Walking out of the thieves’ guild, Rhode walked towards his next goal.

Rod recalled that throughout the continent, there are three strongest forces, namely: Thieves Guild, Magic Guild, and Freelance Chamber of Commerce.

The Thieves Guild is mainly engaged in the collection and sale of intelligence. From the secret to the royal family, to the anecdote in the tavern, basically most of the information can be bought inside the thieves' guild. The more detailed the information, the more price is required. Generally, when buying information from the thieves’ guild, you also need to make your own analysis and judgment to reduce the cost of gold coins.

In addition, the Thieves Guild will also publish some assassination missions, the strength of the assassination target varies, and the rewards are generous. The person who takes the task can use the gold coins to obtain detailed information about the object, or he can investigate it himself. If it is a target wanted by the Thieves Guild, it will provide all the information directly.

Rhode remembers that it was precisely because of this practice of the Thieves Guild that the players at that time were once popular with bounty hunters who specialized in taking assassination missions. However, because it takes time and money to collect intelligence, and the level of promotion is too slow, the bounty hunter eventually fell.

The Guild of Magic provides magical learning and the sale of spell props, but the price is very expensive.

According to Roth's previous understanding of the magic guild, learning a third-order magic requires thousands of gold coins. The number of gold coins in his own space ring seems to be extremely large, but if it is used to learn, it is only enough to learn some low-level magic.

Unlike thieves’ guilds and freelance chambers of commerce in any town, the magic guild is only set up in large towns because learning spells costs a lot of gold coins. The noble children of small towns want to learn spells and can only go to A large town of magic guilds.

Unlike hero-level creatures and players, ordinary people want to cast magic, in addition to having talent, they also need a long time to learn. Players can acquire special skills instantly through skill points, and ordinary people often need years of learning and accumulation.

For this reason, the magic guild once cooperated with the town lords to form a special product of the magic academy for all noble children who want to learn magic, have ordinary talents, and have a lot of gold coins.

In addition to players can learn magic quickly, so can heroes. In other words, quickly learn various skills, which is originally a hero's ability. Players who have just entered the game have all unawakened hero templates.

Heroes have surpassed creatures of the same rank in all aspects. Whether learning combat skills or magic, they can be completed in an instant. This is why the creatures of the heroic level have extremely high value, and the cultivation of a heroic creature grows up, which brings extremely high benefits.

The Freelance Chamber of Commerce is responsible for most of the trade on the mainland. Whether it is cheap food, fine utensils, precious minerals or slave population, the Freelance Chamber of Commerce is involved.

The Freelance Chamber of Commerce is a platform for all businessmen. Within it, there are a large number of business groups. The transportation of goods depends on the organization of the business groups. The Freelance Chamber of Commerce is responsible for providing goods resources and shipping channels. Commissions are drawn during the process.

Due to different regions, the price of the same product is also different. Before shipping goods, a business group needs to collect information by various methods on its own, and then make its own judgment to determine the type of goods that need to be transported in order to obtain maximum profits.

At the same time, because of the need to ensure the safety of the transportation of goods, the business group will hire some professionals to follow the protection on the road, which is the source of income for most low-level professionals.

These three organizations cover most of the affairs of the entire continent. Rhode had collected intelligence from the Thieves Guild before, and the target at this time was the Freelance Chamber of Commerce.

After the Thieves Guild confirmed his time, Rhode thought about how to quickly improve his strength to complete the soul mission.

Without the limitation of the soul mission, Rod would immediately go to the place where the conflict of the first expansion was the most intense, and the battlefield of Kruod, according to the previous life's grasp of the plot, obtained the maximum benefit.

But Rod, who had a soul mission, couldn't do this. First, the road to Cruod was very far away. Due to the extremely inconvenient transportation, the only way Rhode can use at the moment is riding a horse. It takes a few months to go to Crowrod, plus the time limit of the soul mission is only one year, Rhode certainly cannot this way.

Rhode can only change one way and choose to go to Diya.

In the impression of Rhodes, in the middle of the first expansion, the kingdom of the Necromancer, Diya, and the elf kingdom adjacent to its border, Eli, a war broke out.

What was the specific reason for the war? Rod did not know, but Rod knew the general direction of the war.

Under the attack of a large number of Necromancers, because there was no preparation, the elf creatures on the border of Erie died in large numbers, all of them were converted into undead creatures, and finally the entire border fell.

Just when the Necromancer wanted to continue to expand his advantage and attacked inside Eli, the high-level creatures in Eli who originally liked peace had shot, just like the dead wood warriors that Rod had seen before, also joined the battlefield.

At this time, the shortcomings of the undead family lacking higher-level creatures were exposed. Because the high-level position is extremely obvious in suppressing the low-level position, even the massive walking corpses and skeleton soldiers can't compete with the dead wood warriors that Rod previously saw.

When playing against higher-level creatures, the lower-level undead creatures have completely lost their usefulness, and even the containment cannot be achieved. They can only rely on the necromancer's own ability to cast spells.

Under Eli's counterattack, Diya's invasion ended in failure, and the Necromancer suffered heavy damage.

But many necromancers also benefited from this war. As far as Rod knew, Ellot of the previous life had emerged in this battle, accumulating strength for the arrival of the second expansion.

Rhode believes that if Ellot in the previous life can benefit from this war without knowing the direction of the battle, then one who knows the general development of the battle can do the same.

Now, Rod's space ring has Ellot's college badge. According to Rhode's understanding of the Undead Spell Academy, unlike the formal magic schools in other places, they always recognize only badges and no people. They can mix into the college through this badge, and then learn about the battle in time through the intelligence inside the college. Case.

Therefore, Rhode chose to go to the freelance chamber of commerce, follow the caravan, and go to the mourning city of Dia.

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