Rebirth of the Tech Madman

Chapter 62: N in 1 is prepared for you

   There was an Epson executive, Hideaki Yaskawa, acting as a middleman and endorsement. Although the invitation was a bit abrupt, Shigeru Miyamoto happily agreed to come out to meet.

   Besides, Shigeru Miyamoto has no capital to put on airs, he is just an ordinary artist now.

   Shigeru Miyamoto was born in 1952. As a boy, his works such as "Peter Pan" and "Snow White" in the heyday of Disney cartoons left him indelible memories.

   In middle school, Shigeru Miyamoto became obsessed with cartoons. His ideal at that time was to be a theater actor or painter.

   In 1970, Shigeru Miyamoto was admitted to Kanazawa City University of Arts and Crafts. He spent a full five years of study in this small town in Hokuriku.

   Shigeru Miyamoto got rid of the restraint of his parents, and became more and more independent.

  Only those subjects who are interested in will see him in class. Even when he was in class, he still scribbled on the white spots of the lecture notes and notebooks.

   After class, Shigeru Miyamoto often listens to tapes, especially for the Beatles.

   He bought a guitar to play and sing. Although he has not received any formal training, he is quite accomplished. In his free time, he often goes to local small dances and bars to perform in order to earn extra money.

   The people that Shigeru Miyamoto usually associates with are mostly artists with wandering shapes and weird costumes.

   After five years, he hurriedly completed his studies.

   Shigeru Miyamoto has no interest in entering a large company and working in a disciplined manner. He knows that he cannot adapt to the rigid and restrictive environment.

   Shigeru Miyamoto hopes that his career can give full play to his imagination, and the working environment should be comfortable and pleasant.

   Obviously, this is a bit idealized, not to mention that Shigeru Miyamoto is not a rich second-generation.

   After living at home for more than a year, Shigeru Miyamoto's father recommended him to his old friend who had played Go together-Nintendo’s boss Yamauchi.

   For the sake of solemnity, Shigeru Miyamoto took off the odd outfit like the Beatles, put on a formal suit, and his unkempt hair was deliberately combed.

   But in 1977, Nintendo was actively marching into the field of video games. In addition, Nintendo has always emphasized rationality and neglected literature. Compared with talents who write a thousand words, creative electromechanical technicians are employees with real practical value.

  So, the atmosphere at the first meeting between Miyamoto and Yamauchi was a bit awkward, and Yamauchi said bluntly: \"We need engineers here, not painters like you.\"

   The second meeting a week later, the atmosphere eased a lot, and the conversation between the two touched a lot of practical things.

   Yamauchi suggested that Shigeru Miyamoto provided some practical ideas for designing children's toys when they meet next time.

   When I met for the third time, Shigeru Miyamoto brought a lot of toys made by himself, and he explained his masterpieces to Yamauchi one by one.

   Yamauchi recognized Shigeru Miyamoto's talents and decided to formally invite him to join Nintendo.

   As there is no suitable position for the time being, Shigeru Miyamoto was assigned to the planning department, and the direct leader was Junpei Yokoi.

   At that time, Yokoi Gunpei was the soul of Nintendo. He was the pioneer of Nintendo's production of video games and the founder of Nintendo's entry into the field of video games.

   Since most of Nintendo’s products at the time were related to machinery, the work that Yokoi Junpei arranged for Shigeru Miyamoto was mainly sporadic tasks such as the exterior decoration of arcade machines.

   But after Shigeru Miyamoto's clever combination of colors and patterns, the arcade machines produced by Nintendo at that time were very popular.

  From these experiences, it is not difficult to see that Shigeru Miyamoto's process of entering Nintendo was not smooth, and his position in Nintendo is now a marginal role, and it can even be said that nothing has been achieved.

   However, following the development of the original historical trajectory, after waiting for this point in time, Shigeru Miyamoto, who was originally an ordinary performer, gradually showed his prominence because of his participation in game design.

   But in the period before Yamauchi was appointed as the leader of the 4th R&D department in 1984, Shigeru Miyamoto's road to fame was still relatively tortuous.

   In 1980, Minami Arakawa, president of Nintendo of the United States, was unable to sell a large number of obsolete products and urgently requested to develop the latest arcade products.

   At that time, Nintendo’s three major development departments were all operating at full capacity, and there was no way for them to add new projects.

   In the Japanese and American electronic game industry at this stage, there is no clear division of departments for the development of software and hardware products, and the hardware manufacturing team often undertakes software design work at the same time.

   So Yokoi Junpei proposed the establishment of a dedicated software development department. Yamauchi agreed with this and focused his attention on Shigeru Miyamoto, the only idler in the whole company.

   Shigeru Miyamoto, who tried his skills for the first time, was the first to market as "Donkey Kong" in Japan at the end of 1980. The result was a complete failure. After thousands of units were sold, he was beaten into the cold palace.

   For Shigeru Miyamoto, the failure of Donkey Kong was a major blow. Nintendo, including Yokoi Gunpei, was skeptical of his ability.

