I Developed Battlefield to Drive Players Around the World Crazy

Chapter 211 Super high evaluation and follow up arrangements

While players are immersed in Dark Souls.

Mainstream media at home and abroad have also released relevant game reviews one after another.

ING (9.7/10): A perfect adventure, artistic weapon design and ever-changing weapon battles make the whole process fun, and the game's story background is even more magnificent and awe-inspiring. A perfect combination of exploration elements and intense combat.

Ren evaluation (10/10): Whether it is the changes to the details of the game or the structure of the overall framework of the game, all of them reflect the excellence of this game. The flaws in the game are almost negligible, and the rich collectible elements are rich. Challenging boss battles, well-intentioned level design, and maddening miscellaneous battles make people fascinated by it.

Famicon (38/40): There is a platinum palace-level game. Just like the French Ring three years ago, it took players to the junction. Today, when the game is becoming more and more light and casual, Nebula Games is anti-social. His success proves his success, and the super-difficulty, which is enough to shut out most casual players, has instead become his core competitiveness, wrapping happiness in layers of pain, master-level works. !

11GameSpot (10/10): Ring type, or soul type, yes, GameSpot's collective editors all think that Chen Xu has once again opened up a game with a unique style, beautiful, grand, sad, but more attractive But it's the whole game's map and level design, and it's kind of in a class of its own because its style is so special and completely different from anything I've seen before.

…………!

Many mainstream media have praised "Dark Souls" one after another.

And gave the game a very high score.

Compared to the previous "Grand Theft Auto", "Dark Souls" may not be as good in sales.

But for all the players who are good at this, it simply makes them crazy.

At the same time, “Dark Soul” itself is still a game that prefers live broadcast and video.

Naturally, it has a lot of communication advantages, and even "Dark Souls" is not inferior to the previous "Grand Theft Auto" in terms of popularity.

But for players, especially those who love this game madly, it is all kinds of Amway who are trying their best to give newcomers in the community forum.

'The flame of inheritance is about to go out, come and spread the fire!

'The game that a real man should play, the unparalleled mowing is very cool, do you see how big my Lot is? Isn't he handsome!

'Does the fire girl look good? Come and spread the fire!'

'A warm and incomparable game, not only can you get to know the fire lady, but also the onion brothers! Come and spread the fire with me!'

What these players think is also very simple. On the one hand, they simply want more players to play their favorite games. On the other hand, they are worried that the sales of “Dark Souls” are too low.

After all, games are also a kind of commodity, although Nebula games are different from other games in the industry.

But if the sales volume of a project is too low, it will obviously affect the future.

You must know that there are too many masterpiece IPs under Nebula Games.

In contrast, the competitiveness of "Dark Souls" is too great!

However, in the face of the active fire of these players.

Many players who "see through" the truth are also very determined.

It can't be passed on, it can't be passed on, this fire really can't be passed on.

For the game industry, "Dark Souls" also brought them a completely different view.

After the French ring, in fact, many game manufacturers in the industry have tried this type of game.

But without exception, they all failed.

Now the success of "Dark Souls" clearly proves one thing, failure is not the fault of the game type.

It's just their simple dishes.

If it is said that "Minecraft" and "Grand Theft Auto" are innovations that are more creative than design.

Then "Dark Souls" is simply "hard skills".

The perfect design of levels and monsters allows players to solve puzzles when they challenge a certain level.

Pull it out to fight, parkour without fighting, use the terrain and environment, or just be reckless... Different players have different methods,

It can be said that the ring of law three years ago, and the current "Dark Souls" are popular, not because it is difficult.

But as Chen Xu said in an interview at the beginning, it is a reasonable level design, and it is difficult and justified.

The meaning of the game is not in the suffering itself, but in the sense of accomplishment that comes after suffering.

In addition, a more critical point is that after "Grand Theft Auto", the major manufacturers in the first and second tiers of the entire game circle are actually developing related open world games.

But the level design of "Dark Souls" has brought another thought to the industry.

That is the charm of exploration. It does not favor the opening of the big box garden like the French Ring, nor does it use the countless mini-games and vivid worlds like Los Santos, but it gives players quite free exploration options.

In the industry research, I am amazed at the excellence of "Dark Souls", which is at the same time as the dazzling results achieved.

Chen Xu in Nebula Games did not choose to rest because of the launch of "Dark Souls".

On the contrary, he is even busier than before.

In the conference room, Qin Yi, Ruan Xue, Yang Xin, and Iwata Chong and Gabe Newell from the computer department were all present.

"Mr. Chen, offline concept experience stores and first- and second-tier cities across the country are ready." Iwata Chong said to Chen Xu.

The offline concept experience store is mainly opened for the NS handhelds that will be listed later. It sounds like there are many first- and second-tier cities in the country.

But it's actually far less exaggerated. Take Magic City and Beijing City as examples, there are only two offline stores in total, and if you continue to subdivide them, there is actually one in each city, and none of them are directly operated by Nebula Games.

Instead, it cooperated with some local mobile phone stores and the like, after all, they all adopted direct sales.

This is no small sum.

"Mr. Chen, the system architecture of the handheld and the development prototype platform have been tested here, including the quality inspection of the handheld, and the related procedures have also been approved, but the offline dealers are willing to promote it. Many, and many also require the model 037. Gabe Newell said that he is responsible for the situation here.

"Those who are willing to sell normally offline can be given certain discounts. As for those who are ready to buy and then pay first, our main channel in the early stage is definitely the Internet." Chen Xu said.

After all, this is the first time for Nebula Games to get involved in hardware, and it is a handheld product that many people think has been eliminated by the times. It is normal to look down on them.

I'm talking about business, but I haven't gotten on the bus now, and the conditions for getting on the bus later are definitely not as favorable as it is now.

"The channel distribution is negotiated, and the profit can be given enough, but the price must be suppressed." Chen Xu urged.

Iwata Chong nodded to Gabe Newell.

"Then let's talk about our next work, first of all, the porting of "Dark Soul" and "Monster Hunter" to NS, and the update of the follow-up content of the two games."

Chen Xu said.

Among them, for "Dark Soul", because it has just been launched soon, porting it to NS can increase a lot of popularity, and the follow-up supplementary plot is also planned at the beginning.

And "Monster Hunter" not to mention, the previous life itself was the overlord in the field of handheld computers, and its own game type is more suitable for handheld computers. It supports the feel of action games, and can use fragmented time such as squatting. A platform that has nothing to do with it.

"Finally, it's the NS part, and we'll start the exclusive game at that time."

As the voice fell, a large projection screen also appeared. During this period, Chen Xu completed the design proposal.

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