The Ghost Dungeon Master

Chapter 11 - Aftermath of the knight's raid

After the ghost left, believing what the ghost had told him, the kid walked out of the mausoleum.

The group of knights were cautiously walking advancing in the area, as they were afraid there would be other enemies or monster lurking in the thick fog. When a silhouette of something appeared in front of them, all the knights took up their weapons and pointed in it's direction.

As the fog dissipated, they could see a child standing over there.

"Dad?" the kid called out when he saw a silvery light reflecting off a armor.

Hearing the kid call out, the silver armor knight kept his sword and headed towards the silhouette.

"Son are you alright?" the silver armor knight removed his helmet and had a worried expression on his face.

"Yes, dad, the dungeon master saved me."after saying that, the kid explained to his father what had happened in the past few hours.

After listening to what had happened, the silver knight weighted the pros and cons and decided not to destroy the dungeon core. He would later get the adventurer guild to handle the situation, since the kid was found the group of knights decided to leave the dungeon.

~~~~~~

{From the depths of the underworld, awaken from your slumber and rise again to this world!}

The blue swirling portal appear in the dungeon master room.

"Neighhh"

A eerie call from an undead horse resounded out from within the portal, as the heavy skeleton cavalry trotted out from within the portal.

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Name : No name

Monster Class : Heavy Skeleton Cavalry ~ Combined unit

Race : Undead

Rank : F

HP : 600 ~ ↑ 100

MP : 120 ~ ↑ 20

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Stats

Strength : 55 ~ ↑ 15

Agility : 70 ~ ↑ 20

Endurance : 70 ~ ↑ 20

Intelligence : 12 ~ ↑ 2

Luck : 0

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Skills

<Passive : Polearm Newbie> - lvl 2 : increase damage dealt when using a sword by 2% ~ New!

<Passive : Sword Expert> - lvl 5 : increase damage dealt when using a sword by 15% ~ level up!

<Passive : Undead Presence> - lvl 3 : increase all damage dealt by 7% if there is undead nearby ~ level up!

<Passive : Undead Aura> - lvl 3 : increase nearby undead allies damage dealt by 7% ~ level up!

<Passive : Shield Novice> - lvl 3 : increase block chance by 3% ~ level up!

<Passive : Trample> (Combine skill) - lvl 2 : Deal damage to anyone within 1.1 meter of the user, damage dealt = str ~ level up!

<Active : Charge> (Combine skill) - lvl 5 : Damage dealt = Distance/m x 1.5 x Agi, maximum charging range is 40m (Max distance) ~ level up!

<Active : Rending Strike> - lvl 2 : a swing attack that increase damage dealt by 15%, cause bleeding effect on target ~ level up!

<Active : Dark Strike> - lvl 3 : a swing attack that deals dark attack, increase damage dealt by 30%, decrease all healing done to target by 30% ~ level up!

<Active : Shield Bash> - lvl 2 : Using the shield to slam the enemy, deal damage = shield def x 1.5, chance to cause stunt for 3 seconds on living beings ~ level up!

<Passive : Intimidation> - lvl 1

<Active : Quick dash> - lvl 3

<Active : Sprint> - lvl 2

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Equipment

<Iron Armor> (Common) : +10 def, durability 0/20 - Broken

<Iron Boots> (Common) : +10 def, durability 0/20 - Broken

<Iron Leggings> (Common) : +10 def, durability 0/20 - Broken

<Iron Helmet> (Common) : +10 def, durability 0/20 - Broken

<Iron sword> (Common) : +5 Atk, durability 8/20

<Tower shield> (Common) : +10 def, durability 5/20

<Leather Saddle> (Common) : +2 def, durability 19/20

<Iron Lance> (Common) : Atk +5, Increase charge damage by 10%, durability 38/40 [Cost : 4 DP]

<Iron Horse Shoes> (Common) : Increase movement speed by 5%, durability 29/30 [Cost : 2 DP]

<Iron Horse Armor> (Common) : Increase all impact damage by 10%, decrease movement speed by 5%, durability 38/40 [Cost : 4 DP]

"Seems like I lost quite a lot of equipments, but gain a lot of skill levels. Not a bad trade off. I wonder how many levels did I level up as well."

Name : No name

Class : Dungeon Master

Race : Ghost / Spirit

Level : 6 ~ ↑ 5

Rank : H

HP : 45/45 ~ ↑ 25

MP : 25/90 ~ ↑ 50 (+20 is from passive)

_______________

Stats

Agility : 0

Endurance : 15 ~ ↑ 5

Intelligence : 35 ~ ↑ 25

Wisdom : 35 ~ ↑ 25

Luck : 0

_______________

Skills

<Active : Ice bolt> - lvl 3 (2 mp per use) : cast a basic ice shard and shoot towards the target, matk = 1.7 x int, improve casting speed ~ level up!

<Active : Possession> - lvl 3 : able to possess any non living object, allow user to use spells, increase possessed unit's stats by 20% of possessor ~ level up!

<Active : Bone spear> - lvl 2 (5 mp per summon) : summon a spear that can be use as a melee weapon or magic spell, atk = 1.1 x int / matk = 1.1 x int ~ level up!

<Active : Bone shield> - lvl 2 (5 mp per summon) : summon 3 bone shields that rotate around the user, block incoming projectiles for 6 times ~ level up!

<Unique Passive : Ice Aura> - lvl 2 : slows all enemies movement, attack and casting speed by 5% within a 5 meter radius [only one aura can be use at anytime] ~ level up!

<Passive : Max MP increase> - lvl 2

<Passive : Immunity to physical attack> - lvl 1

<Passive : Immaterial> - lvl Max

<Active : Intimidate> - lvl 1

<Active : Materialize> - lvl Max

<Active : Summon Skeleton> - lvl 2: (5 mp per summon) total number of summons 4/6

<Active : Summon Zombie> - lvl 2 : (5 mp per summon) total number of summons 0/6 - 20% proficiency

<Active : Frost Armor> - lvl 1 (5 mp per use)

<Active : Reanimate> - lvl 1 (20 mp per use)

