After Li Yuanhang returned to Shinhwa Studio, he shut himself in his office and began to write about the planning of "Parent Simulator".

In his previous life, Li Yuanhang played the game "Chinese Parents" and found it to be quite new, but it was really boring after playing too much.

In addition, at that time, I often saw bear children spend money at home to recharge. Parents only know that they will find the game company to claim the child’s recharge amount when things happen. For the time being, it doesn’t matter whether the game is recharged by children or not, it’s just the parents’ Behavior is not worth promoting.

Now that you know how to ask for the recharge amount from the game company, why did you go?

So Li Yuanhang came up with the idea of ​​whether to make a game that truly takes the perspective of a parent, allowing the player to act as a parent. Every word and deed of the player will affect the growth of the child.

By the way, the name "Chinese-style parents" is really wrong. It's better to call it "Chinese-style kids". After all, the protagonist of the game is not the parent, and the role of the parent in this game is very limited.

Just to really realize this idea, first of all, there must be a large number of psychologists to help you out, including all kinds of preschool psychologists, youth psychologists, educational psychologists, and social psychologists.

And these experts have to be well-known experts and professors in the country and even the world, otherwise how to reflect the authenticity of this game?

These experts can't let people volunteer to help one by one. No matter how many dozens of experts teach, they will have to spend thousands of dollars out of them. This is not even the cost of game development.

With this calculation, if the "Parent Simulator" wants to meet expectations, at least 30 million yuan or more will be invested, and even 50 million yuan may not be able to do well.

What kind of concept is this? The beginning is the research and development cost of a "Gu Jian Qi Tan San"!

However, the research and development cost of 50 million is not too out of the ordinary in the mobile game. The research and development cost of the previous Mihayou’s "Benghuai Xueyuan III" is at least tens of millions, plus several years of operation investment, the total research and development The cost of hundreds of millions is not surprising.

As for Mihayou’s recent "Para God", according to President Liu Wei, the total research and development costs exceed 100 million U.S. dollars. Although I don’t know what the actual research and development costs are, it should be quite high, not comparable to a 3A developed abroad. The game is too low.

Li Yuanhang didn't let Qinglong Studio do Boomboom because this game is too money-consuming. If you make two big productions at the same time, even if you already have a cash cow, Shinhwa Network may be in danger of breaking the capital chain.

The story content of "Parent Simulator" is like this. Players will randomly play a parent in the game. According to the gender chosen by the player, they can become a single father or mother, or form a family with NPC or other players to raise children. .

If the player wants, he can also play as a father or mother who reorganizes the family with a child, or even both parties bring a child to reorganize the family.

In other words, players can choose to be a certain type of parent in the game according to their needs, and even choose the profession of the corresponding character. Each profession will allow players to have different family deposits.

Of course, it is impossible to do the same in the game as in reality. What Li Yuanhang can do is to be as real as possible, so that players feel that they are really raising a child instead of playing an electronic pet.

The children in the game appear completely randomly, and each game is different. It can be a boy or a girl, or even twins or twins. All players need to do is to do their best to raise the children.

Every child has a different personality in a different family environment. The player's words and deeds will also change the children in the game, and this change can withstand psychological scrutiny most of the time.

For example, if players often beat and scold children, the children in the game will gradually become inferior and cowardly, and in order to avoid being beaten and scolded, they will gradually develop the habit of lying.

Another example is that players just throw their phones at their children so that they don't bother themselves, and the children will become addicted to games over time.When parents see their children addicted to games, not only their grades are degraded, but they also secretly charge up money in the game. When they are angry, they will beat and scold their children. After being beaten and scolded, their children become more and more eager to find spiritual satisfaction in the online world...

In addition, there is also an economic system in the game. For example, players only have a deposit of 10,000 yuan, but children have to pay several thousand for school, several thousand for living expenses, and several thousand for family expenses. This money is simply not enough.

Players will decide whether to go to work or spend more time with their children?

If you go out to work, you will inevitably be alienated from your children, and your children will learn a lot of bad habits if you let them go. If you don't go out to work, the family's money will not make ends meet.

This "Parent Simulator" by Li Yuanhang has almost nothing to do with "Chinese Parents". He refers more to a previous game called "All Beings".

The game "All Beings" is really ill-fated. It is a realistic simulation game developed by Frontier Studio that can experience different lives repeatedly, but because of the tight budget, it can only play the role up to twelve. year old.

After the game went online, the revenue was bleak, and several developers were really helpless, only to close the business and take the game offline.

Fortunately, this game was later resurrected with the support of Tencent Aurora Project.

The game "All Beings" is in a two-dimensional world of black and white stick figures. The player plays a three-year-old child and grows up slowly. The conditions of each game are different. You can be a girl from a poor family or you can He is a rich second generation who encountered different things in the process of growing up and gradually became a unique person.

Although "Parent Simulator" is a game from the perspective of parents, "All Beings" focuses on the growth of children, and the two still have a certain degree of commonality in gameplay.

After a few days of retreat, Li Yuanhang has completed the core gameplay of "Parent Simulator", and the rest of the content is gradually filled.

The top priority now is to find well-known psychologists at home and abroad.

After all, it is like a mountain. Li Yuanhang asked many friends to inquire, and finally learned that there is a very well-known professor of early childhood psychology in the emperor.Not only is this gentleman often invited to give lectures all over the world, but he also wrote two books on the counseling of early childhood psychology, which are called must-read books by many people who study early childhood psychology.

When Li Yuanhang saw the professor's resume, he ordered a ticket to the imperial capital the next day, and he wanted to invite the professor himself.

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