Metropolis: King of Hackers!

Chapter 370 : Pseudo artificial intelligence!

The pseudo artificial intelligence of the Angel Council. It is built using the DNN deep neural network model!

It is a pity that Chu Hao has no time to develop a deep neural network model based on DNN. He can only do a shallow neural network based on GMM, make a speech recognition system, and then use a behavioral dynamic recognition engine. The scheme of lip language recognition reduces the recognition error rate.

About the voice system. After development. It can be used not only in "World of Braves", but also in many ways.

Especially when combined with the behavioral dynamic recognition engine, it is a very powerful system. With the voice recognition system 890, Chu Hao can control the computer by voice.

At that time, Chu Hao can even simulate the attack of two people alone, or fight against himself. Make a better cover for his own identity.

There are also some monitoring systems that can be done to a better degree. For example, in the medical monitoring system, some patients who cannot move can talk, so such patients. You can operate the medical system through voice, call nurses or doctors and other services.

Regarding the GMM-based voice system, in Chu Hao's mind, there is another idea, that is

Returning to the theme of developing "World of Braves", with the dynamic recognition engine of behavior and the assistance of the GMM voice system, can a real somatosensory game be formed.

As for another difficulty, the character movement system, Chu Hao intends to develop a third auxiliary operating system. That is to use the behavior dynamic recognition engine to track the pupils of the player, and then use the software to calculate the focus of the player's line of sight.

Regarding pupil tracking technology, there is no patent application in this era, and Chu Hao can just take over this technology. The original patentee of this technology was Nokia, but it's a pity that later generations of Nokia declined and were completely killed by Android.

The pupil tracking technology, applied in "World of Braves", has many benefits. Combining behavioral dynamic recognition engine and GMM voice system can perfectly realize (cdcj) some difficult somatosensory operation actions.

For example, light work, in reality, a somatosensory operation that is absolutely impossible for players to achieve. To give an example, if the player is on a cliff and wants to use light power to fly down.

At this time, using somatosensory operation, it is always impossible to find a place to jump down, right? So, pupil tracking technology can be applied, using pupil tracking technology, and then a small jump movement, you can jump off the cliff.

As for the footholds everywhere on the cliff, the player’s focal line of sight needs to be determined, and then according to the pupil tracking technology, the characters in the game are correspondingly controlled.

Let's give another example to illustrate. For example, in ``World of Braves'', throwing knives or bow and arrow attacks, as well as other hidden weapon throws, although players can easily make these actions, they can't just throw a direction randomly, right?

If you throw a direction and dynamically recognize the engine based on the behavior, although you can force the judgment to lock the target, when facing multiple targets? It will be powerless!

If you have pupil tracking technology, you can calculate the visual focus by judging the pupil line of sight, so as to confirm the locked game target and which one is in order to facilitate precise attacks.

Counting the pupil tracking technology, "World of Braves" has introduced three sets of operation methods. The combination of these three sets of operation methods will form a perfect game control scheme.

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