Killer Hotel

Chapter 4 - Hellish rewards

Ryan went around his hotel with the talismen capturing only 2 ghosts but either way the mission was complete. *ding* you have completed the a normal mission you have received a clear ghost. Since is the first time of receiving a specter rankings shall be explained:

Clear ghosts: can only move light objects and speak to their owner mainly used for spying since they are invisible. They have no special skills yet.

Grey ghost: Can been seen now and can move slightly heavier objects and will possess 1 special skill.

Dark ghost: basically the grey ghost but have 2 skills now. This is where depending on how the ghost evolves will determine if it becomes a specter, a poltergeist, a phantom, or a spirit.

A phantom is the closest to a spy.

A specter is a ghost type used for battling using their energy.

A poltergeist is a trickster ghost that is a mix between a specter and phantom but are basically a ghost assassin.

A spirit is a rare ghost type and is very hard to evolve. They control elements and are known for signing contracts with their masters to grant their masters their abilities.

Each ghost type has a seperate path to follow so each will be explained in order of phantom, specter, poltergeist, and spirit.

Phantom goes black phantom having 3 skills, then grey phantom to have 4 skills, then True white phantom which has a total of 4 skills upon evolution and the only way to gain them is to complete missions using the phone application.

Specter goes black specter having 3 skills, then yellow specter having 4 skills, then orange specter having 5 skills, then red specter having 5 total skills but receiving a body modification like gaining claws or sharp teeth, then the specter will become a serial specter gaining a personality of a serial killer this is not to be confused with the fact that every ghost does not have a personality it's just that the specter will then have 2 personality that can be swapped whenever the master wishes. The serial killer personality is just a weapon form that reflects the serial killers weapon type. There is a downside to getting a named personality though since they will fight back against the master to free themselves but they will be stronger depending on how many kills they had during their life even hitler counts. The chance of getting a named serial killer is 1 percent.

Poltergeist goes black poltergeist having 2 skills but a weapon, then spacial poltergeist having a weapon and 3 skills, then a nebula poltergeist this is when it is very bright and is the hardest time to use the poltergeist it will have a weapon and 4 skills, then it will become a weregeist this poltergeist looks like nothing of this earth and looks like a black hole from space it will have 2 forms now it will now have a ghost form where it is black and where it has a physical form that is a perfectly normal human body more or less when they hit this stage they will be given a second chance at life and have special abilities.

Spirits have 5 paths to go which is random everytime. (Author note: It will be random everytime and i'll just have to roll with what is chosen. I put cards on a dart board with each element then blindfold myself then throw a dart then what its closest to is what is chosen this is how I determined Amell's class. For those who haven't read TSRPG here is the link: #36163579619108346/Triple-Survival%3A-Rpg/The-f.u.c.k-is-happening%3F-chapter-1)

Each element will follow this pattern: it will go black _________ elemental will have 3 skills, then grey _______ elemental will have 4 skills, then the elemental will get another skill getting a total of 4 skills and will also become the color of their element. water is blue, red for fire, yellow for earth, green for wind, and platinum white for lightning.

This concludes each tree for every ghost type.

Your ghosts name is: Jason smith he was killed in a bank heist since the cops didn't give into the demands of the robbers and has a heavy resentment to criminals that steal anything including life and slightly hates cops.

Ryan smirks to himself thinking of how he could now take revenge on that old bald man but then out of the corner of his eye he sees jason shaking his head. "What jason? whats wrong?"

"It's wrong to steal master. You are too young to think like that to. You shouldn't do this."

"Yeah but jason i don't want to deal with the penalty from the phone so I must."

"How do you know that?" Jason just gives ryan a emotionless stare.

"Because I don't want to deal with the penalty and that old man deserves it."

"Why? When you kill you take away from his wife and his children. You make a void that can never be filled."

"I'm sorry jason but no matter what you say I will go through with this the only thing you can do is help me not get caught or let me get caught and you will be stuck with me for years and years stuck in a concrete block."

"Fine I will help but know I won't enjoy it."

"I'm fine with that"

Ryan walked out of the hotel to a bus stop to get to the man's home within the time limit. He had 1 hour to get this done.

He got off at his stop. He walked about a block to the man's house. Ryan walked up to the house and looked through the man's window to see him watching tv from his kitchen while grabbing a bear. The man opened his bear and went to sit down.

Ryan went to the man's garage and grabbed a gas can and walked around the house with it and lit the ring on fire. Ryan then took the gas can and lit the inside on fire by putting a match down the tube and threw it through the window directly at the man. Then ryan went back to the bus stop went back to the hotel and fell asleep.

*ding* You have completed the tutorial you now will receive a reward and a extra reward for completing all of today's missions.

*ding* You have received a self clean enchantment you use this on a item or a building.

*ding* You have received a hotel expansion called gambling hall and with that a skill called all in luck. The bigger amount that is in the pot the higher your luck only works 5 times a day.

*ding* special trait gained the trait called determined if the user wants something very bad like how you did want the extra rewards and didn't want the penalty very bad this trait was activated. If the user sets a goal it is 30 times more likely to be completed

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