Of course, as for the depth of the big fight, for more ordinary players, it just makes them feel the follow-up advanced route of the big fight.

But for fighting game fans and players who are keen on confrontation and competition, it is undoubtedly a point that makes them extremely excited.

This high-end advanced teaching video, mainly based on Link, directly opened a skylight for them.

In the game, more and more operations are constantly being played for the players in the game.

Even some third-party battle-related events have already begun preparations.

After all, from the perspective of game viewing and operability, Smash Bros. as a fighting game can be said to be a unique existence.

Moreover, the main reason why there were not many professional events in fighting games before was that the audience was not wide enough.

But with the blessing of Nebula Game IP, coupled with the current popularity, it is obvious that there is no shortage of attention.

Including in the player community, there are also many players discussing the possibility of competitive battles.

But what online players don't know is that, in fact, Chen Xu has no plans for this aspect of competition.

………………

In the rest area of ​​the Nebula game, a group of people are playing a big fight on the switch version. Although the visual effect of the screen on the VR platform is not good, it is more convenient and the party attribute is full.

Look at the [GAME! ] Settlement, Yang Xin looked depressed: "You people, why do you play the heads-up mode every day, how fun is the brawl mode!"

"That's right! How fun is the brawl mode!" Ruan Ningxue also continued.

"Also, take a closer look at the name of the game. The game is called Super Smash Bros. What does that mean? Brawl is the essence of this game!" Yang Xin emphasized.

"But this is a fighting game!" Qin Yi spread his hands.

"Cough cough... Again, this is not a fighting game, but an action game that is fun to fly." Leaning on the sofa next to him, Chen Xu, who had been fighting without speaking, couldn't help but coughed twice. .

Although Super Smash Bros. is the gameplay of fighting games, the official definition does not define it as a fighting game at all.

"But Mr. Chen, don't we hold the official e-sports event of Super Smash Bros.?" Meng Zuo on the side asked curiously.

Regarding e-sports, how important it is to suitable games can be seen from the previous DOTA games.

The in-depth content of Super Smash Bros. can be said to be very compatible with e-sports, but it is strange that Qin Yi, including the department responsible for e-sports events in Nebula Games, is Chen Xu's focus on events. , adopting a laissez-faire attitude.

To put it simply, there is no so-called official event, and even if a third party wants to undertake it, it cannot get the authorization. Of course, if there is a third party to do it, Nebula Games will not come forward to stop it, unless there is a bad negative impact.

"No participation, no objection. Unlike games like "DOTA", Brawl Stars is different." Chen Xu shook his head with a smile.

FPS games, no matter how players can shoot, they can gain experience.

In DOTA, players have a variety of responsibilities, from support to core, and it's also a five-player team game.

RTS, players can even get a little experience with the sacred F2A.

But fighting games are completely different.

If e-sports is adopted, luck must be removed, but the consequence of this is to give players an intuitive impression that Super Smash Bros. is a game with a high threshold.

This is not conducive to the spread of the big fight.

There have been several series of Super Smash Bros. in the previous life. From the start of the N64 era, to the MELEE era, the Super Smash Bros. competition has taken shape, but in the Brawl era Sakurai Masahiro found that the Super Smash Bros. seems to be starting to become competitive. Go, this is contrary to its design concept, so a lot of high-end tricks have been removed in the new version, and random changes have also been made. The most typical example is that running has a chance to fall.

At the same time, there is a lack of understanding of a competitive channel, which makes the balance of the chaos become a mess. The high-end game is full of Metta Knights. This kind of official does not support competition, but before the chaos circle has formed a competitive feeling, and the direct player group Divided into two batches.

Therefore, for Super Smash Bros., Chen Xu is very clear that they, as the official, cannot define the attributes of Super Smash as a competitive game. It can only be an action game for entertainment and leisure.

As for hardcore?

What does the player's own affairs have to do with their Nebula games?

"Indeed, if I were an ordinary player, I would definitely not start a difficult **** fighting game, but if it is an entertainment and casual action game, then I will definitely try it." Hearing Chen Xu's words, Yang Xin and others People are also surprised.

In particular, Yang Xin and Ruan Ningxue, two fighting game masters, combined with their own game experience, nodded deeply.

After the two of them got tired of playing the single-player Star of Lights and Brawl, they also sneaked into the 1v1 arena without props and played two games.

Then they know what is called the sinister rivers and lakes.

Each fighter in the game has an independent combat power, and the initial default combat power is 3 million.

Then they were fighting, and the fighting power of the two came to 2 million.

Fighting again, their combat power became 1 million.

Continue to fight, and soon their combat power has changed from seven figures to six figures, and even the matching time has changed from the previous second match to need to wait for a while.

But unlike being beaten in 1V1, the brawl mode brings a brand new experience.

Even if it is an individual elite competition, everyone fights alone.

But if you are lucky, you can also get a first place.

Although it is said that luck is too great, you may not experience it once in twenty plates, but there is still some hope.

As for the 4V4 multiplayer team fighting mode, let alone talk about it.

The mess is over.

Going up is just doing it blindly, and when the props are opened, it is even more joyful.

Personal ability is definitely an advantage in the brawl mode.

But can't stand the crowd.

Those fancy operations in the 1V1 mode are useless if you put them in the brawl mode.

For example, Link's bomb A, and the bomb's pre-judgment air pursuit, do you want to release these operations in the multiplayer mode?

You are thinking about ass!

In this brawl mode, Sephiroth directly became Yang Xin's natal hero.

And the brawl score has been hit all the way from the default 3 million to 5 million.

Rely on what?

It relies on a common kill, and throws explosive energy **** according to the length of the charge.

Coupled with the return skills of eight swords and flashes, as long as they are not directly knocked off the screen and killed, they can basically return to the field.

Finally, it is matched with the appearance of Sephiroth.

Can only say out of 100 points!

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