Metropolis: King of Hackers!

Chapter 695 : High-end light and shadow technology!

The second performance test. Direct use of enterprise-level graphics server. Chu Hao glanced at it, it should be a medium-sized enterprise-level graphics server, the price will not be less than 200,000.

After using an enterprise-level graphics server, the resolution is directly up to 3840*2160, which is twice the resolution of 1920*1080Full.HD!

After various special effects are turned on, the realism of the demonstration video is extremely high. Although it is not up to the level of Unreal graphics processing software, special production. But the game engine is a batch rendering, not like Unreal graphics processing software, which is slowly built pixel by pixel.

Zhu Jianyun looked at the expression on Chu Hao's face. He was also full of pride, and then took the initiative to introduce: "Mr. Chu, our sword spirit game engine uses the world's leading technology." 863

"Oh? What are there?" Chu Hao is not very familiar with game engines, he just has some understanding of the network modules in game engines.

"There are too many types of technologies, and almost every technology is ahead of the world! But it is precisely because of this problem that other investment companies all think that we are liars. Now, the sword spirit game engine is completed, and we are in the water. The studio will prove to the world that we are the best!" In Zhu Jianyun’s tone, there was a resentment, and there were some grievances towards Chu Hao.

Grateful.

"En! I know, you are the best! That's why I will (cefb) invest in you! Okay, Jianyun, introduce me to specific technologies. I am very interested in game engine technology!" Chu Hao Said with a smile.

Zhu Jianyun nodded and introduced: "Mr. Chu, please look here!" Zhu Jianyun manipulated the mouse and selected an ancient alley scene in the demo CG. "This alley mainly shows the effects of light and shadow!"

"The light and shadow effects used by the sword spirit game engine innovatively use the'real-time indirect lighting' and the'fine ground scattering effect'. These two technologies are the world's first, and currently no game engine can do it!" Zhu Jianyun proudly said NS.

"Not bad!" Chu Hao praised with a thumbs up.

"In addition to the above two technologies, Mr. Chu, our light and shadow effects also include'mirror trigger,' light absorption, and "dynamic penumbra. These three technologies are also the most advanced technologies in the world!"

Chu Hao didn't quite understand the technical content, and asked, "What is the use of these technologies?

"Mr. Chu, the mirror trigger technology can make reflections, glass, crystals, or other translucent objects in the water in the game world, real imaging and scattering. This technology makes the game world closer to reality. rule!"

"The second light absorption technology is reflected in the degree of light and darkness of the screen. Most game scenes have no clear light and dark changes, even if there is a weather simulation system, but there is no real light change. For example, the night of the game world, the game The character sits next to a pile of waiting fires, and ordinary game engines cannot simulate the change of light and darkness. But our sword spirit game attracts

It can express the light of the fire and the darkness of the surrounding background color. This technology will bring the game world closer to the rules of the real world!"

"The third dynamic penumbra technology is also our original technology! Ordinary game world, there is no concept of role shadow at all. For example, in the sun, we humans will form a shadow, right? If in a room , There are multiple light sources with different brightness and darkness, and we will also form multiple shadows. In this case, only our sword spirit game

Engine can be made!",

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