STATUS - Updated for chapter 19

LV 1

Strength: (I - 60) Defense: (H - 125) Utility: (I - 45) Agility: (I -14) Magic: (I - 87)

<MAGIC>

[School of Alteration]

- Telekinesis – Pull an object with an unseen force – Distance and Strength of the force depend on the Magicka used

- Loot Magnet – Pull nearby registered loot to Caster

- Kinetic Pull – Stronger version of Telekinesis – Specialized in choking or gripping opponent

- Kinetic Push – Push targeted or all opponent at once away from the caster

- Kinetic Shift – Teleports caster to target location – Draw powerful kinetic push adjacent from original position to target location, knocking all enemies away within the path

- Force Gauntlet – One of the pinnacle peak of telekinesis spell – capable to pull and crush larger object with incredible force

- Chronokinesis – Bend time to the caster wills – Time passed 50% more slower – Need constant concentration to maintain

- Warp – For 4 seconds – Move 100% more faster – Time slowed by 50%

- Combat Shift – Teleports caster to target location

- Gravity control – Bend gravity to caster wills - Weaken or strengthen gravity

- Drop zone – Creates a ring of cushion at target location – everyone that falls to the ring will not take fall damage

- Detect life – Detect the aura of the living

- Detect Dead – Detect the aura of the dead

- Alarm – alerts caster when enemy cross certain perimeter nearby for 10 minutes

- Dragon hide – Caster ignore 80% physical damage for 30 seconds

- Dragon Flesh – Tremendously improves defense stats for 60 seconds

- Paralyze – A single or multiple targets will be paralyzed if fail to resist for 10 seconds

- Transmutation – Turns metal or mineral into any d.e.s.i.r.ed results

- Raise wall – create walls of stone for 10 seconds

- Teleport – location can be marked up to 5 times to be used as teleportation base

- Tharn's prison – Manifest a cage to trap enemy for 30 seconds

- Wind runner – Grant ability to sprint across thin air – immunity to fall damage – tremendously increase agility stats for 30 seconds

- Water walking – Grant ability to walk over the body of water or liquid

- Water breathing – Grant ability to breathe underwater for 12 minutes

- Locate Object – Mark object of interests nearby

- Earthbound Weapon – Imbue caster weapon with the conduit of earth – Increase magicka regeneration for 60 seconds

- Sunlight Blade – Imbue Caster weapon with the sun energy – Inflict flame damage - Undead takes triple damage

- Artificial sun – Create a ball of light high up in the sky for 5 minutes – need other spells to function

- Sunburst – Launch target to Artificial sun for 5 seconds, pulverizing it instantly if fail to resist

- Scorching Gehenna – Undead that exposed to Artificial sun light takes heavy damage

- Sun starlight – Artificial suns will saturate nearby area with fire damage until extinguished

- Apollyon Light – Artificial Suns will heal and restore magicka of nearby allies

- Weather Control – Control weathers to caster d.e.s.i.r.e

[School of Illusions]

- Clairvoyance – Glimpse the location of current goals

- Insight – Gives basic information of Humanoid opponents

- Ghostwalk – Caster is invisible for 10 seconds then teleported back to the place where the spell was cast

- Invisibility – Becomes invisible for 5 minutes – Break on contact or object activation

- Shroud walk – Becomes invisible for 5 minutes – When the spell broke instantly regained invisibility up to 5 times

- Concealing cloak – All nearby allies are invisible for 2 minutes

- Silence – Target will not be able to cast spell if fail to resist

- Silencing orb – Cast an orb of silence at the target location – all nearby enemies will not be able to cast spells – if the spell is resisted, casted spell will cost a quarter more of the original

- Whisper – while active all spells are silent

- Fury – Target will go berserk for 30 seconds – only works once in a certain period for the same target

- Scapegoat – Target will be attacked by everyone for 30 seconds – Only works once in a certain period for the same target

- Lose hope – Target will commit suicide if fail to resist

- Phantom Image – Project a phantom of the caster – Phantom takes extra damage and will not be able to inflict damage

- Phantom feint – Swap position with the phantom

- Phantom Clone – Projected phantom will split into two, can be used up to 3 times for the same phantom

- Phantom Hag – Killer of the phantom will take a curse that decrease overall stamina and magicka pools

- Phantom Deceit – Killer of the phantom will be paralyzed if fail to resist

- Evil Twin – Project a phantom of the target that will attack and deal damage to the target – Phantom takes extra damage

- Stumble – makes target stumble and fall

[School of Destruction]

- Scorching hand – Envelop caster hand with flames and inflict fire damage to whoever caster strike in melee – only works when unarmed

- Salamander Touch – Creates an aura of flame for 30 seconds – nearby enemies will take fire damage

- Flame Cloak – Envelop caster in fire – dealing fire damage to whoever attack the caster in melee

- Implosion – Creates a circle ball of fire that will close in the target

- Carbonize – Create a ball of fire to target – if targets resistant to fire, create a burst damage centered around target

