Hogwarts Everything is Three

Chapter 32: Quidditch training (modified, typo corrected)

   "Someone brought Potter a flying broomstick, professor." Draco Malfoy said hastily.

"Yeah, yeah, it's like this." Professor Flitwick said, smiling at Harry. "Professor McGonagall told me about the peculiarities of the situation, Mr. Potter, what model did you get? of?"

"It's Hikari 2000, Professor." Ron still had the ruddy quarrel on his face, which made Professor Flitwick for a while that his complexion looked a bit like that which would explode if he learned any spell. Another Gryffindor.

And Harry’s attention was still on his enemy at this time. Seeing the horrified expression on Malfoy’s face, he desperately restrained him from laughing. He deliberately added: "I can get it, thanks to this Malfoy. Where's Mr. Fu."

   Alan couldn't help but laugh, Malfoy's expression at the moment is really wonderful, his face is unbelievable.

"Since you have no problem, go ahead." Professor Flitwick is very kind, smiling and turning his head to look at the new talented student in his college: "Allen, come to the Quidditch training ground after school this afternoon, Luo Jay Davis will wait for you there."

   "Okay, Professor." Allen said goodbye to his dean. Harry and Ron, who had just left, did not go far. They were waving at him vigorously behind the pillar in front.

Allen hurried to catch up, and Ron took a look of schadenfreude: "Ellen, you just noticed that Malfoy's expression was not. He never expected that we were a blessing in disguise! Harry got a handful of Light Wheel 2000! And It’s so cool to be an official member of the Gryffindor Quidditch team! Now I see how the Malfoy boy is embarrassed to brag about his flying talent..."

"Awesome, I also have good news to tell you. Thanks to Harry, I am also a member of the Ravenclaw Quidditch team. Maybe we will have a chance to fight in the future." Allen is also very happy. , If there is no savior to break the routine and let the school give the green light, it would not be as easy for him to participate in the competition in the first grade.

   "It's not my blessing. If Malfoy hadn't thrown Neville's memory ball, I wouldn't have made it to the team." Harry laughed, Harry laughed, and he took the opportunity to mock again.

   "So you think this is a reward for violating the school rules?!" An angry voice came from behind them, and Hermione on the stairs walked the last few steps choppily, looking dissatisfied with the package in Harry's hand.

   Harry's tone became a little weaker: "I thought you wouldn't speak to us anymore."

   "I hope so, it's better not to say it now," Ron said. "It makes us feel very comfortable."

   Hermione snorted and said no more, she strode away, her nose raised high.

   "It's really inexplicable, where does her superiority come from?" Harry scratched his head in confusion.

   "Probably attributed to some jack-of-all-trades title. Oh, sorry, Alan, I didn't mean you." Ron looked at Alan apologetically, "She is not as good as you, but she is much more arrogant than you."

  ……

   In the subsequent courses, Allen is still very calm, listening patiently and taking notes. Although he is also looking forward to the Quidditch training after class, he knows the importance of grasping the moment-when the attention is focused, time quickly slips away unknowingly.

   After class, Alan quickly packed his schoolbags, but instead of going to the library, he went straight to the Quidditch training ground. Anyway, it would be a matter of time to complete the task with the current progress.

Roger Davis, the captain of the Ravenclaw Quidditch team, is already waiting for Allen on the court. His slender torso and sturdy limbs all show that he is an athlete. The soft sunlight passes through the trees. The green branches and leaves dappledly drew large or small gentle circles on the ground.

   "Hey, Mr. Allen Harris, here!" Roger waved to Allen in the sun.

Allen took three steps and took two steps, quickened his pace, and after he got closer, he briefly introduced each other. Ravenclaw’s Quidditch captain bent over and opened a large wooden crate under his feet. All kinds of equipment needed for the game.

   "Mr. Harris, do you know Quidditch?" Roger asked, "I mean it's not as much as a fan."

"Of course, Davis, I have some understanding." Looking at Roger's distrustful eyes, Alan paused, "The red ball is a ghost ball. The chasers pass the ghost ball to each other and try to wear it. Passing the opponent's circle, each time you get 10 points, the goalkeeper is responsible for guarding the team's circle..."

