August is the hottest month of the year. Players of "Parent Simulator" are finally looking forward to the follow-up version, ushering in the official release.

The previously released EA version of "Parent Simulator" children are only up to thirteen years old. This time the official version increases the child's age to nineteen years old, that is, it ends after the choice of volunteers and the college entrance examination.

In the eight months since the EA version was released, "Parent Simulator" has sold 45 million copies in China, and has become a hot topic throughout China.

After meeting, many young people no longer talk about eating, drinking and having fun, but get together to talk about how to bring a baby. If a person does not play "Parent Simulator", it is difficult to join these circles.

"Parent Simulator" has become a social phenomenon. "XX Daily" praised Shinhwa Network again after a few months, believing that this game has brought great help to social stability.

After "XX Daily" called for the second commendation, the major application markets silently changed the percentage of "Parent Simulator" to 30%, and the percentage of other games under Shinhwa Network also changed subsequently. Cheng Sancheng, after all, a game company that can be registered at the highest level in China, they dare not continue to take such a high rake.

Other things will inevitably go flat after a smash hit, but the problem that the game "Parent Simulator" talks about is permanent-how to get along with your own children to make them not disgusted.

This game is popular in the society, and many celebrities have also started to join in the fun, posting on Weibo and other social platforms how they brought their babies in "Parent Simulator".

Some celebrities who already have children also sent special thanks, saying that they can communicate normally with their children after playing the game, and the children are also very obedient.

So when the full version of "Parent Simulator" was officially released, it immediately triggered a round of sales craze. The paid games ranked first in the major application markets, and five million copies were sold that day.

The total sales volume of "Parent Simulator" has reached 50 million copies, and it is still increasing at a linear rate. Many self-media even boldly predict that the total sales volume will reach 100 million copies.

When the news was released by the official blogs of Shinhwa Network and Kaixia Network, it shocked the entire domestic game industry. Media such as "Game World" calculated that the profit of Shinhwa Network reached 1.2 billion just for this game. 50 million Chinese coins.

Although the publisher Kaixia Network and Shinhwa Network are only divided into two to eight, they only have two levels of profits, but this time they have made a net profit of two hundred fifty million yuan after recovering the cost of publicity.

The major application markets are making a lot of money. Even if the percentage of "Parent Simulator" is lowered, there are too many people who can't stand the purchase. At the peak, their download server was almost paralyzed. "Parent Simulator" is 68 yuan, and they can get 20 yuan for three draws. It can almost be said that it is no difference.

China’s domestic "Parent Simulator" is in full swing, and foreign players have asked their country's game publishers to go to China to represent "Parent Simulator". They can't wait to play this game.

Some foreign players who can't wait, rely on self-learning Chinese and machine translation to barely make it. They upload videos on foreign social platforms and video websites and get a lot of likes.

As a result, those foreign publishers who had been above the top in the past came to China to find Kaixia Network, which has global distribution rights, and asked to be the agent of "Parent Simulator", which made many domestic players who heard about it become addicted.

As the publishing director of Kaixia Network, Liu Yong is naturally a key target for foreign publishers. However, he knows that the Zhuque studio under Shinhwa Network is polishing the foreign special editions. While holding these foreign publishers, he called Come and ask when the foreign special edition will be ready.

After Li Yuanhang went to the Vermilion Studio to talk with Wang Kai, he responded to Liu Yong, and it would take three months to make the European and American special edition.

Yes, because of the different living habits around the world, the special edition of "Parent Simulator" is divided into European and American editions, Japanese and Korean editions, Central Asian editions, Southeast Asian editions, etc. The first thing to do is definitely the vast area. , European and American version with large population and wealth.

With just agency fees, Li Yuanhang’s Mythology Network has made a net profit of 200 million, and Mythology Network already has nearly 1.5 billion Chinese coins lying on its books.

...

The heat of the official release of "Parent Simulator" has not disappeared, and the "Minecraft" that has passed three rounds of testing is also officially on sale.

Regarding the price, Li Yuanhang and Liu Yong repeatedly negotiated and set the price in China at 98 yuan, while the price in Europe and America was the same as the previous life at 26.96 US dollars and 19.95 euros.

In the previous life, the domestic "Minecraft" was priced at 165 yuan, which made many people who want to experience this game to play pirated versions. Although the price of 98 is also a bit expensive, at least some domestic players can make up their minds to buy the genuine version.

Speaking of piracy, several previous games of Shinhwa Studio have already been pirated, and more than one cracking team has cracked and modified the game. You can see thousands of information by searching for relevant keywords on the Internet.

But fortunately, piracy appeared relatively late, and China has a much stronger crackdown on piracy. Large game forums, post bars, and online disks cannot publicly circulate pirated resources, so there is not much impact on income.

After all, as long as there are poor people in the world, piracy will never be eliminated. Whether it is domestic or foreign, past life or this world, piracy has been repeatedly banned. Otherwise, how could there be a concentration of piracy like The Pirate Bay.

"Minecraft" was originally promoted by Jiang Caiwei and other anchors and UP hosts with activation codes, so it has a very high reputation, so it attracted a large number of players to pay for it when it was released.

On the day of the release, the sales volume of Minecraft reached a million copies, the second day sales reached 1.5 million copies, and the third day sales reached 2 million copies.

Subsequently, the sales of Minecraft began to slow down, but following an announcement from Kaixia Network, the sales of Minecraft began to skyrocket again, reaching 10 million copies in ten days.

The content of this announcement is very simple. From now on, until one hundred days later, "Minecraft" will start a national construction contest. The total prize money is up to two million. Only the first place can get a prize of 200,000. .

The National Construction Competition is allowed to be teamed up, and only four players can form a team together. After the competition, the fifth person is not allowed to enter the map to help.

The most important point is that this architectural competition is not to see who built the best, but to choose whose buildings are novel and interesting and can open up people's minds.

After the announcement of the National Construction Competition, more than 100,000 teams signed up soon, and the number of applicants is still growing.

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