thought of giving him a name. Of course, it might have been Hideo Kojima who thought of it, but he also thought that he did not design this game alone. , so he was embarrassed to bring it up. But Jester really didn't expect it before.

So, Jester stopped in front of the car and turned around, while Hideo Kojima had a puzzled look on his face. He didn't understand why Jester didn't get in the car directly.

Jester didn't say any nonsense, but went straight to the point: "By the way, Xiaodao, we haven't decided on a name for this game yet, so why don't you just give it a name and treat it as the name of this game for now?" Code name, after you finish planning the game, discuss it with the company, and if everyone agrees, then make it a formal name."

Naming rights!

Hearing that Jester handed over the naming rights of this game to himself, Hideo Kojima was also shocked. You must know that according to the conventions of game development, only the producer of a game can name the game, and his boss He is also a senior designer. It is impossible that he does not know this rule, but he gave himself the naming right of this game. Does this mean that his boss intends to let him be the designer of this game?

Thinking of this, Hideo Kojima looked at Jester differently.

The other person's eyes full of expectation made Jester feel a little nervous. He didn't like being looked directly at by a man like this, so Jester could only cough and said in a low voice.

"You first write the plan for this game and I'll talk about it after I've read it. In principle, I agree with you as the producer of this game. You should have heard about Seve Dabowater. He is the same as you." , is also a new employee. He wrote the project for "Chief Balotelli". After reading it, I thought it was good, so I directly appointed him as the producer. The game was also produced very well, and now he is We at Mars Entertainment are the only designers who have obtained independent studios.”

This story is very famous in the gaming industry, not only in the American gaming industry, but also in Japanese game development companies. These game companies will naturally marvel at Jester's courage to make an inexperienced person Of course, it is also enviable for a designer to be the producer of a large-scale scrolling game. However, due to the seniority sequence and lifetime employment system, it is impossible for the Japanese to learn Jester's method.

But despite this, the spread of this story still makes some employees at the bottom of these game companies a little jealous. Of course, they are just jealous. If they are asked to leave their jobs and go to Mars Entertainment to pursue such an ethereal opportunity, they will not do it.

Hideo Kojima was different. He had heard the story of Seve Dabowater being directly promoted from a newcomer to the head of an independent studio. It was like he just went to play mahjong in a mixed club because he didn't like economics. Just like games, he is not a traditional Japanese who follows the rules. Moreover, he also believes that he should not be able to lead a project of his own as the person in charge until he is at least in his thirties like other people and produce his own projects. Games I want to make.

He is now extremely eager to turn his ideas into reality.

Seve Dabowater is also his role model. He often warns himself that he must become the head of an independent studio in the shortest possible time.

This is why he valued his first game plan so much before, and why he turned pale after seeing Jester's noncommittal attitude after listening to his game called "Battle Escape" reason.

He was too eager to achieve success like Seve Dabowater.

Jester waited for more than a minute, but when he saw Hideo Kojima was still stunned, he was a little impatient, so he asked directly.

"Have you not thought of a name for the game yourself?"

Jester's question woke Hideo Kojima out of his deep thoughts. He also heard the impatience in Jester's tone, so he waved his hand quickly: "No...no, I have a few preparations." I was just making the final choice about the name I chose."

"Oh?" Jester raised his eyebrows slightly after hearing Hideo Kojima's answer. He continued to ask with a hint of curiosity, "You haven't decided yet?" In fact, Jester wanted to know, Will the name that Hideo Kojima comes up with now be the same as the name in his memory? This can be regarded as a kind of bad taste of Jester.

Most importantly, Jester felt that only Hideo Kojima was qualified to give this game a name, because it is essentially the work of Hideo Kojima.

Hearing Jester's inquiry, Hideo Kojima exhaled first, and his frowning eyebrows quickly relaxed. Obviously, he also made his decision in this short period of time.

"Metal-gear." Almost without pause, Hideo Kojima said two short but powerful English words.

"Metal-gear..." Jester also silently recited these two letters, and then he sighed secretly in his heart. Sure enough, it was still the same name - of course, Jester still needs to pretend and show off. With a puzzled expression, he moved his lips and muttered these two letters in a low voice, "Alloy... equipment? Are you sure?"

After hearing this question, Hideo Kojima nodded without hesitation: "Yes."

"Okay, that's a good name."

Jester nodded in agreement, and then without wasting any more time, he got directly into the car through the previously opened door. After starting the car, Jester stuck his head out of the window.

"I will give you two job options now. Choose one of the two. The first one is that you start preparing for this game called "Metal-Gear" from now on. When you are done, show it to me. If you can reach my goal, expectations, then I will give you a chance to set up a research and development team. If you fail to meet expectations, then this game will have to end like this. The second option is to participate in an RPG game I created this time. In the R\u0026D team, your responsibility is to write part of the plot text and design some game systems, and participate in the entire production of a large-scale game, and then you will write the plan for "Metal-Gear", you choose one."

As Jester spoke, when he finished speaking the first option, Hideo Kojima's face showed joy. He was about to agree, but Jester didn't give him a chance to interrupt at all. He said the second choice. After hearing the second choice, Hideo Kojima's expression changed obviously. It was obvious that he could participate in the development of Jester's game, which was rumored within the company. , and being able to participate in the entire production of a game under Jester, the best designer in the world, is an extremely valuable learning opportunity for a newcomer like him.

Therefore, after Jester finished these two questions, Hideo Kojima, who was still looking confident, also showed a look of hesitation on his face.

On the one hand, he really can't wait to start the design of "Metal-Gear" because he knows the truth about the flash of inspiration. Now is the time when he is most inspired about this game, but he also knows that? He is just a As a newcomer, his experience in game development was only hearsay, so the second option Jester mentioned also had an irresistible attraction for him. )

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