Molten Mountain Dragon.

   The subtitles that appeared on the screen told Dasoft that this was the name of this huge monster.

   The protagonist made a decisive decision and jumped directly out of the ship, clinging to the body of the Molten Dragon by the hook in his hand.

   CG directly switched to the operation, Dasoft looked at the prompts on the screen, and the operation characters shuttled between the rocks and the magma, and it felt like playing the kind of action-adventure game.

   After a period of the plot, the Molten Dragon dived into the sea and left. The protagonist and others also safely came to other ships. In front, the morning light was faint, and a huge island appeared in front of Daruan.

   This is the New World.

The next plot is relatively simple. The protagonist is controlled by the big soft to explore on the island, and soon encounters a pink giant dragon that looks like an ancient Tyrannosaurus, the wild jaw dragon, did not fight with it, under the cover of the predecessors , People from the fifth investigation team came to the frontline base [Xingchen].

   This is a huge base built on the sea, divided into several floors, it looks quite complicated.

After that, as usual, the protagonist was taken to introduce the composition of the entire base one by one. There is a commercial area at the lowest level, including some research scholars, merchants, etc., and the second floor is the workshop area, where the blacksmith helps forge weapons and equipment.

   The third floor is the Cat Cat Chef’s dining area, where you can sit and enjoy food with friends.

   The top level is the guild area. According to the instructions, it is the area for online communication with teammates.

   Dasoft did not have an internet connection, so naturally he did not go to the fourth floor. He returned to his cabin and received a set of initial equipment. After thinking about it, he chose the bow and arrow he used in the demo version as his wasteland weapon.

  The game adopts the mode of plot introduction and task division. The plot is responsible for letting the players realize the monsters with different ecology and characteristics, and the tasks are the nodes of the plot.

   Dasoft thought it was good to play games, but he didn't get much stuck on the way, and soon, he played the task of hunting the wild jaw dragon.

   This dragon is larger in size and has a stronger desire to attack. Da Ruan did not make equipment, and was quickly sent back to the camp by a spit of fire.

   tried again, this time, Da Ruan was taken away by the tail flick.

   There is one chance left. While dodging, he waited for an opportunity to go. Finally, he limped and went back to his hometown to sleep.

   Seeing this, Da Ruan hurriedly took the big explosive bucket and placed it in front of the head of the Barbarian Jawsaurus, then opened his bow and arrows, and shot the dragon with one arrow.

   A series of numbers lit up, and the Wildjaw Dragon woke up, his eyes flushed, and he roared.

   Daruan wanted to go around in a roundabout way, but what he didn't expect was that the place where the wild jaw dragon slept was not flat.

   This is an area made of intertwined vines. It is usually no problem to walk up, but moving on it like a savagejaw dragon will cause shaking. This shaking is transmitted to the body, and it is easy to stand unstable.

   "This is too real."

   Daruan saw his character stagger and fell to his knees.

   Then, the wild jaw dragon rushed over one by one.

mission failed.

   "Damn!"

   Dawei almost dropped the handle. At this time, he came back to his senses. He had been playing "Monster Hunter" all day long, and everyone in the office began to get off work.

   After thinking about it, Dasoft called the family and said that he was going to work overtime, so he continued to study the game.

   Due to the loss of low defense power, he began to research equipment, only then discovered that the equipment system of this game is also very complicated.

   First of all, there are many branches of weapons. Generally, they can be derived from ore weapons made from ore and bone weapons made from bones. The materials used are monsters and items collected in the map.

  And weapons made with materials corresponding to monsters also have different characteristics.

  For example, weapons made of flying thunder dragon materials have thunder attributes, and weapons made by poisonous demon birds have poison attributes.

   At the same time, the shape of the weapon also has different changes and styles.

   And the equipment is even more diverse. There are two sets of equipment for each monster. The first set of equipment has more skills, the second set has more holes, and the holes can be inserted into jewels, corresponding to the skills.

   In other words, if the player has more beads and better skills, then the second set obviously meets the demand better, and when the wasteland is opened up, the materials are poor, and the first set is more advantageous.

The skills on each piece of equipment are also different, but in general some rules can be seen. For example, the equipment of the earth sand dragon emphasizes defense, which improves the defense performance and defense, and the equipment of the flying thunder dragon strengthens the lightning attack and the like. .

  Moreover, the appearance of the equipment is also different, such as the suit of Sao Bird, which looks like an exotic dancer.

   At the same time, these materials can also be used to equip cats, and Dasoft even feels that the equipment worn by cats is much better than what he wears.

   After studying for a long time, Da Ruan found out that his materials were not enough to make a set of equipment. It was either lacking this or that, so he could only go back and bully the monsters he had fought before.

   After nine o'clock in the evening, Da Ruan finally completed a set of equipment that he thought was not bad, and decided to challenge the Wild Jaw Dragon again.

   This time, with the previous experience and the better equipment, it took Daruo for almost forty minutes to finally kill the Wildjaw Dragon.

   When the Manjaw Dragon fell, Da Ruan found that his hand holding the handle was trembling slightly, and the whole person was in extreme excitement. This kind of game experience has not passed for many years!

If "Breath of the Wild" brings the freedom to travel around the world and do whatever one wants, then "Monster Hunter" is undoubtedly the fierce battle against nature, the fight between blood and blood, the collision of sweat and sweat, This is really a man's romance!

Moreover, when he was making equipment and spawning monsters at night, Da Ruan was aware that he was indeed gradually adapting to this game. Obviously, when he first saw it, he was still in a hurry and was struggling to run monsters. When I saw it for the third time, I was able to remember some of its moves, thus avoiding it. This memory originated from the muscles and feedback to Da Ruan, he did have a feeling of becoming stronger.

   This is a completely different feeling from equipment-driven and level-driven games.

Dasoft knows that general games will have a feedback curve design. Simply put, it is the interval between the player’s pay and gain~www.wuxiahere.com~ For short, for example, a card-drawing mobile game, the player can draw cards when they charge up. , The short-term feedback is very strong, but it can also easily lead to the uninteresting sage time after the draw.

  For example, in "Breath of the Wild", the player's exploration and gains are obvious feedback. The interval is shorter than that of the mobile game, but it is also obvious.

   The feedback curve of "Monster Hunter" is obviously much longer and less obvious.

   Maybe the player has finished playing a monster, and he doesn't feel that he has become stronger, and there is no way to see his own changes from the level and equipment, but this kind of feedback is subtle.

   Especially when Daruan meets a monster like the Wildjaw Dragon, which makes him fight hard, this depression will be more obvious, and it will even make Daruan feel desperate for a while.

   But once he defeated the enemy, this kind of pleasure is unparalleled, just like real hunting, long squatting, chasing, only the fatal pleasure of the last shot.

This is something that many games now have no choice, or dare not try, because many games want to stimulate players quickly, speed up the pace of the game, and wait for ten minutes to show all of themselves. Of course, behind this is the game. Its own content is barren.

   As for "Monster Hunter", Dasoft felt that the production team really wanted to show the players this world, this new continent.

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