There are three sources of elemental geodes and particles: 1. When reducing a monster's health to a certain percentage or killing a monster. 2. When a character uses elemental skills to attack a monster, except for three characters. 3. Special effects of weapons such as the Zephyr Hunting Bow. P.S. Elemental damage does not additionally generate Elemental ParticlesElemental Geodes/ParticlesThe recovery value of elemental energy is as follows: The recovery value of non-attribute elemental particles to the current character is 2 energy, The recovery value to the background character is 1.2 energy, the recovery value of the non-attribute element crystal ball to the current character is 6 energy, the recovery value to the background character is 3.6 energy, the recovery value of the energy attribute element particle to the current corresponding attribute character is 3 energy, the recovery value of the corresponding attribute character in the background is 1.8 points, the recovery value of the energy attribute element crystal ball to the current corresponding attribute character is 9 energy, the recovery value of the corresponding attribute character in the background is 5.4 points, the recovery value of the energy attribute element particle to the current non-corresponding attribute character is 1 energy, and the recovery value of the background non-corresponding attribute character is 0The recovery value of .6 energy attribute element crystal orb to the current non-corresponding attribute character is 3 energy, and the recovery value of the background non-corresponding attribute character is 1.8 energy points, which can be summarized as: the ability recovery ratio of particles and crystal ball is 1:3, the current character and background character recovery ratio is 1:0.6 non-corresponding attribute recovery: no attribute recovery: corresponding attribute recovery = 1:2:3 Test method: Use the Zephyr Hunting Bow crit to recover 6 energy points, and it can be known that 3 non-attribute elemental particles = 6 energy points, Therefore, it can be determined that each attributeless particle is equal to 2 points of energy, the maid's ultimate consumes 60 energy points, and when not wearing any elemental charge efficiency relics and equipment, the panel charge efficiency is 100%, first use the maid to save up an ultimate, and after releasing it, make sure that the initial energy is 0 at the beginning of the test, and then switch the maid to pick up the particles by using the Zephyr Hunting Bow to hit the elemental particles, and it is exactly the 10th time to fill the ultimate, so as to determine that the current character is 1:1 to obtain energy when picking up particles, This is not the same as the results obtained during the closed test. Also use the crit of the Zephyr Hunting Bow to restore 6 points of energy, and put Keqing, maid, and sugar on the background characters respectively, and the energy required for the three ultimates is 40, 60, and 80, and after emptying the energy, the three of them will store up the ultimate when the current character obtains energy for the 12th, 17th, and 23rd time, that is, when the current character obtains 72, 102, and 138 points of energy, the backstage character just gets the energy required for the ultimate, so the calculation can show that the recovery ratio between the current character and the backstage character is 1: 0.6, which is also different from the results obtained in the closed beta. Using Sucrose's elemental skill to generate four wind attribute elemental particles, it can be measured that Sucrose's own ultimate is stored on the 7th acquisition, and Keqing is stored on the 10th acquisition, so it is determined that the non-corresponding attribute recovery: no attribute recovery: corresponding attribute recovery = 1:2:3, which is the same as the result obtained during the closed test. Next, let's talk about the acquisition of elemental particles through elemental skills, which can be seen in this part of the mechanic is very unfriendly to maids. According to my current test results, the number of elemental particles obtained by some elemental combat skills is fixed, for example, Wendy is fixed with 3 wind attribute particles, Sucrose is fixed with 4 wind attribute particles, Lisa charge is fixed with 5 thunder attribute particles, etc., and the number of elemental combat skills obtained by some elemental combat skills is not fixed, such as Kaeya, Keqing, protagonists, etc., will fluctuate between 2~3, and the specific reason is not clear. There are also some special elemental skills, such as Potba, which has a 50% chance to get a fire particle every time you spray, and Oz, which has a 50% chance to get a thunder particle per attack. I don't have many characters at the moment, so you can add other characters or refer to the character element battles mentioned in the text
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