Regarding Link's character setting, Chen Xu did not adopt the setting of the first edition of the previous series, but the setting of the later Breath of the Wild.

Because in the early version of Zelda in the previous life, Link was set to be a left-handed.

The reason is because the creator of the series, Shigeru Miyamoto, is left-handed.

It was not until later that Link's setting was changed to the right hand in the "Twilight Princess" and "Sword of the Sky" that supported the body sense.

As for the green hat, it was also thrown aside by Chen Xu, after all, the implication is really not very good.

And with the background of the story in Breath of the Wild, Link's identity is set as a guard.

There is no such thing as a hat.

Of course, Chen Xu will also add some dressable clothes to the game at that time. If players get it and don't recommend it, then they will be able to see the classic image of Link's green hat in the past.

The cartoonish style, although surprising to everyone, is not the main thing.

Because they can also guess something, that is, to use the cartoon rendering method to reduce the resource requirements of the game, and to better expand the huge content of the game to use the functions of NS.

What really gets everyone's attention is how the game is played: the core.

Any game has a standard core strength.

What about The Legend of Zelda: Breath of the Wild?

Decrypt!

Looking at the two words that were enlarged and marked in red, everyone was a little confused.

Does the open world have anything to do with decryption?

No one made a sound, and everyone focused their attention on Chen Xu, who was sitting in the first seat.

Chen Xu looked at the confused crowd, smiled and stood up to solve the puzzle.

Labyrinth decryption.

This is the core of the entire Zelda series, especially the decryption of the Temple of Water in Ocarina of Time. I don't know how many players have been tortured into collapse.

The same is true for Breath of the Wild, which is an open world. By decrypting various temples, obtaining corresponding trial certificates, and collecting four of them can increase blood volume or energy. This is also one of the Legend of Zelda series. Featured system.

Of course, except for a certain exception, let this thing change from four to five, causing the player's liver to be dark and scolding.

And as a game on NS, how to make an open world feel with limited functions?

The answer to The Legend of Zelda: Breath of the Wild is simple.

That's where combat, environmental interactions, and maps all come together in a deciphered way.

Of course, this does not mean that the combat mechanism in Breath of the Wild is very simple.

On the contrary, the combat mechanism of Breath of the Wild can be said to be rich enough to make people feel terrible.

Even many players mistakenly believe that the core of "The Legend of Zelda: Breath of the Wild" is action, not decryption elements.

Let many misunderstood players complain about how there are so many decrypted temples in the game.

From the most basic shield counter, dodge into Link time (slow motion bullet time), you can also use terrain jumping with bow and arrow to enter Link time.

And use the built-in remote control bomb for bomb shield counter, use updraft and paraglider, and draw the bow in the air to enter the bullet time...

Even on the road, players can use the props that stop in the game to complete the flight.

And use wind bombs to make yourself fly faster and farther.

How to judge whether a picnic player is a master or an ordinary player.

The main thing is to see how he fights monsters and rushes on the road.

Those who only go up to chop chop or rush on two legs, obviously 577 is Hyla Lulink who has just woken up to save the princess.

And will use all kinds of skills maturely and use the game-related mechanics, this is definitely the master Link who has honed his skills for fifty years before going to save the princess.

As for the excellent use of Link's time, he even completed golden flashes, and all kinds of wind bounced through the temple to take shortcuts, and he could even use magnets, ice machines, etc. to play flowers.

This is no longer Master Link, but an old hooligan who has been wandering in the Hyrule Continent for nearly a hundred years, even forgetting what Princess Zelda looks like.

"Can this be done on the NS? The draining function is a bit too bad, right?"

"No, it's possible! Unlike "Grand Theft Auto", according to Mr. Chen's overview, most of the maps in the game will be wasteland. Like "Super Mario: Odyssey", the attraction anchor of the lighthouse effect is used. It will save the game a lot of resources!"

"That's right! And there is also art rendering, which uses a cartoon-like style to save resources to a great extent!"

Listening to Chen Xu's description and some of the settings in the concept draft, everyone quickly became excited.

Although it is an open world, they clearly feel that this titled "The Legend of Zelda: Breath of the Wild" is different from the previous "Grand Theft Auto".

Chapter 227 Perfect interaction, long-awaited players

With Chen Xu's little introduction, he was shocked by the whimsical settings in "The Legend of Zelda: Breath of the Wild".

If "Grand Theft Auto" is to make players feel real through countless details.

Then the game "The Legend of Zelda: Breath of the Wild" is to make players feel real through the interaction of the environment.

Wooden weapons will ignite when they touch the flame, and after a period of burning wooden weapons will destroy.

Iron weapons may attract lightning in thunderclouds during thunderstorms. If you don't throw away the weapons that guide the mines, then lightning will teach you how to behave.

With the exception of the Master Sword and the Bow of Light, each weapon has a unique durability that will break down over time.

At the same time, the weather in the game will also have a great impact on the player.

When the player goes to the cold area, the blood will continue to be deducted due to the cold.

In a hot place, the player will continue to lose blood because it is too hot, and even if there is a wooden weapon on the body, it will be natural because the temperature is too high.

But in the same way, in cold places, as long as the player has cold-proof clothing, or cold-resistant food, or even a torch, they can keep themselves warm and no longer deplete blood.