   Maybe only Yamauchi thinks that Shigeru Miyamoto has more potential to tap, and the GAME&WATCH department is in urgent need of manpower, so he is directly transferred to the first development department in Yokoi.

   But a dramatic scene happened. "Donkey Kong" was a great success after it landed in North America the following year. It sold more than 60,000 units and created about 120 million U.S. dollars in profits for Nintendo of the United States.

However, after seriously summarizing the failure of "Donkey Kong", Shigeru Miyamoto seemed to have found the feeling of making games. He successfully designed the "Super Mario" series and the "Legend of Zelda" series, almost all of Miyamoto The games that Mao participated in the development have received good market response.

   With the visible and enlightened Shigeru Miyamoto, how important is it to Nintendo.

  ...

   When Hideaki Yaskawa and Shigeru Miyamoto were greeting each other, Tang Huan was also looking at Shigeru Miyamoto, who had been working for a few years, but was still a little shy, and at the same time adjusted the lobbying plan of digging the corner in his heart.

   When recruiting Silicon Valley engineers, the stimulation of real money and making fortune became the ** of the Master’s American dream. The two-pronged approach is basically the same.

   But for young people like Shigeru Miyamoto with an artist's temperament, those simple and crude methods may not be effective, and some skills must be paid attention to.

   Therefore, Tang Huan was not eager to ask Shigeru Miyamoto whether he was willing to quit, but started from seeing his design works, chatted about art, and drew a few cartoons.

   Tang Huan, who is so good at drawing beautiful pictures, can be said to have profound skills, and soon found a common topic with Shigeru Miyamoto.

   "Do you still like the music of the Beatles?" Tang Huan asked casually.

   "Of course." Shigeru Miyamoto answered without hesitation.

   "Do you feel that working at Nintendo is free, happy, and self-worthy?" Tang Huan asked closely.

   "It's okay." Shigeru Miyamoto hesitated before replying.

   It can be a fart, you are a chores now, Tang Huan snorted in his heart.

"It's okay, that means it's not completely satisfactory." Tang Huan smiled leisurely, "I have a game company in Silicon Valley, USA. The working environment is comfortable and pleasant, and employees are encouraged to give full play to their imagination. You are interested. Join? It’s very close to San Francisco, where the artistic atmosphere is strong, and the Beatles can be seen everywhere."

   Shigeru Miyamoto's eyes lit up suddenly, but then he said: "Is it also a game, but I'm worried about my lack of ability."

   You know yourself, Tang Huan nodded inwardly.

It can be said that from 1977 to 1980, Shigeru Miyamoto was in the charging stage. He learned a lot from his predecessor Junhei Yokoi that could affect his life, and before 1985, Shigeru Miyamoto produced The game can be regarded as an extension of Yokoi Junpei's thoughts.

   Although Shigeru Miyamoto was doing nothing at this time, Tang Huan had to insist on digging people, or the future Nintendo would be too bad.

   This is like competition in the market. A's opponent B wants to acquire C. In order to prevent B's development and growth, A will also seek to acquire C.

"You still don't know the difference in development mechanism between my game company and Nintendo. You are now doing software and hardware together, and we will divide the work between the two. After you come, you will be responsible for the development of game programs. This work is even more necessary. The creative thinking of an artist like you." At this point, Tang Huan pointed to his head specifically.

   "In addition, I have prepared an N in 1 for you to practice your hands, and you will surely be able to quickly enter the working state."

   "N in 1? What is that?" Shigeru Miyamoto asked subconsciously.

   Tang Huan laughed, and now all kinds of N in 1 game pirated editions have not appeared yet, UU reading www.uukanshu.com himself made a mistake for a while.

"I started a game company. Naturally, I have N kinds of ideas in my mind, but I don't have time to implement them. I can just leave it to you to practice. Even if it fails, it doesn't matter. Just sum up the experience and lessons. "

   Tang Huan explained, but in his heart he was thinking that Xiaobawang alone has 80 and 1. If you really want to do it one by one, you might be exhausted to vomit blood.

Had it not been for business elites like Hideaki Yaskawa sitting aside, Shigeru Miyamoto would have thought that the guy who suddenly appeared and claimed to appreciate his talent was a liar, because every word of the other party had reached his heart. What's more terrible is that the conditions it offered were completely in line with one's own wishes.

   But the question is, do you have so much value, is it worthwhile for others to come and dig yourself?

   The day was done with affection and the move was done with reason. After seeing Shigeru Miyamoto still hesitating, Tang Huan finally resorted to a U.S. dollar trick and put a check in front of the opponent.

"The important employees of Zheru will have a signature fee when they join the company. This is the one I prepared for Mr. Miyamoto. I will stay in Kyoto for a day and browse historical sites. If you still plan to stay at Nintendo, Return the check to me again." Tang Huan's words seemed very thoughtful for Shigeru Miyamoto.

   Yaskawa Hideaki also persuaded, "Mr. Miyamoto, you can't meet a noble person like Mr. Tang casually. Don't miss the opportunity."

   Tang Huan waved his hand, got up and left with Hideaki Yaskawa, leaving Shigeru Miyamoto sitting there alone, scratching his head and weighing the gains and losses.

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