This kind of behavior that puts one's life on the skill and will be seriously injured if there is a mistake. If it is not because the attribute is too bad, Rhode will definitely not choose.

You have to know that it is not in the game now. You can pursue exciting spikes in the game, but now you can only get stable. But the result was good. The skeleton soldier was killed without any damage.

He rested against the wall for a while, and when his energy recovered, Rod began to check his system log.

"You caused 2 damage to Skeletons, Skeletons take you as the first hate sequence..."

"You successfully evaded the attack of the skeleton soldier..."

"You caused 25 weak points of damage to the skeleton soldiers, triggered the death effect, and the damage correction..."

"You caused 43 death damage to skeleton soldiers, skeleton soldiers died..."

"Brilliant victory! You gained 10 experience points!"

Rod sees here and knows that he can get experience points through the original in-game method. I thought the system log was over here, but Rhode found there was a row below.

"You learned the combat skills [outbreak] in the concentrated battle!"

"You have learned skills related to strength, unlock strength!"

"[Eruption Lv1]: The next attack will consume half of the current strength value, and the damage caused will increase by 30%. The experience value required for upgrading is 10."

Rhode looked at the properties panel and found that there is an additional strength attribute under the health and mana values, which currently shows 27/80.

"I didn't expect to be able to comprehend the skills automatically. I remember that in the game, this kind of combat skills all need to be learned by a special instructor. I just don't know whether it is the skill obtained according to the degree of completion, or whether it can only be obtained in the battle of life and death." Rhode thought. Enlightenment.

Looking at the 10 points of experience on his character panel, Rod chose to upgrade his professional level.

"Consumption experience value is 10, remaining experience value is 0. Class level is increased to level 1 militia level 2..."

"Get free attribute point 1, get skill point 1..."

At present, when faced with undead creatures, Rhode relies on the fighting consciousness of the previous life, and the existing speed attribute is sufficient to cope with their movements, but the damage caused may be low, especially in the face of slow but **** walking corpses. Time. Thinking of this, Rod assigned the attribute point to the power, and the current power is 8.

Skill points can be used to learn various special skills. If the attribute is the foundation, then the special skills determine the positioning of the character. Since there are no restrictions on special skills in the game, any special skills can be obtained by skill points, so the use of skill points is often particularly important.

Seeing that he had acquired a little skill, thinking of the battles he might face next, Rhode used it directly to learn elementary swordsmanship.

(Elementary Swordsmanship: Many years of experience with swords gives you a certain summary of how to use swords. You can use conventional swords proficiently. Your mastery of general swordsmanship increases and the damage caused by using conventional swords increases by 10%.)

Rod felt a series of techniques about using swords coming to his mind, and then reacted to his body. The first is to adjust the posture of holding the sword on its own, as if it is the best way to hold the sword during the day-to-day sword-swing training. Various other postures of the sword are integrated into the body instinct. Holding the weapon in his hand, Rod felt relieved.

After finishing the battle results, when the strength value returned to more than half, Rhode was ready to continue to move forward.

The passage still seemed so deep, a little bit of fluorescence could not illuminate the hidden darkness, and the crooked skull at the foot seemed to tell that there had been a battle here.

Slowly moving forward dozens of meters, with the help of the glare in this passage, Rhode saw two undead creatures not far away, the walking dead and the skeleton soldier.

The walking corpse first discovered Rod in front of him and gave a snarl of unknown significance. The skeleton soldier also noticed Rhodes, rushed towards Rhodes, and the walking dead followed slowly behind.

Rod, whose stats have been slightly improved, did not want to fight between the life and death like last time. Watching the skeleton soldier cut his sword towards himself, Rod stepped back two steps to avoid its cleavage, taking advantage of the skeleton soldier. The empty space exposed after the hack was cut and slashed towards the skeleton soldier's body.

Since Skeletons have no flesh and blood, this attack has not produced good results. Rhode knew it himself, so he flew a kick and kicked at the skeleton's waist. This foot Rhode used the skill [outbreak], the skeleton soldier was directly kicked into an unstable shape, and took two or three steps to stabilize. The front was exposed, and Rhode took the victory to pursue, and he decisively killed the skeleton soldier. Head off!