- Fire lotus – Create a flower of fire at the target location – will bloom in 30 seconds and triggered on caster command – Saturate large area with fire damage

- Flamestrike – Tear the target location with an exploding meteoric strike

- Heaven's falls – Saturate huge area with never-ending barrage of exploding meteor for 120 seconds

- Heavenlapse – Create a ring of elements up in the sky that will throw random elemental projectiles to large area for 120 seconds

- Dragon's teeth – Ignite nearby enemy with flame damage – killed enemy will create a pillar of fire for 10 seconds and explode

- Forbidden Sun – Create a huge ball of explosion fire

- Volcano – Creates volcanic eruption at target location that spits out balls of exploding lava for 120 seconds

- Fire bolt – A fusion of electric and fire magic – strike with overwhelmingly fast speed

- Lightning Strike – Launch a storm of lightning that ignore target armor or certain threshold of defense stats – Target disintegrate if killed in one hit

- Lightning Storm – Launch a beam of devastating lightning strike

- Electrosphere – Create a slow-moving orb that will strike enemy nearby with electric strike

- Trailblazer – Create a trail of electric devastation in caster path – Increase caster speed up to 200 percent for 5 seconds

[School of Conjuration]

- Conjure Revered Daedroth Titan – summon an Elder Daedroth Titan from oblivion for 6 minutes

- Conjure Lord of Bindings – It does not fight, instead, rapidly summon dremora churls in combat for 6 minutes

- Conjure Nether Lich – Summon nether lich that inflicts curse, disease, and raise the dead to fight

- Conjure Spider queen – Summon a dread spider queen that strike with precision magic and claw

- Conjure Dremora Mentor – Summon a dremora scholar that capable to teach in one of the skill department

- Conjure Dremora Kynreeve – Summon a dremora champion that fights with great melee weapon

- Conjure Dremora Siege – Summon a dremora archer that fights with Great bow

- Conjure Dremora Valkynaz – Summon a dremora master mage

- Conjure Kyrkrim – Summon a daedric wolf that act as mount or strike with deadly soul-rendering fang, and claw

- Gates of Oblivion – Opens a gate to Oblivion at target spot, will continuously spawns daedra until destroyed or for 1 hour – Use sigil stone to permanently open the gate until the sigil stone is destroyed

- Arcane weapon – Manifest a weapon of caster choosing – imbued with elemental energy

- Blessed weapon – Manifest a weapon of caster choosing – imbued with divine energy

- Banish Daedra – Summoned creatures are sent back

- Pull of Eternity – Cast on corpse to bind the soul and make it a ghost – Permanent until slain

- Soul cloak – For 240 seconds – all nearby enemy souls will be trapped to soul gems once slain

- Bond of Summoning – Bind a willing target – can be summoned

[School of Restoration]

- Cure Poison – Cure target or caster from poison

- Cure Disease – Cure target or caster from disease

- Dispel Magic – Dispel all magical effects on targeted friends and foes, except disease and poison

- Fast Healing – Rapidly heal target or caster

- Infinite Light – Rapid healing energy that diffracts between friendlies target

- Grand Healing – Heal caster and friendlies in large area

- Divine Light – Holy energy that Instantly heal caster – bath caster in divine lights and increase fatigue restoration and magicka regeneration

- Daedric Healing – Heal summoned creatures

- Necromantic healing – Heal undead

- Azure reconstruction – Restore damage of a construct or object

- King's heart – Holy sparks that increase overall stats, and stamina, magicka regeneration of the caster for 4 hours

- Aspect of Brilliance – An aura that give nearby friendlies increased overall regeneration and reduce incoming damage – use on activation – maintained with magicka until deactivated

- Thorn's Embrace – An aura that makes all friendlies to reflect 20 percent damage taken – use on activation – maintained with magicka until deactivated

- Dust to Dust – Disintegrate undead upon touch

- Guardian Circle – Cast a ring over large area that will heal allies inside – Undead takes heavy damage

- Circle of Death – Instantly kill a weakened living opponent

- Devastation – Reduce overall nearby enemy stats for 2 minutes

- Resurrection – Resurrect a corpse with a daedra heart

- One ring – Envelop the caster with 10 divine shielding that will heal and defend – Nullify incoming damage until the shield depleted – Vanish after 10 minutes

[Thu'um] – Capable to use Dragon natural tongue and Tonal magic – EX

<SKILLS>

[Dragonborn]

- Applied damage and defense bonus (EX) against Draconic Foe.

