Otherworldly Architect

Vol 3 Chapter 172: world of war

The game concept of "Iron Horse Glacier" is Ming Yan's first attempt, and it is exciting enough for Dragon Sabre Studio, let alone outsiders.

In this conference room, the people who listen to the lectures are all outside the studio, including technical partners and marketing groups.

Each of them can be said to have experienced people, but after a meeting, they were still stunned.

This is why Tulong Baodao Studio will hold this internal lecture.

It is really God of Fortune's design that has challenged too many industry standards.

After Xia Cheng left the conference room, he was still thinking.

He also heard a few marketers walking out and chatting.

"Is it really possible to do this? Although we have a lot of charging points before, we have never set such a high limit..."

"It's more than an upper limit! There is almost no upper limit for new games! It's a drizzle to charge 10,000 yuan, and it feels shabby to charge 1.8 million to start a business."

"Don't underestimate the ability of local tyrant players to pay, have you forgotten the report of "Anti-Sky Technique" we read before?"

"...That's true. Anyway, my legs are softening. This time, the God of Wealth is really a slasher."

"I believe the boss will do, sigh... I also have weak legs. Let's eat ice cream to warm up later."

For them, many of the novel concepts are groundbreaking, and they never thought the game could do this before.

For example, in this pvp system, many games have been done, for example, the battlefield is opened at 8 o'clock every night, and players are allowed to enter and play a few games.

At most, a few regular leagues or guild battles can be held.

Good news everyone: a has declared war on b! The system determines that the game will start at 8:00 pm in three days!

The battle process can be ignored.

But after the fight, everyone's strength is not damaged, at most a little resource is lost, and time and energy can be recovered.

The winner can get the system reward, while the loser pats his **** and goes back to the liver.

How should I put it, just like playing chess when passing by and being bored, both parties are polite, and at most there is a little verbal dispute.

It can't be called a war, it's not even a battle, it should just be called "learning".

But "Iron Horse Glacier" is not like that.

The God of Wealth said: We don't play the dignified battle of gentlemen, and we don't engage in peaceful competitions. The most important thing is to participate in this set. If you want to fight, you must come for real!

"Iron Horse Glacier" supports players to play the most insidious routines and fight the most despicable wars.

Players can silently attack unsuspecting neighbors in the middle of the night;

You can also instigate a member of the hostile alliance, let the inner ghost cut through the city wall to cooperate with the outside, and the inner ghost can get a share of the pie without punishment;

You can also join forces, gather the largest alliance to bully the weak, and collect protection fees from weak players and alliances...

Rather, this game is encouraging players to intrigue and bully the weak!

The God of Wealth almost wrote the phrase "natural selection, survival of the fittest" on the first page of the design draft.

Everyone in the studio read his design draft carefully, and the more they looked, the more they were shocked. It was from the simple concept introduction that they saw a sword that kills without blood.

The Dragon Slayer Sword is so terrifying!

"Iron Horse Glacier" is such a game that does not set any rules for players.

Even more frightening is that its war is still a zero-sum game.

There is no system reward for the victory or defeat between players, and there is no reward from the sky in this world.

The developer team even left the map to the player to do it himself, which basically does not interfere with almost anything that happens in the player.

All the soldiers, weapons, food, resources, and even destroyed buildings lost in the player's war will not be automatically restored after the battle.

This means that the victor must take away all the plunderable resources of the loser. Only then can this war be considered a complete end, and he can continue his normal game process of "slowly becoming stronger".

And the loser, he will really have nothing.

The most ruthless player can even **** all the resources after destroying a city, enter the mine, take away the population, kill all the captives, set fire to the city... and turn the loser into an almost eternal scar on the map.

In this game, there are only three ways to obtain resources:

First, occupy and develop your own mines, but always be on the lookout for profit-seeking enemies to attack, sneak attack, loot, plot plots, and even besieged by many people:

Second, use war to support war, constantly attack other players' cities and plunder resources, and then strengthen themselves to continue the war:

Third, krypton gold.

Tulong Baodao Studio is too familiar with the Krypton Gold system.

People in the industry directly refer to their chief designer as "God of Wealth", and the entire studio can be said to be well-known and famous in the aspect of fee-based design.

For players in the categories of civilians, leisure, light, women, etc., they all have skilled robbery... oh no, cheating... oh no, encourage top-up skills.

