The Fantasy Entertainment Empire

Chapter 235 The Two Hundred and Thirty-Four Palms Are Extremely Outstanding

After entering the combat state, the character UI will appear in the lower left corner, with a red blood and a blue inner breath. The former will be reduced by external injuries, and the latter will be reduced by internal injuries. If any of them is zero, they will die.

On the left side of the two types of blood bars is a rotating circle. The inner and outer rings represent 'Qi' and 'Potential'. Different skills will consume different things. It is initially empty and will increase rapidly as the battle begins. At the same time It is also related to its own attributes.

As for the concept of 'posture' in the first part, after much thought, it was canceled.

The battle scenes in the original work are quite like the gameplay of a strategy game. But the second one is a serious action game, which needs to accumulate different postures to use tricks. It is not easy to solve, and it is not very refreshing to play, so it is simply killed.

Fan Zhe's character, after using the "Taizu Changquan", has a set of rules and routines in his movements, and between the punches and kicks, the wild boar will have relatively different reactions when he is hit. The striking feeling during the attack is very good, and after accumulating enough 'momentum', an icon at the bottom of the screen lightens slightly, press the 'Q' key, and Taizu Changquan is displayed.

Then, Fan Zhe used the left mouse button to attack the wild boar, and the action he played was different. There was a slight white light on the fist, and it was obviously much stronger, and the movement was different. The final punch, which ended with a sideways punch with a stride, dealt the highest amount of damage, and the wild boar was killed on the spot.

Although it was just dealing with a wild boar, and the wild boar would not move, Fan Zhe had already tasted the taste of this combat system.

First of all, the overall hitting feeling is as good as expected.

Fan Zhe had played "God of War 4" before. At that time, he felt that the game was quite cool, and he didn't think there was anything very special. After finishing playing "God of War 4", he turned his head away and ran to play "Assassin's Creed: Origin" again, but he couldn't continue playing.

After experiencing the fighting feel of the "God of War" series, and then playing "Assassin's Creed", the whole gap is very obvious at once - it is not at the same level at all.

Those two games are both third-person action games. Of course, there are many differences, and the design fun is also very different. However, in terms of combat alone, the experience varies greatly.

The striking action of "God of War 4" is smooth and full of strength, and the feedback of the striking feeling is also very comfortable, which is very cool to play.

And right now, the action and fighting in "Taiwu Painting Scroll 2" also gave Fan Zhe a similar feeling.

Although the fighting situation is completely different, and "Taiwu Painting Scroll 2" will not be made into a pure action game, but this combat system is very comfortable and refreshing.

Especially in the sense of strike, the enemy will have relatively different reactions when attacked to different parts and hit by different moves. was particularly excellent.

After experiencing this, Fan Zhe felt quite confident.

The picture is excellent, reaching the peak of all 3A masterpieces currently on the market; the combat system is very smooth and comfortable to play, with a good sense of attack.

The most basic things are there.

After beating the wild boar, Fan Zhe's character entered Taiwu Village and participated in the so-called 'Ancestral Festival'. In the end, he was accidentally selected by the broken sword hilt enshrined in the ancestral hall, and became the next generation of Taiwu descendant. He also became the leader of Taiwu Village.

The whole game officially begins.

This Fuyu sword is one of the most important plot items in the game. It is usually useless, but when the character dies, this sword will carry the protagonist's life skills (that is, the archive) and pass it to the next person, so that the player can continue to play. It is also possible to intentionally cultivate heirs, and then inherit skills.

After the game started, the most distinctive features of this game were gradually revealed.

If the feel of the combat system and the fineness of the game screen are only the basis of an excellent work, then the features and core of the subsequent games are more important.

For example, in the combat system, there is also something special like martial arts like 'lightness skill', how is it integrated? What will it be like to play internal injury flow? Acupuncture? What is the effect of more powerful and powerful martial arts...

A series of features, just thinking about it will make people very excited.

This is just the expectation brought by the combat system, but the gameplay of "Taiwu" is not just that.

Personalized and unique character development is also one of the selling points. This game does not contain the element of level. The strength of characters comes from skills, and also depends on various factors such as the character's aptitude, attainments, basic attributes, equipment, etc. There are many ways to cultivate and upgrade characters.

The most outstanding thing lies in the so-called 'dynamic rivers and lakes'.

Every player can experience a different rivers and lakes in the game. You can be a hero who everyone admires and is famous all over the world, or you can be a bad guy full of evil; you can be a hermit and build Taiwu Village well, or you can go to Wudang, Emei to try to become an elder and head; you can join a sect to fight another A sect can also mediate when there are disputes between different sects; it can spend a lifetime with a beloved girl, or it can be a philandering radish and make a bunch of illegitimate children everywhere...

Each player's initial Jianghu, including everyone in the Jianghu, is random and there is no preset; Jianghu will have different changes due to every action of the protagonist, and all NPCs in the Jianghu will have their own lives. .

It can be said that in the future, every player's game history in "Taiwu" will be a unique martial arts story.

This is the most attractive part of this game.

In the first part of "Taiwu", this place has already been reflected, but it is far from enough. In the second part, Fan Zhe and the others have ambitions to create a more perfect world.

...

In this trial version of the game, Fan Zhe played for a whole afternoon in one go.

During this period, the leaders of the four project teams were by his side.

At the beginning, Fan Zhe would also ask some questions about the game itself, communicate and discuss with them. Afterwards, he himself became addicted to playing, and what he communicated changed from the game itself to a strategy.

"Emei's fingering isn't very good, is it?"

"Actually, it's okay, but the entry requirements are relatively high. Boss, I suggest you play swordsmanship."

"Why is this senior sister so full of affection for me all of a sudden? Don't, the senior sister is too ugly. I like the junior sister."

"Uh, boss, you can interact with junior sister more, give gifts or something, it's best to let the senior sister see, the senior sister should reduce her favor for you. However, she may become black, you have to Be careful……"

Questions like these also made the next few people feel ashamed to explain.

In a trance, it was already dark, and it was time to get off work.

Fan Zhe coughed twice, and said: "I think the completion of the game is not bad, but I hope that many areas that can be optimized as I mentioned before can be resolved quickly. In addition, the AI ​​simulation of the dynamic rivers and lakes, Chen I feel like I have to work hard, I still see a lot of bad things."

"Yes, boss."

"I can come up with the finished version before April next year and go online in the summer, can it be done?"

"able!"

"Okay, then I will let Mr. Ye's commercial department promote the publicity work according to this timeline."

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