Allen claimed to be too modest to know some things. As early as when he got Neptune, he had already understood the Quidditch rules very thoroughly. He also understood the purpose of each ball and some basic tactics. Introduced to his new captain once-although his influence on them still remains on the text.

"It's really great, you deserve to be the controller of Ravenclaw. It seems that you are not just a fan, but you have some research on tactics." After talking, Roger threw a small wooden stick to Allen, and Added a more Ravenclaw question, "Then do you know the history of Quidditch?"

"Uh...I don't know much about this." Allen was a little speechless. He thought that the next step should be the actual operation, and although he thought the history of magic was interesting, he had a mission. He didn't have the time to read such idle books, "Quidditch is the first and so far the only broom sport that has been loved by wizards around the world. Of course, it is not the first broom sport. All other ancient broomstick sports, such as the bollard show in Germany, the fire barrel on stilts in Ireland, or the overhead crucible in Scotland, are only popular in some areas and do not have the appeal of Quidditch today. From this Quidditch The movement began, and it has been continuously developed for nearly a thousand years."

   Seeing that Allen didn't know much about it, Roger happily took out a book from the box and gave it to Allen to read and understand the movement itself.

   Alan, who was a little confused by the Ravenclaw training method: "Aren't we going to test?..."

   "Oh, that's not a hurry, it's okay to say it after you finish reading."

Seeing Roger stopped and looked expectantly at the book in his hand, Allen sighed and looked at it cooperatively. He understands more or less why the Ravenclaw Quidditch team rarely wins the championship at Hogwarts. . (Author's note: Anyway, it is now a free chapter. I take the opportunity to popularize Quidditch knowledge at the end of this article. Why is the Golden Snitch worth 150 points? These are all allusions, and I think it feels quite interesting.)

When Alan finished reading the book, Ravenclaw’s Quidditch captain greeted Alan to ride his broom, and then Roger released a shiny black one and wandered desperately in the box. ball. As soon as the ball was free, it quickly slammed into Allen's face. With a backhand, Allen waved the ball high and far, passing through the hoop standing high above the training ground.

"Oh, what did I see? You used a wandering ball through the hoop, fast and...oh..." Before Roger finished speaking, the wandering ball slammed down at him from the sky. Roger desperately hugged the walking ball and put it back into the box. The walking ball twisted in the box reluctantly.

   Then Allen tried to cooperate with Roger to show some difficult game skills. Like the reverse pass and Ronsky’s defensive feints, he then tried to get Alan to do some flying skills. Allen can be successful in every aspect. He has excellent reflexes, agile skills, and sharp Roger was surprised and excited by his observation ability.

"If you are so good at goalkeeper, you are suitable for all positions!" Roger exclaimed excitedly, "Allen, you are omnipotent, I think we Ravenclaw are very hopeful of winning this year's Quebec Cup! "

  Different from the flight class with squeezed hands and feet, Allen was also excited after letting go for a while. He enjoyed the feeling of controlling the audience and flying in the wind. "Then what role can I play?"

"I think you can act as a chaser first. We need the support of a strong player in scoring. As for the seeker—" It can be seen that Roger is hesitating. He is weighing which position to put Allen on. have more advantages.

"We also recruited a very talented seeker this year. She is very — uh — cute, so let her try first." Roger looked dazed, and Allen felt that the newly recruited seeker She must be a very beautiful and impressive girl.

   Allen then learned from Roger who the seeker was. It was a second-year Asian girl, Qiu Zhang.

In the following days, Alan was even busier. In addition to the wizard exercises and more and more arduous tasks he had to perform every morning, his remaining spare time still had to be spent in the library for a long time, and he had to deal with three times a week. Quidditch training.

  【The following is related information about Quidditch. People who don’t like it can skip it directly without affecting the reading of the next chapter. I think Quidditch is disliked and misunderstood by many people, so I will post a relatively complete information here to let everyone have an idea.

   ancient broom game

   Pillar Play: This game originated in Germany. A wizard acts as a guard or goalkeeper, trying to protect an inflated dragon bladder. The rest of the athletes will fly to the bladder in turns, trying to pierce it with the sharpened broomstick. The first person to pierce the bladder is the winner.

