After learning elementary wisdom, Rhode's speed of reading magic books is obviously accelerated.

It didn't take long for Rod to combine the books and begin to digest the contents of the book.

The first half of the magic book records some of Ellot's experiences in manipulating undead and meditation, the second half contains some spells, and more than half of the book is blank pages.

Carefully recalling the content written in the book and comparing it with the knowledge learned in the previous life, Rhode felt that there was new knowledge in his mind, and after checking the system log, he found that it was true.

"By reading the magic book, you learned the first-order spells [Magic Arrow], [Slow Dafa], [Protection Aegis]"

"[Magic Arrow Lv1]: first-order magic. Mana cost 6. Mana lightning is launched to hit the enemy, causing 16 damage. The required experience value for upgrading is 20."

"[Slow Dafa Lv1]: First-order earth magic. Consume 6 mana, reduce the speed of an enemy by 2 points, duration 22 seconds, upgrade required experience value 10."

"[Aegis Aegis Lv1]: First-order earth magic. Mana cost 5, mana damage reduced by 10%, duration 22 seconds, upgrade required experience value 10."

"By reading the experience of other mages, you have some knowledge about controlling undead creatures, you can continue to master it yourself, or you can directly master it by spending 80 experience points."

The damage that a spell can cause, and the duration of the spell, are related to the caster's own spiritual attributes.

When he first woke up in the tomb, Rhodes had only 2 spiritual attributes. Later, due to a series of racing achievements, Rod’s current spiritual attribute is 6, and the spell effect has been enhanced.

According to Rod’s estimate, his current spiritual attributes should only be at the apprentice level, which is far lower than Ellot’s attributes.

Even so, Rod is still satisfied, because Rod did not actively assign attribute points to the spirit, all relying on the attribute bonus brought by achievements, the spiritual attributes have been improved.

Rhode knew that when deep meditation was possible, he would have a leap in his spiritual attributes.

What Rhodes cares most about is not the effect of learning these spells. Due to his previous experience, the effects of these spells are not mysterious to Rohde. On the contrary, the last news made Rohde more concerned.

Rod looked at the properties panel. After killing the magic apprentice and other undead creatures, he now has a total of 215 experience.

The number of experience points has reached the level of increasing the rank of rank, but Rod did not choose to upgrade, but chose to consume 80 experience points and learn the skills used to control undead creatures [Spirit Seal].

It takes two completely different skills to create and control undead.

The creation of the undead relies on the treatment of corpses by the necromancer, and the special skills of spiriting. Sorcery is the signature skill of the Necromancer. It takes skill points to learn. Most of the undead creatures are transformed by Soulmagic.

All you need to control the undead is a common skill [spiritual imprint]. This skill can be obtained using experience points, or you can learn related knowledge by yourself.

[Spiritual imprint] The principle of this skill is not complicated, but it requires a long time of practice after understanding the principle. Rhode saves the practice process after using the experience and can directly use it.

It is said that this skill was originally developed by the Archmage in order to control the inanimate golem, and was later widely spread by the use of Necromancer.

Rhode learned this skill precisely to deal with the wolves below. Rhode remembered that the apprentice of the Necromancer had sent two skeleton warriors into the tomb before entering the tomb.

Since the apprentice is dead, after learning this skill, Rhode can directly control these two skeleton warriors!

Relying on the [Spiritual Mark], the Necromancer can control the unowned low-level undead creatures, but it is not so easy to use for self-conscious undead creatures.

With these two skeleton warriors attracting firepower and distracting the wolves, Rhode can rely on his sword to kill the wolves one by one.

When thinking about ways to deal with wolves, Rod also considered using the original corpses in the tomb to minimize the risk. Apprentice Ellot has no activated corpses, and Rhode can activate them.

But the premise is that Rhodes must learn Soul Conjuration.

Sorcery is a unique skill of the Necromancer. After learning, ordinary players will be forced to be divided into the Necromancer camp, and their career choices will be restricted when they advance.

Rhode had some hesitations about whether to learn spiritism.

In previous games, Rod’s most adventures were in the country of the Master, Bracada. More about the Necromancer is through the game forum.

Burakada extremely repels the Necromancer. Once he learns the Sorcery and enters the Necromancer camp, these experiences may not be used.

After a short period of hesitation, Rod had a fixed number in his heart and chose to learn Soul Psyche.

Rhode understands that for his current self, spiritualism is the most effective way to improve his strength, not only to deal with the wolves in front of him, but also to deal with the enemies behind...

Even if you don't learn Soul Soul now, in order to increase your strength in a short time, you will have to learn in the future.

Moreover, Rhode has this self-confidence. Even if he does not take the old road of his previous life, he has two game experience, and he has the attribute bonus brought by racing achievements, and he can also become a high-level strongman.

Rhode uses the last skill point to learn the elementary spirits.

"Soulism is a unique skill of the Necromancer. Are you sure you want to learn? Yes/No"

Rarely, the system sent a reminder before Rhodes learned Sorcery, which is a treatment that no other skill has.

Knowing clearly what are the side effects of learning spiritism, Rod chose to learn.

(Preliminary Sorcery: Through learning of undead spells, you no longer believe in the boundary between life and death. Death no longer seems to you to be the end of life, you step into the door of the dead world. You can wake the dead, But it seems a bit difficult to rely on your own strength.)

"You got a racing achievement [Necromancer]"

"[Necromancer]: Learn Soul Sorcery. Basic reward: Necromancer camp favorability +10%, good race camp favorability -50%. When advancing, you can only choose ranks related to the cemetery. Wear rewards: Sorcery level +1."

Seeing the wearing reward behind the achievement, Rhodes shined.

Spiritualism consumes its mana at low levels. For an apprentice necromancer, if you don’t use the outside death energy, you may not be able to wake up a skeleton soldier after consuming your own mana.

Because of this, increasing the level of Sorcery Level 1, whether it is to reduce mana cost at low levels or a large number of skill points left at high levels, this wearing reward can be said to be very practical.

In contrast, another positive effect that increases the favorability of the Necromancer is useless.

Even if the favorability is negative, in order to squeeze the value of your body, the necromancer will also issue you various tasks. Even if the favorability is positive, the Necromancer will not give up the benefits of the hand because of a little favor when fighting for resources.

After pointing out the spirits, all preparations are completed. Rhode received his weapon in the space ring, while looking at the entrance of the dim tomb, ready to move.

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