- Granting Thu'um magic

- Natural (EX) Falna absorption and stats growth – Triple Falna and stats growth if absorbing dragon Falna

- Battle Anthem – Create a dramatic music exposition – Rally nearby friendlies and deal more damage until to the point of exhaustion

- Planar Gate – Exclusive access to infinite storage dimension

- Akatosh Last born – Immortal

- Familiar Contract – Fou – A rare type of Divine Beast that cleanse and consume malice and negative emotions to grow

[Divine Blacksmith]

- Guarantee (EX) high-quality craft

- High (EX) Production efficiency and waste management

- Capable to enchant craft while in process of production for higher quality

[Potion Atelier]

- Guarantee (EX) high-quality potion and poison

- High (EX) Production efficiency and waste management

- High yield (EX) ingredients harvesting, both quality, and quantity

[Arcane Sage]

- Guarantee success of multiple enchanting, creation of spell tome, and scrolls (EX)

- Capable to convert learned spells to enchantment or scrolls (EX)

- Sub skill – Animate Weapon – Animate a target weapon with caster knowledge for 10 minutes (EX)

- Sub skill – Great Infusion – Sacrifice a grand or black soul gem to imbue caster weapon with Tremendously increased overall damage, speed, and additional enchantment (EX)

- Sub skill – Arcane Archery – Imbue every arrow knocked with elemental enchantment (EX)

[Venerated Archmage]

- Increased spell potency (EX)

- Increased Magicka pool and regeneration (EX)

- Increased defense against magic (EX)

- Reduced spell casting cost (EX)

- Sub skill – Multi Casting – capable of multi-cast by creating multiple sigils on the air or anywhere near the bodies

- Sub skill – Auto casting – Capable of auto-cast assigned spells up to 4

- Sub skill – Lady Death – Next death is averted thanks to mastery of restoration school – Revive caster upon death and instantly heal caster – Cooldown 1 month – If caster died within the frame of cooldown, caster will revive but sacrifice a large percentage of Falna – Cooldown period will be extended for 1 week for each death until Caster will have no Falna left to spend and the skill will fail

- Sub skill – Pyro Contract – Mastery over fire spells – Increase fire damage to 100 percent – Immunity to fire – Reduce other elemental spell effect and damage to 30 percent (EX)

[Eternal Templar]

- Natural high (EX) enemy priority list

- Increase defense (EX) while wearing heavy-armor and Shield

- Increased damage if using mace or flail (EX)

- Damage Absorption (EX)

- Sub skill – Paladinus Auream – Restoration and fortification spell (EX) auto casting in combat – Increase natural defense against black magic and undead enemies (EX)

- Sub skill – Burning Crusader – Tremendously increase defense stats to 400%, strength and magic stats to 100% for 15 minutes and grant invincibility for the first 2 minutes in exchange for heavy fatigue and Magicka exhaustion.

- Sub skill – Juggernaut – Exchange 60 percent agility stats and movement speed for 70 percent damage nullification both physical and magical (EX)

[Light Champion of Meridia]

- Natural affinity and bonus with Restoration and destruction spell (EX)

- Increased defense and offense against enemies with undead and demonic nature (EX)

- Sub skill – Meridia's Will – Increase offense and defense against Undead enemies (EX) on activation – Only can be used once a day

- Sub skill – Meridia's Light – Enchant weapon with burning damage, incinerating enemy from within once hit the certain threshold for 30 minutes – Triple the effect if used on Dawnbreaker – Cooldown 1 hour

- Sub skill – Meridia's Beacon – Rally allies nearby – increasing morale and stats overall up to 30% (EX) – Auto-cast restoration and fortification to allies upon activation in an interval of 2 minutes for as long as 10 minutes – cooldown 30 minutes

[Mara Beloved Child]

- Increased health reserves and regeneration (EX)

- Immunity to Poison and disease (EX)

- Immunity to Ailments status (EX)

- Sub skill – Lovers comfort – Increased Falna absorption and growth for 8 hours after a love session with spouse – Increased Restoration magic potency for 20%

- Sub skill – Youth Innocence – Increased overall stats for 8 hours up to 10% when surrounded and interacted with own children and spouse

[Agent of Nocturnal]

- Increased agility stats (EX)

- Presence concealment (EX) – on the activation

- Increased loot and rare encounters in the dungeon (EX)

- Guaranteed chance of lock-picking (EX)

- Guaranteed chance of pickpocketing (EX) – reduced chance under certain threshold counting level and specific skill of enemies

- Sub skill – Shadow Subterfuge – Blend with the shadow, granting veil of invisibility for 6 minutes – 12 minutes cooldown – will not break in contact or object activation

- Sub skill – Gray fox Deceit – Hide the identity and automatically wipe the mind of everyone who interacted – on activation – will use Magicka until deactivated

[Kiss of The Night Mother]

- Increased damage with dagger and bow (EX)

- Guaranteed chance of critical hit up to 4x time of original damage when sneaking (EX)

- Sub skill – The Woe of an Assassin – Summon the spectral manifestation of a legendary brotherhood assassin – Their blade will strike true until the target dies

[Dungeon Cursed Child] – New (B)

- Increase enemy level spawned in each floor up to 1 level higher

- Raise (EX) enemy encounters and spawn rate in the dungeon

- Chance to spawn floor keeper increased for every 15 floors descended up to 40%

<EQUIPMENT>

None yet to be added

<MISC INFO>

None yet to be added

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