Templar Sun King

Three, battle magic

Name: Andrew

rank: demigod

Title: God of Knights

Level: 30

Clergy Domain: Knight

The moment Adam clicked on Andrew's property page, a series of information flashed before his eyes.

"Paladin Andrew was promoted to demigod, obtained the domain of knight priesthood, and activated the magic of battle!"

"Generation of battle magic list I..."

Battle magic? The name sounds...

Adam clicked on it, and it turned out to be the special combat skill of the powerful professional knight in the original HERO game universe, just as he had imagined.

In the HERO game universe, power-type professional knights, spell-type professional priests, and magicians all have various magical professional abilities, among which the combat skills correspond to knights.

However, no matter whether it is the recruited templar units or the heroic paladin Andrew and the revenge iron guard Garon, they only retain the alienation ability derived from the grudge itself, and have no combat skills.

Now, when Andrew, the first power-type occupation paladin among the five heroes, was promoted to demigod, the battle skills finally appeared in the multiverse in the form of battle magic.

There are currently 15 divine spells on the list of battle magic spells Ⅰ, including typical battle magic spells such as Cross Sword, Divine Protection, Mark of Glory, Super Resistance, Armor of Holy Power, and Retaliation, as well as Elementary Healing, Extraordinary divine power, blessing of endurance, fast action, and uplifting light are divine spells evolved from temple spells such as healing and blessing.

The same as Andrew's own defense-oriented characteristics, the battle magic list I activated and evolved by him is also good at defense, with certain medical assistance.

"The battle divine spell is activated, and the list of battle divine spells I is introduced into the Holy Church fighting spirit system..."

"Glory fighting spirit upgrade, glorious fighting spirit upgrade!"

"Introduce the magic of battle I, upgrade the Templar professional system!"

"So it is!" Looking at the prompt, Adam suddenly realized.

Originally, he was still wondering whether only Andrew's priests had the ability to cast divine combat spells, but now it seemed that the divine combat spells were still reserved for professional knights with the power of the temple.

If the orthodox priests of the holy church cast spells through magic and spiritual power, knights who practice glory fighting spirit or glorious fighting spirit use fighting spirit to release battle magic.

After the introduction of the battle magic to upgrade, the glory fighting spirit and the glorious fighting spirit are connected with the battle magic system of the temple through faith.

When the cultivator's own piety and strength meet certain conditions, the corresponding battle magic rune will be born and activated in the fighting spirit, and thus gain the special ability to release the battle magic.

Take the anti-punishment of the battle magic as an example - its effect is to counterattack part of the attack back to the opponent while being attacked (only for melee attacks), and it is a weakened version of Andrew's second alienation ability, anti-shock - When the level of belief reaches 5 (pious believers), the magic rune is born, and it can be released when the professional level reaches 10.

It is worth mentioning that the battle magic in this mode has very strict requirements on faith. Even the most basic level 1 magic cross sword requires faith level 4 (true believer).

In this way, the templar's ability immediately achieved a qualitative leap.

Power-type professions also have a certain ability to cast spells, which is the only one in the multiverse, and only the priests of the God of War in Merika can match it.

On the surface, the knights who cultivate the fighting spirit of the temple seem to be a special group with multiple alienation abilities, but in essence, they are actually a kind of priest Andrew, the god of knights.

Originally, there was a prerequisite for learning Glory Dou Qi, recognition or belief in the Sun God, but now the role of belief is further highlighted, directly linked to divine arts and strength.

The magic rune was born, but it could not be released, indicating that the professional level was too low and the strength was insufficient.

The professional level is sufficient, but there are no magic runes, which proves that the belief is not pious enough.

Imagine such a situation, the same two knights with a professional level of 9 go out to take risks, one can release the magic primary healing (the effect is similar to the healing of the 4th priest or the treatment of minor injuries),

If one can't, the judgment will be judged.

The reason is only faith.

Worshiping the strong is almost the instinct of any creature. If you can gain magical spellcasting ability simply by offering your faith, why not do it.

What's more, Andrew is also the first god of knights in the multiverse, and to some extent will be the professional god of the profession of knights.

Every knight is naturally his believer and supporter, and has a natural advantage in obtaining combat magic.

Holy Griffin Kingdom Royal Knight Academy!

Adam thought of the Knight Academy, which was about to start in September this year, and squinted his eyes, feeling very happy. He seemed to have seen the scene where the students who walked out of the Knight Academy became the backbone of the Holy Church.

"Introduce the battle magic I, and strengthen the sequence of some temple units!"

"Basic soldiers infantry can be transferred to crusaders and get level 1 battle magic!"

"The core unit of guards can be transferred to a templar, and get 1-5 battle magic!"

Two icons appeared in front of Adam, namely infantry and guards, and there was a golden arrow symbol in the upper right corner.

Adam knew that as long as he clicked lightly, the original black iron middle-rank infantry would be upgraded to black iron high-rank, and the bronze middle-rank guards would be upgraded to bronze high-rank.

Of course, these can only be considered insignificant in front of another change, the acquisition of some combat magic abilities!

Crusaders: Transferred from infantry, high-level black iron, equipped with combat magic cross swords, divine protection, and mark of glory, job transfer fee: 100 divine power/unit.

Templar: transferred from the Imperial Guard, can also be obtained through warrior training, high-level bronze, equipped with the combat magic cross sword, divine protection, glory mark, holy strike, primary healing, cleansing halo, super power Strong Resistance, Armor of Holy Power, Counter-Punishment, Extraordinary Divine Power, Endurance Blessing, Rapid Action, Uplifting Light, Shadow Dispelling, Job Transfer Fee: 500 Divine Power/each.

I thought that with just one click, I could get crusaders and templars who possess both grudge and battle magic, but I didn't expect to need to pay the job change fee.

1225 infantry, 500 guards, this is the number of infantry and guards that Adam now has.

If you want to change all of them, you need a total of 372,500 divine power, which is not a small amount.

You must know that since the church transferred the faith and magic system to Adam, all priests (including priests, patriarchs) magic, arms consumption, and temple power expenditures need Adam to maintain.

In particular, the divine power required to maintain the defense system of the Kingdom of God and the operation of the various floors of the temple is a huge number.

Fortunately, Adam was directly promoted to the true god, and he could also absorb divine power through the priesthood outside of his faith. Otherwise, what awaited him would be a deficit of divine power day after day, until he fell into a deep sleep due to lack of divine power.

Considering that there is not enough divine power, Adam can only temporarily postpone the transfer time of infantry and guards.

It’s okay, changing jobs now will cause visions in the kingdom, and Adam can only comfort himself in this way in the end.

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