Ford Desert side dos

Ford Desert.

Between the Bolhelic kingdom and the Hazan empire, it is also the biggest obstacle to the movement of the two countries.

There are three routes to and from the two countries: the Yugur Great Forest, the Bolt Mountains, and the Ford Desert.

Due to the length of the distance travelled and the severity of its environment, the Ford Desert is rarely crossed by people compared to the other two routes.

Therefore, even if installed as an inlet, it has little flavor, so only dungeons are created in the basement.

In that desert, Doss even used wind magic.

It is his role to cause a local sandstorm with wind magic and to transport the transported sand to the dungeon at the transfer gate.

To create a special environment 'desert area' within the dungeon.

".............................. Good luck"

Doss uses wind sorcery with all her heart and carries the sand to the transfer gate.

That figure, which carries the sand in silence, is precisely craftsmanship.

Originally he has the dual attributes of 'wind' and 'earth'.

So with earthly magic, it's more efficient to make sand golems and move them around.

But he dared to use the 'wind' to carry him so he could also train in the control of fine magic.

In fact, as he did the number of times, he was wearing the delicate control of wind magic, more efficient, able to manipulate the wind and carry the sand.

I can train witchcraft and produce dungeons together.

Exactly two birds with one stone.

It's just so plain.

Just carry the sand silently, its repetition.

Because of his silence, he is very plain, both pictorially and sententially, but with his plain activity, the dungeon continues to expand and enhance today.

Don't complain.

"............ hmm?

Feeling something, Doss stops working and looks around.

He's slipping out of the three by the peripheral senses.

If you look, you can see a shadow in a distant dune.

That's not all.

Behind it, signs of a few demons.

".................. n"

Doss was concerned and decided to go check it out.

And in front of me there was an indication, a sight as expected.

Two merchants who can flip a carriage over the sand and wolf.

Moreover, as surrounding it, four sasori-shaped demons are sneaking around.

If you look closely, there are bloody swords and pieces of flesh scattered at the feet of one sasori.

Apparently, someone in the escort has already gone into their stomach.

Well, what do we do?

Doss thinks.

Since there is also no entrance to the dungeon here, the decision in the event of finding a human or demon is left to the discretion of the scene, that is, Doss.

This means that you can decide freely whether you want to help a human being, abandon him or join a demon.

Doss thinks.

What choice would it be convenient for Earths, my dad?

".................. yeah"

After just a few moments of thought, Doss moves out.

Doss is quick to act.

It's not moving reflexively, it's just that situational decisions and trade-offs are fast anyway.

Never, it doesn't translate to being moved by the decision to say that I'm upset and kill you, or to just finish you off because you're a pain in the ass.

Remove the white mask from the nose and attach it.

Kick the ground.

Instantly Doss packs the distance from the sasori type and slaps the 'wind palm' into the back of the whole thing.

The sasori-shaped demon disperses itself in an instant.

Even more so while my people are distracted by the explosion in a flash.

'Wind palm' on the flank, dispersing its body.

Now there are two of them.

Here, finally, the sasori type also noticed the presence of the dos, I guess.

Try to enter the interception.

But its speed is overwhelmingly slow.

It's like sending a comma.

Even the training of authentic wind sorcery was exceptionally enhancing the precision of Doss's senses and magic control.

Perhaps this demon is intermediate.

The magic I feel is about the same as earthworms.

Yet it's too late.

I feel overwhelmingly slow.

Without allowing the opponent to attack in any way, Doss expels the two remaining sasoris.

The two merchants just looked at the sight blindly.

Splashes of meat from what was a bitchy and sasori.

Surrounded by green bodily fluids, Doss slowly approaches the two merchants.

"Hih..."

One of the merchants is reflexive, screaming.

But Doss approached the two of them without a problem and gave them something.

"………… this"

"Is...?

That was a piece of parchment.

There was a detailed map of the Fall Desert and a particularly efficient route between the Bolhelic Kingdom and the Hazan Empire.

The merchants also guessed what kind of things were painted on parchment.

The look turns to surprise.

"... with it, I can go home. And this too."

That said, Doss takes out another piece of parchment.

It was a map depicting the route when passing through the Yugur Great Forest.

In addition, markers are carefully applied to the entrance portion of the dungeon.

"............... Next, use this one"

Eyes that don't say yes or no.

The two merchants just snort.

".................. ah"

Secondly, Doss approached the broken carriage as if he remembered something.

I think I can handle this.

Finally, "Alchemy” fixed the broken part of the carriage.

There were signs of camels nearby, so now we'll be able to carry the load without any problems.

The two merchants looked at it in a pompous manner.

"………… Bye"

With that said, Doss left the scene after recovering the demon stone of Sasori.

The map I gave them is stained with the magic of Doss.

At least, it will be a monster shelter while crossing this desert.

After taking enough distance from the two, Doss takes another piece of parchment out of his nostalgia.

There were the logos of the Chamber of Commerce based in the Kingdom of Bolhelic and the Hazan Empire.

This is something Dos got for himself when he went to Agur town before.

This is a copy, and the original is given to Elibel.

Likewise, they give copies to Una and the others.

See one of those marks again.

"........................ I knew it"

A symbol that pictures an eagle.

It's one of the leading chambers of commerce in the Hazan Empire.

And it's the same thing Mark was painted on the carrier of the merchants Doss helped earlier.

If we keep them alive, it's very likely we'll look at the map and use dungeons for travel routes in the future.

In view of the fact that even something as suspicious as myself was saved lives and the practicality of the map to be verified, they should realize its value.

So Doss helped them.

Because it's better to help them than to sasori, because it's a good deal later.

Because it's for my dad's dungeon.

In that moment, Doss decided so.

"... keep your promise and use the dungeon properly"

Pompous and squeaky, Doss went back to the task of carrying the sand again.

Like a mirage lit by dazzling sunlight, Doss immersed herself in plain work as she blended into the desert scenery.

For the record, the two merchants safely made their return to the Empire.

This is what they say about the time.

- - The silent desert spirits helped me, he said.

It is a little further that they later realize the value of that map.

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