   Stilt Barrels: This Irish game requires the contestants to bring Dom or the ball one by one through a series of burning barrels supported on stilts and suspended high in the air. The player who succeeded in getting Dom through all the barrels at the fastest speed, if there is no fire on his body, is the winner.

   The Crucible Over Head: This is an extremely violent and extremely dangerous game that originated in Scotland. Each contestant uses a belt to tie a crucible to his head. As soon as I heard the sound of horns or drums, as many as a hundred large and small stones, large and small, that had been hanging one hundred feet above the ground, began to smash against the ground. The contestants went up and down, using the crucible above their heads to catch the falling stones. The one who catches the most stones is the winner.

   Aerial collision: It is a very simple form of flying broomstick competition, the purpose of which is to shoot down other people from the broomstick. The last person to stay on the broom wins.

   Riding the broom backwards: The broom movement that started in Herefordshire, England, athletes rode the broom backwards and hit the pig's bladder with the spiked end of the broom between a circle of hedges. The person who hits the bladder scores, and the person who reaches fifty points first wins.

   Quidditch development

   The name of the Quidditch movement comes from the Quidditch Marsh where it originated. A witch named Getty Kidder who lived near the swamp in the eleventh century recorded what she had seen and heard in her diary. She described the development of the Quidditch game in the diary for several days, and mentioned how various elements of the game were introduced.

  Getty just complained about her troubles at the beginning, because a group of people riding broomsticks to play ball above the swamp, the ball fell into her vegetable field. She confiscated the ball and cast a poisonous curse on the person who asked her for it. On the second day, the people who played the ball did not give up, they made a new ball. They also started throwing the ball into the woods at the end of the swamp to score. This is the earliest prototype of the ghost flying ball and scoring ring.

   On the third day, the players brought two rocks and flew around in the sky, trying to knock them off the broom. This is the predecessor of the walk ball. She also mentioned that there is a "big Scottish wizard" present. He may be an athlete of the older broom game overhead crucible game, which also shows that there is a certain connection between the two flying broom games.

   The record of Quidditch during this period is quite limited. In the next century, no one mentioned the sport again—until in the twelfth century, a wizard named Goodwin Nien mentioned it again in a letter to his Norwegian cousin Olaf. movement.

   At this time, the sport has been called Kwidditch? There are special teams, and the positions of players and different **** have their special names. It can be found from Goodwin’s letter that chasers were called "Catchers" at the time, while walking **** were called "Blooder".

  Nien’s letter also reveals a new change in this movement: three wooden barrels placed on stilts are used as goals, replacing the original trees. As a modern sport, this is undoubtedly a huge improvement. It can be seen that the "Ghost" that Nin played at that time is very similar to today's Quidditch.

   Golden Snitch

   At this point, the only element that is still lacking in Quidditch is the golden snitch. The history of the emergence of the golden snitch may be the most interesting of all Quidditch balls! Its introduction is directly related to a game played in Kent in 1269-at that time, the name of the Quidditch sport became Cuaditch? (Cuaditch). A century after Goodwin Nien wrote a letter to his cousin, the movement seemed to have gained more popularity and more people participated. However, this movement has changed very little during this period.

   In the game mentioned above, Baboru Breg, then chairman of the Wizarding Council, came to watch the game. Because hunting the Golden Flying Man was very popular at the time, Breg brought a bird called the Golden Flying Man to the game. He told the players on the field that whoever catches the King Fei Xia in the game can get one hundred and fifty gallons-this amount of money may not seem to be a big deal now, but it was a large sum at the time.

   This is easy to say, but difficult to do: Jin Fei Xia is small, fast, and can instantly change the direction of flight. This challenge allowed the wizard who caught Jin Fei Xia to become famous.

   What happened next on the Quidditch court was predictable: the players completely forgot the game, everyone was catching King Pan, and the spectators were using evasion spells to force King Pan to return to the court.

   The witch Modistti Rabno, who also came to watch the game, showed mercy to the snitch. She saved the bird with a summoning spell and hid it in her robe. An angry Breg fined her ten Gallons for disrupting the game, but she had already released Jin Fei Xia away.