The same goes for hot regions.

In addition, there are weapons with different attributes in the game, the ice attribute can freeze, the electric attribute can paralyze...

The use of weapons with different attributes will have a great impact on the battle.

For example, a weapon with the thunder attribute attacks an enemy that is touched by water, which can trigger additional critical damage.

The ice attribute can freeze the enemy and so on.

In addition, players have many special abilities that can absorb the magnetic energy of metals.

In this way, the player can **** up some iron boxes and throw them on the monster's head to smash the monster to death.

An ice maker that condenses water into ice, allowing you to walk and climb on it to reach areas that are normally inaccessible.

The round and square remote control bombs can blow up some monsters.

The power of freezing time can freeze the stone, and then use the weapon to continuously attack, so that the stone can fly farther.

Continuously cutting down trees, freezing time at the moment when it is about to be cut down, and then constantly attacking and climbing the trees, you can fly out like riding a rocket.

Even after strengthening, monsters can be frozen.

In addition to a lot of content, almost anything in the environment can interact with the player.

At this moment, Qin Yi and others understood why Chen Xu would say that this was a decryption game.

It's not just about trying to get to the finish line in the temple.

The more important thing is to think about **** monsters with abundant means.

Steal the monster's weapons, set the mountain on fire to burn the monster to death, or use various organs and special abilities to kill the monster.

Listening to Chen Xu's introduction, everyone was extremely excited. Just by imagining them in their minds, they seemed to have seen amazing images one by one.

And the more critical point is that this set of extremely creative and combined physics engine system can be done with the function of NS!

The rendering of cartoons makes the special effects in the game no longer particle effects, but animation stickers.

Can save a lot of resources.

The remaining point is whether this art style can be done well and let players accept it.

 …

The entire "The Legend of Zelda: Breath of the Wild" has also entered a tight development stage after the project was established.

And this game is also a state of secrecy with the highest specifications of Nebula Games.

All employees who participated in the production basically signed the corresponding non-disclosure agreement.

At the same time, unlike the original "Grand Theft Auto", all the content of "The Legend of Zelda: Breath of the Wild" was developed by the staff of the headquarters.

Of course, this also depends on the content of the game.

Although The Legend of Zelda: Breath of the Wild is not small.

But the game involves complicated things such as art modeling, but the amount is not large.

At least compared to Grand Theft Auto.

There are basically just a few kinds of mobs, such as Bokoblin and Lizard Warrior. At the same time, the scene is basically dominated by a large number of wilderness.

Many resources can be reused, and there is no need to outsource a lot of art like "Grand Theft Auto".

In this way, the entire "Legend of Zelda" project is quietly being developed in secret.

Of course, during the development cycle, the prequel of "Dark Souls" is also being developed simultaneously, but a large number of human resources are still on the side of the Zelda project team.

In addition to these major projects, it is aimed at the game library on NS.

On Chen Xu's side, there is also a specially established group to re-enact some classic but small games from previous lives.

Such as 'Alloy Probe', 'Insect Princess', 'Rainen', etc., can be used as a supplement to games on NS.

And these games are also quite suitable for the carrier of NS.

As for these games, Chen Xu is not going to sell them separately, but plans to adopt a subscription system.

20 yuan per month, and the price of 4.9 dollars.

Games that support cloud saves and membership libraries.

There will be an update of a small game every month.

...

Time is like flowing water, fleeting.

During this period, the major domestic and foreign companies involved in the handheld business finally have new content.

The first is SIGA Games, which announced with a high profile that its new home game and handheld integration of "Saturn" has officially completed the development.

It will be announced and released at Cologne in the near future.

The AE game also announced that it will publicize the prototype of the 3DO at the Cologne Game Show, and show the new exclusive game mounted on the 3DO.

It attracted the attention of countless players for a while.

But at this time, a gossip came out.

That is, like the previous Tokyo Game and E3 exhibitions, this year's Cologne exhibition Nebula Games will also be absent.

‘This year’s Cologne thief won’t go? This is the third consecutive exhibition I have not been to! ’

'yes! Although the old thief no longer needs the popularity of the exhibition, this Cologne exhibition is a bit different! AE games and SIGA games are both menacing! ’

‘And during this time, the old thief doesn’t seem to have any new works! More is to update a lot of third-party games. ’

'But don't say, the subscription service launched by the old thief on NS, not to mention the services of cloud archives, I feel that the mini games in it are back to their originals! ’

‘Yeah, and every game feels so playable! It's just a little difficult! ’

‘Indeed, I feel that some games are even more difficult than Dark Souls! ’

'But for so long, (Li Zhaozhao) aside from these small games, there is no news of the old thief's new game, I feel that the old thief must make another big one! ’

‘Everyone knows, but the key point is that this time apart from the fake Uncle Party, there is no real news! ’

‘…’

Players have talked a lot, and many players like this subscription membership system on NS very much.

But what they didn't know was that these games were the favorites of the arcade hall bosses in the previous life.

Why is it your favorite? Just because it's hard! The game that can survive in the arcade may not be the most popular game, but it must be the most ruthless game.

In addition to these, many players also know that with the size of Nebula Games, Chen Xu cannot do nothing.

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