Game Entertainment Empire

Chapter 502: Hero Design Is the Key

Just like the ranks of the rankings, Yang Chen didn't make too many changes. They were still those ranks, from the highest king to the lower masters, diamonds, platinum, gold, silver, and bronze.

As for the black iron rank that was added later, Yang Chen did not introduce it.

Regarding the follow-up GDD of "League of Legends", Yang Chen completed it very quickly. Even the follow-up DLC about Marston in "Red Dead Redemption" has not started production. The GDD on hand of Yang Chen has already been handed over to Chen Chuan and the others.

After all, the most complicated value among them is the easiest for Yang Chen.

Inside the newly established "League of Legends" project team, in the conference room.

Chen Chuan and others looked at the GDD document in Yang Chen's hand, all showing surprised expressions.

At first they thought that it might be similar to other games on the market, and they would follow the mold of DOTA and Dynasty Warriors.

But regarding the game "League of Legends", they found that although it is still essentially a tower-pushing game, it is completely different in terms of style.

Many things have been simplified, and the most obvious and intuitive ones are forward and denial, and high ground. This kind of change has been made.

Moreover, in the game, the damage is simply and roughly divided into AD AP and real damage unique to skills or talents. Although it weakens the diversity of the game from a certain perspective, it is easier to use.

In DOTA, there are various heroes to decide what defensive equipment or offensive equipment to use.

For example, some meat cores, if they want to enhance their combat power and increase their output, most novices will directly choose equipment with attack power, such as cannons, golden cudgels, and dark destroyers. Look at how high the attack power of these equipment is. Definitely push hard.

However, veterans know that this kind of meat core wants to increase output, and obtain equipment such as Assault that has both attack speed and armor.

But in "League of Legends", the clear division of equipment attributes and the combination of skills with so-called AD and AP attributes can be said to be simple and clear for novices.

I want high output, my hero skill is AD bonus, then I will produce equipment with high AD, don’t care if it is right, but it must have damage, and vice versa, the same is true for AP, and I am physical opposite If there are many heroes, I will do my best to use armor, and vice versa.

High-end players will know,

If the opponent has a fast attack speed, I will use Bingxin; if the opponent has a lot of critical strikes, I will use Langdon; but for novices, it doesn't matter so much, as long as it is armor, I will get it for you.

And there will be a significant improvement in this way. Originally, others hacked you twice, but after you came out, they would hack you three times.

"President Yang, I have an idea!"

After Yang Chen briefly introduced some basic information about "League of Legends", Chen Chuan said that he had something to say during the free speech time.

"What's your idea?" Yang Chen glanced at Chen Chuan, then nodded to signal him.

"Mr. Yang, the characteristics of several heroes mentioned in your plan, I feel that we can completely link all the IPs of our Nebula game, and there are actually many such characters in the RPG map of "Warcraft" It's an IP Smash Bros. game, and there are quite a lot of players, but because of the author, there are many problems in terms of balance and entertainment." Chen Chuan said excitedly to Yang Chen.

At present, Nebula Games has many big IPs, and he thinks it would be very interesting to talk about the linkage of these IPs.

And it's also very vivid, for example, the hero Yasuo, the hero of the wind sword, designed in the design book provided by Yang Chen, can completely become the wolf in "Sekiro: Shadows Die Twice".

And Miss Lucky, the bounty hunter can also become King Ada, Galen can become Arthas, and Ice Archer can also become Sylvanas.

Isn't this all very vivid?

Hearing Chen Chuan's words, Yang Chen couldn't help showing some strange expressions on his face.

Integrate your own IP into a game?

The storm is on fire!

Inexplicably, four characters appeared in Yang Chen's mind.

"This is an independent IP with its own world view." Yang Chen shook his head and said to Chen Chuan.

It's not that Yang Chen doesn't approve of the concept introduced by this IP. In fact, this model is very interesting, and it is also very attractive to fans and players.

For example, some of the two-dimensional role games in the dream memory, even though the balance has been bombed, and even the copyright of the game itself has not been fully purchased, and they are all homophonic, there are still many fans who are enthusiastic about it;

"Understood, Mr. Yang." Chen Chuan nodded after listening to Yang Chen's words.

Since "League of Legends" operates as an independent IP and also has its own world view, it is naturally impossible to play that kind of hodgepodge of various characters.

"However, this idea is indeed very interesting. The original characters do not change, but each hero will launch a corresponding skin in the later stage." Yang Chen gave Chen Chuan a smile.

He was stunned for a moment, but then Chen Chuan suddenly realized.

"Mr. Yang, I understand. On the one hand, it can increase the attractiveness of fans to players, and on the other hand, it can also allow players to have a collection target. In conjunction with the upgrade treasure box follow-up skin fragment system in the game you mentioned, Mr. Yang, this can Greatly increase the player's adhesion to the game." Chen Chuan expressed his opinion to Yang Chen with a look of understanding.

And the shy employees of the Chen Chuan project team next to them lowered their heads indistinctly.

"Okay, in terms of art, it is mainly about some core heroes. I have already given the specific requirements. Make a demo version for testing as soon as possible, and let me see the actual effect." Yang Chen said to Chen Chuan and the others.

In the early version, Yang Chen didn't intend to make all the heroes. About 60 to 70 heroes are enough in the early stage.

Some of them do not require much operation, such as Galen, Golem, Ice Shooter, Promise Juggernaut, Debon Manager, etc. Although it is said to play well, you must pay attention to it, such as positioning and skill release. Wait, but they're still simple and violent.

In addition, there are some heroes who are more capable and handsome at first glance, such as the shadow of the blade, the wind sword hero, the blind monk, and the master of the shadow stream.

As for the characteristics of the heroes, Yang Chen also mainly marked the shape and style of heroes with more handsome skill effects such as Gale Sword Hero and Shadow of the Blade.

To sum it up, there are two characteristics, handsome and cool.

It is to make the player feel the feeling of heartbeat.

There is even a feeling that even if the hero is not strong, he will play.

Handsome is over.

But imagine, although Haifeng Jianhao's skill E is very happy, if he is not a handsome ronin swordsman image, but becomes a middle-aged sloppy uncle with a dog-beating stick in one hand and a dog-beating stick in the other. Holding an unfinished chicken leg, the E who shuttles through the crowd is not the kind of elegant that flies with the wind, but slides forward on the banana peel.

Let’s not talk about the sense of picture.

As for the heroes like Stone Man and Crab, Yang Chen decided to let Chen Chuan and the art department make the decision. After all, he had to write out the art requirements of all the heroes, including equipment, so Yang Chen really felt too much. trouble.

Some of the characteristics of the heroes that Yang Chen mainly noted were still placed on a series of appearance-based heroes such as Teemo, Annie, and so on.

Handing over the complete GDD to Chen Chuan and the others, Yang Chen doesn't intend to participate in the rest of the development process, but plans to wait until the completion to see the actual effect.

After all, the most difficult part of this game is the heroes and the system settings and values ​​in the game. It is not a big problem anymore. Yang Chen only needs to test the actual experience of the game after it is made.

And in addition to the upcoming "League of Legends", the follow-up DLC of "Red Dead Redemption" is Marston's story, and "The Legend of Zelda: Breath of the Wild" on the switch side Yang Chen also needs to pay attention one time.

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