   Mrs. Rabno’s behavior saved the Jin Fei Xia, but Jin Fei Xia and Quidditch have been in contact since then. In every game, a King Pan was released, and each team has a player-originally called a "Hunter" and later a seeker-to catch it. If a hunter can catch and kill King Pan, his team will be able to win 150 points to symbolize the 150 gallons that Breno promised.

   However, the popularity of Quidditch caused a sharp decline in the number of King Pan. By the middle of the 14th century, King Pan was finally declared a protected species by the Wizarding Council led by Elida Cragg. This means that King Pan can no longer be used in Quidditch competitions. In addition, Somerset County has also established the Modisti Rabno Flying Man Reserve to ensure the future living space of King Pan.

However, there must be a substitute for King Pan in Quidditch matches. When most people are looking for another bird to replace King Pan, a metal craftsman from Godric Valley named Bowman Wright has Came up with a different idea-he invented a fake Golden Snitch, which he called the Golden Snitch. His invention is very similar to the Snitch you see on the Quidditch Stadium today: it is a small golden ball with silver wings. Its size and weight are the same as those of a real King Pan, and it can fly as fast as a King Pan. ,agile. In addition, the ball will not run outside the court, so spectators no longer need to use the evasion spell.

   After the Snitch was approved as a substitute for King Pan, the Quidditch movement continued. So far, all the **** used in modern Quidditch sports have appeared, and the composition of the team has been perfected. However, although the Quidditch sport at that time was very similar to the Quidditch game today, its specific rules and court style are still slightly different from today's Quidditch. It was not until 1883 that the style of the Quidditch game was finally determined.

   Committee

   The Quidditch Committee of the International Federation of Wizards (ICWQC) is the international organization responsible for overseeing Quidditch competitions, and it also hosts the Quidditch World Cup every four years. In addition, international organizations related to Quidditch include the International Quidditch Federation. In the UK, Quidditch affairs are managed by the Department of Magical Sports, and the headquarters of the British and Irish Quidditch Alliance are also located here.

   player

   There are seven players on both sides of the Quidditch competition, including three chasers, two batsmen, a goalkeeper and a seeker. Four **** are also used in the game: a ghost fly ball, two wandering **** and a golden snitch.

The goalkeeper is responsible for guarding his team’s goalposts and preventing the opposing player from scoring goals; three chasers are responsible for throwing the ghost ball into one of the opposing team’s three goalposts to earn points for their team; two hits The golfer protects his teammate from being hit by the walker and hits the opponent player; the seeker is responsible for finding the golden snitch in the court, catching it and ending the game. The team that catches the Golden Snitch can win an extra 150 points, but this does not mean that the team will win, because the point difference between the two teams may be greater than 150 points.

   Quidditch Stadium

   Quidditch Stadium is usually an oval five hundred feet long and 180 feet wide. There is a small circle about two feet in diameter in the center of the court. All the **** are released from here at the beginning of the game. In the scoring zones at both ends of the court, there are three goal posts with different heights. Because Quidditch is a sport carried out in the air, the stands of the Quidditch stadium are all set up at higher positions.

   The currently used gatepost with an iron ring was still a wooden barrel during the life of Goodwin Nien. When the Golden Snitch was introduced, they had been replaced with baskets placed on stilts. Although the basket is very practical, it also comes with another problem: the size of the basket is not limited, so the size of the basket varies from court to court.

   In 1620, scoring zones were added to both ends of the court. In addition, the basket at the top of the goal post has become a bit smaller, but the difference in the size of the basket between different courts still exists. In 1883, the standard rules for the goalposts were finally introduced, and standard-sized iron rings replaced the original baskets. At this point, the shape of the modern Quidditch stadium took shape. In the second year of replacing the basket with a hoop, a new rule was introduced in Quidditch, stipulating that only chasers with a ghost ball can enter the scoring zone. Therefore, "clamping" fouls are prohibited. These two changes have caused considerable controversy, and even riots and threats against the Minister of Magic.

