Spirit Walker
: Take a leave, make it up tomorrow
Kevin, there is no chapter written tonight.
I have spent a lot of time in my mind these days. I am hesitating between focusing on the plot of the dungeon or focusing on confrontation. From yesterday to now, I have not had a good idea.
It may be that the more you think about it, the more chaotic it becomes, and your spirit becomes a little anxious.
I originally planned to try to slow down the plot and slowly pave the way, but today I re-read the content after entering the dungeon, and found that this would not work, because it was too peaceful.
The normal rhythm should be the ups and downs of crisis, killing everywhere, and then interspersed with a chapter, or half a chapter of the plot, so that readers can relax.
Then, when I wrote this, I understood the reason for my Carvin.
In fact, it is similar to the plot of the players entering the dungeon (secret realm), which is familiar to everyone. It is a common plot in online literature, but I recalled the writing method of those novels that I know (I have read).
Usually a group of geniuses are thrown into a dungeon, and then everyone starts to wander around, dig for treasures, and quack.
The tension of the plot is nothing more than a wave of people jumping out to bully the protagonist, the protagonist fights back, and then another wave of people jumps out, and the protagonist kills again, all the way to the first place.
Yes, that's it, very simple.
But if you want to add the setting of conquering the copy, the difficulty will increase several times. Because you need a perfect combination of quack and quack killing while raiding a copy.
It's not difficult to listen to, but in fact, when I write it, I realize that it's so difficult!
The more relaxed way of writing is that there are some simple settings in the dungeon. The protagonist uses it occasionally, but there is no need to crack the secret of the dungeon, and there is no need to overcome the big crisis of the dungeon.
But I think that although the killing dungeon is heavy killing, if the part of the dungeon is too simple, quack killing, ending... a bit boring.
So there is a mental internal friction that can't have both fish and bear's paw.
I'm taking a day off today, and I'll spend another night at home. If I still can't come up with a good solution, I'll deal with it concisely.
Then, at the beginning of the month, I had the cheek to ask for a monthly pass.
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