Tactical FPS.

Qin Yi and others keenly heard the key words in Chen Xu's words.

"Yes, just like the division of arms in "Battlefield", players can choose different professions to play the game, and the ultimate goal is to kill all the enemies or rescue the hostages. 35 Chen Xu nodded slightly.

"Having some elements of reality, but also discarding all kinds of details.

In an instant, Qin Yi understood what Chen Xu meant.

Hardcore and authenticity are selling points, but as a game, it can't be completely realistic.

As a game based on the anti-terrorist content framework.

If we really want to follow the mold of reality, there will definitely be a completely unequal balance.

"One Zero Seven"

In terms of balance, it is a choice that cannot be avoided by the game.

Because the training version provided to the troops does not need to be balanced.

On the contrary, the greater the advantage of the bandit side, the better the training effect.

And the game can't be like this, after all, what the player experiences is the game, not the so-called reality.

To know that players are still very contradictory in this one.

On the one hand, the player shouts to be real, and I want to be real and hardcore enough.

If this game can be the same as the reality, the kind of person who can't move after being shot in the leg, I'm so crazy about it!

But if you really wait for you to listen to the players and make a game very close to reality, there is basically only one ending waiting for you.

Either die violently, or become a very, very niche type.

"So this game will use hardcore as a gimmick? But it's still a model like Modern Warfare?" Qin Yi felt that he had seen everything.

"Of course not. The gameplay will also be different. It's not a game that is purely based on marksmanship." Chen Xu shook his head.

Generally speaking, FPS, in fact, the industry basically revolves around marksmanship.

Even in tactics such as throwing objects, marksmanship and reaction still occupy the vast majority.

Of course, this is also the mode that FPS games have always used.

Including "Battlefield" and "Call of Duty: Modern Warfare", and even "Grand Theft Auto" without the use of high-tech weapons such as bazookas, they all rely on marksmanship.

But then this game is different.

Compared with marksmanship, it emphasizes other aspects more.

"The use of maps, the use of props, and the collection of in-game information are the core of this game.

"As a tactical shooting game, the proportion of tactics must be higher than the elements of shooting.

Chen Xu explained some settings in the game to everyone.

Scene destruction, the use of modern equipment, and the collection of camera information in the game, etc.

Following Chen Xu's explanation, a general direction appeared in everyone's mind.

Obviously, this is a completely different type from the FPS currently on the market.

"Rainbow Six, this is the game we need to develop using this set of engines in the future.

Chen Xu put his hands on the table in the conference room and set the project after the engine was built.

That's right, this is the famous Rainbow Six under Ayu's previous life, or "Rainbow Six: Siege", which is based on multiplayer confrontation.

It can be said that the road to success in the siege is rather bumpy.

When the Rainbow Six Siege at the beginning was introduced to the market, not only did it not explode, but it took on countless infamy.

The main reason, in addition to Ayuna's very distinctive potato server and BUG, ​​two local products.

The most dissatisfying place for players is that the Rainbow Six series itself is a counter-terrorism novel by Tom Clancy, although there is no such thing as a black one.

The most important thing is the early Rainbow Six, although it is also dominated by multiplayer, even before the explosion of CS0.6beta, it became the FPS that surpassed the Age of Empires and the number one online in the Asoft zone..

But it is also a game that is biased towards tactical levels, and has always had a single-player plot.

But in the siege generation, it's actually better to cancel the single-player level and make it purely multiplayer.

But the poor quality in the early stage, as well as the traditional bug and server, directly made this game almost die.

Fortunately, Ayu is different from Ah A's chant next door, not abandoning the siege, but repairing it a little bit.

And update a variety of brand-new operators to bring "Rainbow Six: Siege" back to life.

Although the follow-up also paid too much attention to e-sports, it was a controversial practice to change the real, common and classic anti-terrorist combat maps into a balanced design of rooms and corridors.

But from the perspective of thinking, it is actually good, that is, the producer intends to make the game more balanced, so as to prevent one party from having too much advantage on a certain map.

Of course, for Chen Xu, in fact, the early stage is not important.

Because of this unique game, players are destined to spend hundreds of hours without being able to tell which map has an advantage over which faction.

...0.4.

After determining the content of this piece, the team needs to develop products for the army with Big Goose and Phoenix Games.

But this piece is pure grinding, with a little bit of detail.

The ballistics and recoil performance of the firearms, as well as the physics engine in the game, etc., are completely based on the realistic mode.

All it takes is a crazy pile of details.

For Chen Xu, all he needs is to complete the "Rainbow Six: Siege" project book.

And compared to the original "Rainbow Six: Siege", he must also need to change some details.

After all, it is going to be put on the VR side.

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