The Fantasy Entertainment Empire

Chapter 167 Dynamic Rivers and Lakes

The main gameplay of the game "Taiwu Painting Scroll 2" at the planning level is still to develop characters and write their own stories in the rivers and lakes.

At the beginning, the player established a character that is exclusive to him. He can learn piano, chess, calligraphy and painting, practice various exercises, and visit various sects.

There is no concept of 'level' in the game. A character's strength is determined by his internal skills, sword skills, body skills, and other skills he has mastered. The strength of these exercises themselves, the degree of practice, and the combination determine the strength of the protagonist.

The growth of characters is also closely related to the changes in the entire arena.

Players can choose to worship sects, and there will be different grievances between different sects.

This content is not in the first generation, but will be emphatically reflected in the second generation.

Most sects are divided into three camps: decent, evil, and neutral. But even if they are both decent, they may have their own filth.

For example, the Emei Sect in Bashu and the Wudang Sect in Jingbei are connected with each other and take care of each other, and have always been at odds with the Wuliang King Kong Sect of the evil sect in the Western Regions; The mountain cultivates Buddha and swords, and the big and small Yuanshan are connected with each other. They are famous for their magical skills of combining swords and swords. However, they have their own contradictions in their meticulousness; kill……

And the final important element is that after the game starts, the game will evolve its own story.

All stories are caused by people.

The vividness of the characters is the most famous part of the first generation of "Taiwu". NPCs will always generate many stories by themselves. They may become enemies or sworn brothers because of some things, and they will fight and love each other. When a friend loses to an enemy, he will take revenge; maybe two men fall in love with the same woman and meet to fight...

All these make the NPCs in the game seem to be alive.

But the size of the first generation is limited to this after all. Many things are calculated randomly. If you play too much, you will naturally feel boring, unreasonable, and even feel that some places lack a sense of participation.

In the second generation, this is the place to be extremely strengthened.

In Eggplant's and Gao Yixiang's vision, the initial school setting is just the beginning.

In a certain player's archive, it is possible that a certain female disciple of the Emei Sect was abandoned by a disciple of the Wudang Sect, and finally became the head of the Emei Sect and broke with Wudang; it is possible that Jie Qingmen assassinated the abbot of Shaolin , provoking Shaolin to summon the authentic sects of the world to wipe out this killer organization; it is also possible that this generation of Shaolin abbot is a conspirator, and will instead hire killers to assassinate competitors...

All of these will be evolved by the system, forming each player, each play, and each archive, which will eventually become a completely different arena.

Faced with these different events, players can choose to participate in them and contribute to the flames; they can also stay out of it and look at the changes in the world with a cold eye.

Even the future slogan, Eggplant has already thought about it: "There is no such thing as the same rivers and lakes in the Taiwu Scroll! Every player will have a unique story."

In the first generation, this kind of thing has already taken a rudimentary form, but because the game system is far from reaching this level, it is difficult to support such a logical and systematic evolution, and there are still regrets in many places.

But in the second generation, Eggplant hopes to do even better and be more perfect.

This requires a powerful AI, a strong ability to evolve, and the game system must also have sufficient support.

Take the Emei School as an example. At the beginning of the game, dozens of NPCs of the Emei School can be generated, from the master to the lowest ordinary disciple. Among them, more than half will be benevolent characters, and the remaining half will be randomly generated.

It is possible that a certain NPC, a student of the Emei sect with extraordinary talent, has a rebellious personality. Will she deliberately try to seize the position of head? what will she do What would her competitors do? How will she get along with other people?

AI needs to determine these and calculate these.

Most importantly, what role will the player play in it? In what ways can players intervene in this matter?

When all NPCs have such calculations, the whole rivers and lakes become more colorful.

But the idea is an idea, and the difficulty of realizing it is extremely high.

There is no need to have complete artificial intelligence, but at least the AI ​​system must be reliable.

In the "dimension engine", Eggplant is surprised by the AI ​​module.

But this requires people to do it, so a talent who was recruited with a high salary to do intelligent learning came into use.

This person's name is Chen Jue, and he has a good level. He can be regarded as a maverick in the industry.

It's worth mentioning that his salary is even higher than that of Eggplant himself, a big guy with a monthly salary of 70,000 to 80,000, and an annual salary of one million.

The salary is high, and it is necessary to make the achievements that the salary should have. After all, Fan Zhe is a capitalist, and Dimension Entertainment is not a charity hall. With an annual salary of one million yuan, Chen Jue must also show his worth.

And his preliminary value has already been reflected at this moment - he has made a very outstanding contribution to the calculation of AI intelligence.

He has established several sets of character behavior logic, and will make more in the future. These reliable behavioral logics will determine what the corresponding NPC will do when the time comes.

At the same time, he is going a step further to do the logic algorithm of the whole world to ensure that the whole world will not collapse during the calculation process.

This is a very huge project. When he first came into contact with it, he felt that it was impossible to complete.

However, after coming into contact with the AI ​​module of the 'dimension engine', this thing gave him a huge surprise!

A large number of built-in logic algorithm templates not only opened his eyes, but also reduced his workload too much.

To be honest, when he first entered Dimension Entertainment, he still had a bit of a disdainful mentality: he is an artificial intelligence person who wants to change the world, how can he condescend to play some games?

However, now his mind has changed a long time ago.

Just the AI ​​calculation module of the 'dimension engine' has already attracted him greatly, making him feel that the trip was worthwhile.

Not to mention what and what will happen in the end, he now believes that just this work experience will allow him to learn a lot.

For the creation of Taiwu AI, Chen Jue will be responsible for the entire technical work and work hard for the construction of logical algorithms. At the same time, he also maintains communication and communication with the planning team of Qiezi and others at any time, and strives to realize this dynamic arena.

Eggplant and the others also need to make a complex game system to ensure that these AI things, after they are finally reflected in the game, can really add luster to the player's game experience, rather than becoming self-indulgent.

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