And this time, the mall for local tyrant players may be the most straightforward in history.

648 yuan a chance to draw ten generals, there is no guarantee.

The same 648 chance to draw 10 treasures, including weapons, armor, mounts, siege equipment and special props. There is also no guarantee.

Yes, no guarantees, no shards, no consolation prizes, no rebates like points, not even a discount :)

Bringing those discounts is equivalent to being despised for some local tyrants.

They really don't care about price, they only care about face-

Buying things is to spend money, and buying expensive things is because it is expensive enough. Do discounts look down on me? !

Also, 8848 is an alliance order that allows five players to form an alliance. To upgrade the guild, you need more guild orders, 1 for the first level, 2 for the second level, and 4 for the third level...

A gift package of 888 yuan for a single resource is given to one unit, and this unit depends on the player's own average acquisition.

That is to say, there is no shortcut for local tyrants to come in, either mining, or paying a huge price to buy a little resource first, and slowly smash it up.

For example, an old player has 1000 ore after mining for ten days.

A local tyrant new player also wants to catch up with his progress, but just came to the first-level mine and just dug 10 for him.

Then he needs to buy 100 gift packs, each with 10 mines, for a total of 88,800 yuan.

If he is willing to live for a day and already has 100 mines, then he only needs to buy 10 big gift packs, and 8880 yuan is enough.

However, at this time the old players have one more day to develop.

What if this old player also bought 10 gift packs and turned it into 10,000 ore?

Fake local tyrants will: mmp

The real local tyrants are: Oh, interesting.

It is possible for Shenhao: Come on, arms race! I have actually participated, what is this?

By the way, by the way, this game has a total of 16 basic resources.

Iron ore is just one of the easier to obtain. The truly rare resources are different for each province, such as oil.

In addition to the basic resources, there are also rare special resources.

For example, a certain place is rich in diamonds, and a certain sea area can hunt whales to obtain whale oil...

These can easily lead to bloodshed among players.

God of Fortune: If you want to krypton, don't forget to krypton with more than 20 kinds of resources. After the kryptonite is over, consider conscription, generals, props and alliances? :)

It can be said that in the world of "Iron Horse Glacier", problems cannot be solved by passive development.

If you don't want an arms race, you have to have an arms race.

Otherwise, they will continue to be poor and weak, and they will only become a fat sheep who can be deceived by others.

Even if the player is honest and diligent in farming at home, it is still possible that they will suddenly be invaded, and even the farmland and mine that they have worked so hard to develop for many years cannot be preserved.

Competing and grabbing is the mainstream of this game.

Therefore, the people who came out after the meeting were all sweating on their backs.

But Xia Cheng was still in high spirits. He even thought: "This concept is very bloody, and what we want is the feeling of this kind of war. I think the audience for this game may not be many, but the profitability is definitely expected."

Because a person of his level has never experienced the feeling of failure since he was a child, the scramble is a game for him.

Fighting for it with all his strength is an interesting experience that he finds very interesting. For this kind of **** experience, he feels that spending some pocket money is totally worth it.

But for ordinary people who are accustomed to social injustice, they only know how to do their best to avoid competition with the powerful - they are not the target paying users of "Iron Horse Glacier" from the beginning, but they are an indispensable part of the game .

This is another design that clearly made other designers fall into the ground.

Because according to the charging experience of "Defying the Sky", zero krypton or micro krypton players are all game content that paying players step on and play.

100 such civilian players can support the sense of accomplishment of a local tyrant paying player.

But they will keep losing, and sooner or later they will be lost to the point where they can't afford the local tyrants.

In the end, the local tyrant players didn't have enough sense of accomplishment, they felt "boring", and they lost it.

Such a design was shocking at the time. It could be said to have opened the door to a new world, and suddenly raised the payment rate of the entire industry.

Up to now, the industry does not know how many middle and low-level workers are still relying on this concept to support their families!

And "Iron Horse Glacier" actually proposed a new mode of support: let civilian players directly work for local tyrant players.

This mode, long before the first studio test, even before the game's framework was established, was clearly written in the design draft of God of Fortune.

People who have seen it all want to exclaim the miracle, and they are a little doubtful whether the God of Wealth is an immortal who is not a prophet.

Because although he doesn't set any rules for the players and doesn't interfere with any social interaction or conflicts among the players, he has arranged the future pattern among the players clearly.

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