   Quidditch Stadium is built where it won’t attract Muggles’ attention. This started in 1398. At that time, the wizard Zacharias Monpus emphasized that during the game, there must be safety measures to guard against Muggles: “Choose a deserted field away from Muggle settlements to ensure that you will not be caught by Muggles when you fly on a broomstick. You see. If you are building a long-term stadium, the Muggle expulsion spell is a useful spell. It’s also wise to hold matches at night.” But before this, the Wizarding Council had banned the distance known. A Quidditch game is played within fifty miles of a Muggle town. This rule was amended in 1368, stipulating that Quidditch matches are also prohibited within 100 miles of Muggle towns. This may indicate that Quidditch is rapidly gaining popularity. In the end, the Wizarding Council issued a decree with satisfactory wording: "Any place where Muggles might see the game" are not allowed to play, "otherwise we will see that you will be chained to the wall of the dungeon. Play."

   The "International Wizarding Federation Secrecy Act" promulgated in 1692 puts all the Ministry of Magic directly responsible for the consequences of magical sports in their own jurisdiction. So in the UK, the Department of Magical Sports was born. Those Quidditch teams that did not abide by the guidelines and policies of the Ministry of Magic were forcibly disbanded, and the Bancory Banges team is one example.

  The progress of the game

   At the beginning of the game, the Quidditch referee will release four **** for the game in the center circle of the court. The enchanted ghost flying ball and golden snitch will fly directly into the sky, while the ghost flying ball needs to be thrown into the air by the referee to mark the start of the game (this is similar to the way basketball and Gaelic football in Muggle sports start. Similarly, the referee throws the ball into the air).

   Because the duration of the Quidditch game is uncertain (if the Snitch is not caught, some games can be played for several days), the game is not divided into quarters, but the captain can request a suspension of the game. Throughout the game, the team will use the same set of goal posts.

   The chaser throws the ghost ball into the hoop of any goal post of the opponent and can earn 10 points for his team. After the goal is scored, the opposing goalkeeper throws the ghost ball to continue the game.

   A game will only end if the Golden Snitch is captured or the captains of the two teams agree. If the Seeker catches the Golden Snitch, his team will get an extra 150 points. The Snitch has a physical memory. It can recognize the first person to touch it with his hand to prevent disputes when catching the ball. The winner of a game is the team that scored the most points at the end of the game, not the team that caught the Snitch. Therefore, if one team leads by more than 150 points when another team's seeker catches the Snitch, they can still win. A more famous example occurred in the 1994 Quidditch World Cup final. At that time, although Bulgarian seeker Victor Krum caught the Golden Snitch, the Irish team still won the game 170-160. However, if the game is tied, the way to tell the winner is still unknown.

  Rules

   Worldwide, the popularity and competition of the Quidditch movement is closely monitored and analyzed by the Quidditch Committee of the International Federation of Wizards.

   In 1750, the Department of Magical Sports established formal rules for Quidditch.

   Although there are no restrictions on the flying height of athletes during the game, athletes must not go beyond the boundaries of the court. If an athlete flies outside the court boundary, his or her team must hand over the ghost ball to the opposing team (but if the defender leaves the court, the punishment method is unknown).

   The team captain can send a "time out" signal to the referee. This is the only time the athlete can touch the ground during the game. If a game has lasted more than twelve hours, the timeout period can be extended to two hours. If a team fails to return to the court after two hours, the team will be disqualified.

   The referee can award a team a free throw. The chaser taking the free throw will fly from the center circle to the scoring area. Except that the opponent's goalkeeper can prevent the chaser from scoring a goal, all athletes must stay behind when the chaser takes the free throw (it is unknown whether the seeker can still catch the snitch during the free throw).

   can grab the ghost fly ball from another athlete's hand, but no matter what the circumstances, the athlete shall not grasp any part of another athlete's body.

   In the event of a disability, no other athlete may be substituted. The team will continue the game after the injured player is off the field (but according to the "Sorcerer's Stone", during the Quidditch game, if the game lasts for several days, the team will send a substitute player on the field and change the players to sleep. Sleep for a while).

   Players can bring their magic wand into the court, but under no circumstances should it be used against opposing players, opposing players’ broomsticks, referees, balls, or any spectators present.

   Only when the Snitch is caught, or with the consent of the captains of the two teams, a Quidditch match can end.

  Only the goalkeeper can stop the opposing team's ghost flying ball.

