Chapter 168 Farming + Conquering Victory Mode (3)

Salt not only has food and productivity, but also has money. It is also a luxury resource. It is convenient to develop. It can be said to be the first luxury resource in Civilization 5.

Needless to say, wheat, two foods and one productivity, add one grain to the farm and one grain to the barn. If you follow the river, you can add one grain after the civil servants. Five grains and one hammer are simply a weapon to feed the population.

Salt wheat started with both grain and productivity, and it developed smoothly.

Of course, the forest deer, granite, and prairie cattle have a good start. Although they are not as perverted as the salt and wheat start, they are not short of food and hammers.

In addition, there are a large number of players who like some alternative openings. These people are called cultists. The most famous of them are the Petra cult and the polder cult.

Petra cultists basically do not play without desert hills.

In their eyes, as long as there are enough sand dunes, there are not too many oasis and floodplains nearby, just enough to feed the population in the early stage.



Their first priority is to grab the ancient city of Petra. As long as they can successfully grab the ancient city of Petra, the production capacity of the sand dunes will directly explode.

If these Petra cultists use the Inca civilization, it is better to have some mountains next to the sand dunes, so that they can build terraces on these hillside sand dunes.

Who knows the terraces on the hills and hills. With Petra, the output of grain and hammers is simply out of the table.

And those who like polder basically like the beauty of polder. Although the output of polder’s late stage is also very good, because the technology of polder is too late, the force is also very late, but this does not affect the players’ It’s loved.

Ning Yuan is a Petra cultist. He prefers to use the Inca civilization to build the ancient city of Petra on the desert hills. If there is no place on the map suitable for building the ancient city of Petra, he would never choose to play with such a map. of.

In addition to Petra and terraces, Ning Yuan also likes the Dutch polder very much.

In order to allow the Inca to have terraces and polders, he once shamelessly modified the XML and gave the Dutch polders to the Inca. As a result, the desert hills were added to the hilly terraces, and the impact of the polders was directly invincible.

However, Civilization 5 is a stand-alone game after all. Although many settings of Civilization 5 are used in Savage and Civilization, as a highly simulated virtual game close to reality, some of the settings in Civilization 5 are in Savage and Civilization. Just won’t work.

Ningyuan’s Condor collar was backed by Lake Victory. There were large tracts of virgin forests around the territory, and there was also a large mineral salt resource next to it.

According to the setting of Civilization 5, Ningyuan should be backed by Auntie Lake, with mineral salt and forest deer.

The actual situation is that although there are abundant fish resources in Lake Victoria, he needs to organize a large number of manpower to catch them personally, and if they want to catch more fish, they must also develop more advanced fishing tools. Come.

In Civilization 5, as long as the Auntie Lake is successfully circled in, then it will be a stable six food output, so comprehensively, it is the savage and civilized Victory Lake that is more powerful.

After all, as long as Ning Yuan had a way, he would be able to catch more fish. Unlike the Great Ma Lake in Civilization Five, the output was fixed.

As for mineral salt, the mineral salt in Savage and Civilization is completely inferior to the mineral salt in Civilization 5. Because it is closer to reality, the mineral salt here is just a seasoning, without food and hammer output.

Civilization 5 was called forest deer, but in barbarism and civilization, this name is not appropriate. After all, besides deer, there are other animals in the virgin forest around the condor collar.

Wild boar, bison, rabbit, fox, various rodents, various birds, various predators, besides these animals, there are various fruit trees and various edible plants in the forest.

In addition to providing a large amount of food, the forest can also turn the land into farmland after cutting down the trees inside.

Although wild wheat fields in barbarism and civilization are rare, as long as there are seeds, players can cultivate them by themselves.

The felled trees can be used not only for building houses, but also for other purposes.

So in general, the forests in Savage and Civilization are much more powerful than those in Civilization 5.

And those desert hills, swamps and backing hills that are regarded as treasures by players in Civilization 5 are really hard to say in this game.

Although Petra is also found in barbarism and civilization, the full name of Petra here is the Temple of Petra, which has the effect of doubling the yield of crops and plants in desert areas.

This effect seems very powerful, but it is not comparable to the effect of the ancient city of Petra in Civilization 5, because the Temple of Petra cannot allow plants to grow from the bare sand dunes, and the ancient city of Petra can.

Compared with the ancient city of Petra in Civilization 5, the Temple of Petra can only increase the oasis in the desert and the floodplain in the desert.

In Civilization 5, the floodplain only exists in the desert, but in the real barbarism and civilization, there may be floodplains wherever there are rivers. Most of the floodplains are distributed on the plains. There are very few floodplains in the desert.

Therefore, although the effect of the Petra Temple is very strong, due to specific conditions, its effect is relatively unsatisfactory. After all, the main body of the desert is dominated by sand dunes.

Although the marshland of barbarism and civilization is a vibrant scene, the environment inside is too humid and the land available for human use is limited, so it is not suitable for large-scale human settlement.

So those god-tiers who like polder are completely dumbfounded, because in this barbaric age, they can’t build the kind of polder in Civilization 5 in the swamp.

Polders can’t teach anymore, and the players who like terraces are not much better.

In Civilization 5, what the Incas like most is the hills near the mountains, and what they hate most is a sheep squatting on the hills. The hilly sheep is simply their natural enemy.

But in barbarism and civilization, these terraced enthusiasts are now unable to find hilly sheep everywhere. There is no other reason, that is, they are facing mountains and hills, and they do not have the ability to cultivate terraces, and hilly sheep can at least guarantee it. They have a stable food source.

As we all know, all crops are inseparable from water sources, either along rivers, rich in groundwater resources, or frequent rainfall. Whether it is terraces, polders or ordinary fields, water sources are indispensable.

In ancient times, it was basically impossible for farmland in other places to be irrigated except along the river basin. The ancients relied more on the weather for food. I can tighten my belt and live my life.

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