Just as Rhodes beheaded the Skeletons, the walking corpses behind him also rushed to Rhodes, using his green claws to grab Rhodes. Rhode had just exploded in full force to kill the Skeleton Soldier. In the face of this claw, he could not dodge for a time, and he could only block it with his arm to avoid damage from weakness.

Suddenly, there were four more blood marks on Rod's arm, and the pain from his arm was accompanied by bursts of numbness. Rhode understood that he was poisoned by corpse.

"I'm done..." Rhode knew that he could no longer drag on at this time, and the walking dead would have been more than twice as thick as the skeleton soldier, about 100, so he could use the advantage of speed to consume every move. Blood came to kill the walking corpse, but now he has received his wounds, but he must be careful to be killed by it. There is no other way than speed to solve the battle to deal with the injuries.

Thinking of this, the next attack of the walking corpse also arrived. It was still a one-handed claw strike. Rhode body retreated from this attack and took advantage of the empty space of the walking corpse to stab at the throat of the walking corpse. Used the skill [burst].

Just as the sword pierced the throat of the walking dead, something unexpected to Rhodes happened. It turned out that the durability of the sword in Rhodes' hands had been reset to zero. Rhodes originally wanted to pierce the throat with a sword to kill the walking corpse, but he did not expect the sword to break before the throat of the walking corpse penetrated deep.

The walking corpse was hit with another claw, and Rhod quickly dodges backwards, meanwhile stooping down to pick up the iron sword held by the previous skeleton soldier, and immediately slashes before the next claw strike of the walking corpse arrives. The head of the walking dead.

"That is, low-level undead creatures such as walking corpses and skeleton soldiers can be decapitated and killed by using weaknesses. Like ghosts can float and be difficult to decapitate. Vampires will not die for a while. The fire of the death knight's soul is directly in the chest and beheaded. After that, he can continue to fight in the attitude of a headless knight..." Rod sighed.

Rod looked at the last system log.

"Brilliant victory! You gained 25 experience points!"

"You have learned the fighting skills in the fierce battle [recut]."

"[Recut Lv1]: Consumes 10 strength. The next slash will cause 120% damage of the basic attack power, and the damage will increase to 160% when attacking weak points. The experience value required to upgrade is 5."

Pain in his arm reminded Rod that he should find a way to recover his health.

Rhode checked the lower property panel, half blood status, bleeding, corpse poison... At present, the experience value is 25, the experience value required to upgrade is 20, and Rod chooses to upgrade the professional level.

"Consumer experience value 20, remaining experience value 5. Class level increased to level 1 militia level 3..."

"Get free attribute point 1, get skill point 1..."

In the game, the free attribute points are allocated to the physique. In addition to increasing the maximum value of health and strength, it can also restore a lot of health and strength. It can probably restore the health and strength to Two thirds of the full state.

Rhode does not know whether this is still effective, but according to previous experience, the property panel and experience value exist, then this effect is likely to be retained.

Rhode assigns free attribute points to his physique, and seeing that the health and strength values ​​return to more than half, Rhode understands that this is still valid. This is undoubtedly good news for Rod, who lacks the means to restore health at this time.

At the same time, Rod also saw the status of the corpse poison on the property panel. The corpse poison state does not deduct many health points when it lasts, but it makes people easily tired, that is, the energy consumed is abnormally increased, and it is likely to be weak in the fight.

"I was thinking of keeping the skill points for learning the four-line spell specialization in the future, but now it seems to be used first."

In order to avoid lack of physical strength in the battle, Rod chose to consume a little skill and learn the primary resistance.

(Elementary resistance: You have a certain resistance to any abnormal state, including but not limited to vertigo, fainting, poisoning, paralysis, burning, frostbite, charm. You have a certain reduction in any spell damage you receive. , The value is about 5% of the damage. There is a very small chance of being directly immune to a spell damage.)

At this point, the corpse poison and bleeding signs on the property panel have disappeared. Rhode felt a numbness in his arm, and the wound caught by the walking dead had scarred.

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