   An amendment to the Quidditch rules in 1849 stipulated that if someone in the crowd uses any curse or spell on a player, their team will automatically be disqualified, regardless of whether the team has ordered or supported the use of such magic.

   foul

   In the records of the Department of Magical Sports, a total of 700 types of Quidditch fouls are listed. However, the details of these fouls have never been disclosed to the general public in the wizarding world (in the view of the Sports Department, wizards who see this list "may be inspired"). As long as the ban on the use of magic wands against the opposing team can be maintained, 90% of the listed fouls are impossible under any circumstances. Among the remaining ten percent, most of them will not happen, even the most despicable athletes will not use it. However, there are ten methods of fouling that are more common (the ones in parentheses are applicable):

   Pull: Grab the opponent’s broomstick to slow down or hinder the opponent’s progress. (All players)

   collision: deliberately hit the opponent while flying. (All players)

   Brake the broom urgently: Stop the broom urgently, hoping to make the opponent deviate from the flying direction. (All players)

   batting out: hit the wandering ball at the audience. (Only for batters)

   elbow blow: abuse of the elbow against the opponent. (All players)

  Hoop shot: Pass any part of the body through the hoop and hit the ghost fly ball-the goalkeeper should block the hoop in front of the hoop instead of behind it. (Only for goalkeepers)

   Grip the ball into the ring: The Guifei ball is still caught in the hand when it passes through the hoop-the Guifei ball must be thrown out. (Only for chasers)

   Destroying Guifei Ball: Manipulate the Guifei Ball-such as puncturing it so that it can land at a faster speed or move forward in a zigzag route. (Only for chasers)

   Touch Snitch: Any athlete other than the Seeker touches or catches the Golden Snitch. (All players except the Seeker)

   Clip kill: More than one chaser enters the scoring area. (Only for chasers)

   In the Quidditch World Cup finals in 1473, all seven hundred fouls were used. In addition to the above ten foul methods, there are:

   transformed the chaser into a skunk;

   tried to hack the goalkeeper's head with a machete;

   One hundred vampire bats were released from under the robe of the captain of the Transylvania team during the game;

  Burn the opponent's broom tail;

   hit the opponent's broomstick;

   Attack the opponent with an axe.

   Quidditch tricks

   Over the centuries, Quidditch players have invented many difficult and interesting tricks, constantly improving their level and the excitement of the game. These moves are:

   Counter-attack wandering ball?-The batsman backhand swings the short stick to hit the wandering ball, UU reading www.uukansshu.com confuses the opponent.

   Double strike?-Two batters hit a wandering ball at the same time, making the wandering ball attack more lethal.

   Double "8" shaped ring fly?-In order to resist the ghost fly ball, the goalkeeper swiftly turns around the three goal hoops.

   Eagle head offensive formation?-Three chasers formed an arrow-shaped formation and flew towards the goal post, forcing the opponent chasers to step aside.

   Perkin Clamp Tactics?-Two chasers approach the opponent's chaser from both wings, while the other chaser flies head-on towards him or her.

   Prenton Retrieval?-Hide the Snitch in the sleeve of the seeker to confuse the opponent.

  Pokov lure enemy technique?-A chaser flies above and throws the ghost fly ball directly to another chaser located directly below.

   Reverse pass?-A chaser threw the ghost ball from his shoulder to the teammate behind him.

   Sloth hugs the tree roll?-The player hangs on the broomstick, clasps the broomstick with his hands and feet to avoid the walking ball.

   Starfish hanging upside down?-The goalkeeper grabs the broomstick with one hand, hooks one foot on it, and stretches his limbs to ensure that the ghost fly ball is blocked as much as possible (the most vulnerable to wandering balls).

   Transylvania fake action?-Pretend to hit the opponent's nose and confuse the opponent (as long as you don't actually touch the opponent's nose, this trick is legal).

   Wollongong "Zhi" flying technique?-The chaser advances at high speed in a zigzag shape, confusing the opponent chaser.

   Ronsky fake action?-The Seeker pretends to see the Snitch far below and rushes to the ground, letting the opponent Seeker imitate him. But the former stopped diving when it was about to hit the ground, so that the opponent had no time to react and hit the ground. 】

  

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like