Isekai de Slow Life wo

1-6 Pharmaceutical Experiments for Life in the Other World

Pass the five copper coins that are not at the reception and they will be passed through to the empty alchemy.

Inside there was a chair and a desk, a faucet attached to the desk, a shelf with a breast bowl or sliding stick, a voice tube, and a place to handle fire like an enclosure.

The lower section of the shelf in the breast bowl is like an open/closed dust chute from which items can be collected and received later at the underground receiving point.

I think the potions are well made around rolling slowly so that they don't crack.

However, in my case, I didn't know if the level of space magic would increase to a magical space, or if I would have the opportunity to use it because it would be a magic bag that the falcon man gave me.

When I sit in a chair for a moment, I place the medicine grass and iron ore I put in the bucket on my desk.

Remove the breast bowl and sliding rod, flask and test tube from the shelf.

"Well... what to make from..."

Do you want to practice in the recovery potion you just learned for now?

Or should I take my hand from iron ore that is heavy and disturbing?

"Hmm... do it by hand while your health is still there"

Put the medicine grass in the breast bowl and give it a try.

A rough, shredded green mass is created, which is gobbled to pour water into it and squeeze out the extract.

Finally, I poured it into the test tube. Oh wonder, the bright green liquid quickly went to the light water liquid.

"Something... fantastic."

Why do green chunks suddenly turn to light water colors?

It's like Blue O turns into Aqua O as well.

This would be just fantasy.

"Uh, recovery potion (inferior), right?"

As a matter of course, there is no sudden (small) birth.

Next, as I was told, I now decide to try to use my skills to make pharmaceuticals.

Explain the difference first, you don't need tools. You think what you need is a specific image and an MP?

You need to verify how much MP you consume in one go or something!.

In the meantime, hold the medicinal corpus with your right hand and the test tube with your left hand.

The next time you do the pharmaceutical process in your head and call it alchemy,

Dane! Stunning right hand medicinal body grass gone, healing potion in left hand test tube......

"Recovery Potion (Crude)"

Crude!? You mean crude!?

Are there inferior or even less than slight!

[- Recovery potion (rough) -

I feel like my HP has recovered.

I can care!? You're not recovering! Crude or evil!

This won't even sell for a hundred knolls.

"I see. There's only repetitive practice... at least you can make (small) by hand. You don't seem to be able to produce (inferior) mass."

If you check the MP with the guild card, the consumption MP is 5.

This is going to be manual for a while.

At least nine left by hand.

I just want to make twelve, including the possibility that the anonymous alchemist potion won't sell on the market.

Let's get to work before we start thinking 'it's hard'.

As the work continued, very rarely (slightly) began to mix in addition to (inferior).

Appraisal skills appear to be less effective in order of (small), (micro), (inferior), and (crude).

I guess there's more to it than that, but these are the four types I've seen as they stand.

How can I seek more than just (small) effects?

Will you use a special liquid or mix something into the work process?

I see Leinrich is right. You mean the rest is original?

It is certain that you will have to be able to make (small) by hand for now.

I've been trying to live without working, and at some point, I'm starting to get hammered by pharmaceutical work.

I'm fine. No problem.

Sooner or later, this is what I need to do to make things easier.

That's right. That must be it.

And finally, there's a potion I can do.

Potion (inferior) 9pcs

3 Potions (micro)

Even if this is critical, it will be able to take its place.

Well, here's your time to enjoy the trial and error!

Honestly, it doesn't change what I do, but it's a matter of feelings.

You may fail. Experimental demonstration is important!

Let's just do what we came up with.

First make two recovery potions (inferior).

I thought I'd keep mixing this up, but then I decided to use my skill alchemy thinking that would just increase the amount.

The skill used is' synthesis' of alchemy.

What happens when two recovery potions (inferior) are synthesized by adding MP.

As a result,

[- Recovery potion (inferior +1) -

Recover HP to a lesser degree than slight. +1]

Hmm...... I thought (slight) could be done, but can + be applied?

I mean, does the same level of synthesis just add +?

Well, it's usually rarer to have a magic bag, so is there a demand for it not to stick around?

Recovery potion (small +1) or something. Maybe it will be over 2,000 knolls.

Just then the mystery will remain.

Two inferiors cost 1000 knolls of material, but no amount of recovery reaches the recovery potion (small).

If some method is used when it comes to it, I have been feeling that a more effective potion could be made in this way.

Either way, as I repeat the trial and error, the medicinal body grass of the material is gone.

And somehow I was able to create ten recovery potions (small).

The first easy way to make it is to make the liquid (inferior) in the recovery potion when making it from medicinal body grass.

I could have expected this to be purely because of the increased concentration.

Next, it's a way to synthesize recovery potions (micro) and (inferior) and add more MP.

If (inferior) was done in two, the + value seemed to increase depending on the percentage of MP added.

However, there seems to be a limit to how much MP I poured ahead from +2 didn't change.

This is probably due to the level of alchemy skills.

It seems difficult to create a potion with more effects than (small) unless you raise another material or skill level.

Conclusion!

Potions (inferior) and (slight) will also increase if the concentration increases.

In the case of skill alchemy, adding an MP increases the effect.

And then you give him a level. Mi

Something like that.

Eventually.

10 recovery potions (inferior)

4 recovery potions (inferior + 1)

2 recovery potions (inferior + 2)

5 recovery potions (micro)

3 recovery potions (micro + 1)

1 recovery potion (micro + 2)

10 small recovery potions

was completed.

And the alchemy level went up to 2.

I honestly didn't realize it when I was concentrating, but I was so tired.

But I would have definitely got back what I paid for it.

The body grass is gone for that matter, but it is too late or too soon.

And there's still medicine, magic grass, and iron ore.

But that will be the end of the day. The MP is pushing the bottom, too.

Next, let's try to 'break down' the iron ore.

... you said you earned 'pennies' skills because of it and you're working?

Oh, well? I'm not ungrateful? You're not a thin love boy who only feels benevolent when you get your life saved, and then fades away?

Plus, he's a good falconer. Yeah. He's a rich nobleman, and he's going to depend on something sometimes?

Meeting expectations here will have a good impact on later life, right?

Falcon said he'd be here soon to see how things were going, and he'd be better off raising his level by then.

Yeah. It's not supposed to be the Japanese trait that somehow starts working there.

Yes. This is not a job. It's a hobby. That's right. That must be it.

"Let's just do one today, just one"

So he spread the pile of iron ore on his desk, and when he took one, he called it "alchemy".

I don't think I should worry too much about it because I enjoy working on alchemy with many elements.

Then it was all dark in front of him, and he fell into the mountains of iron ore.

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