~~~~~~

<Day have just reset : 1454DP awarded>

_____________

Dungeon Points (DP) : 1498

Number of DP to be awarded at the end of the day : 4 DP

(List of enemies) (List of death) (List of trapped enemies)

_____________

List of enemies - Current DP worth (resets at the end of the day)

Horse - 1 DP x 2

Cow - 1 DP x 2

_____________

List of Death - One time DP worth

Bandit - 100 DP x 9

Bandit - 50 DP x 5

Bandit Boss - 150 DP x 2

_____________

List of trapped enemies - x 3 Current DP worth (resets at the end of the day)

<Achievement unlock! First death in dungeon>

<Rewards : 500 dp, 3 gacha coupon, special feature coupon>

Seeing that notification popped up, the ghost suddenly recalled the bandit's stash in the mausoleum were left untouched by the knights. He immediately summon 2 skeletons and had them retrieve the crates. After retrieving the crates he inspected all of them, he placed the potions and herbs into the alchemy room. And task the skeletons to use the food as fodders for the cows and horses, while leave the booze in corner of the main hall where all the other monster food and misc. equipments are.

"Chibi, you free?" the ghost called out, as he couldn't see the figure of chibi around in the main hall.

Chibi poke her head out of the training room when she heard someone called her,"Did you call me, mr. ghost?"

"Yes, I have 3 gacha coupon and a special feature coupon for you to use."

Chibi face immediately brighten up and she smile like the sun. The ghost patted her head, "Go ahead and use them."

The altar begin to shine, blue, yellow, purple.

___________

Item : <Dungeon expansion ticket> <Rare>: allows user to place a 50m by 50m dungeon floor, applicable floor type : Default, Graveyard, Crypt, Swamp (only applicable to dungeon cores & dungeon masters)

Item : <Possessed weapon Spawner> <Super rare> : spawns a possessed weapon every 5 minute.

When killed, possess weapon will turn back into a normal weapon rarity range from Normal ~ Rare. (Can only be place in indoor type dungeon)

Item : <Cloak of the Grim Reaper> - Incorporeal Magic Cape (Epic) : +70 magic def, 25% resistant to all spells, able to turn user invisible. Set equipment (1/3) durability ∞ (only a ghost/spirit can equip)

<Special feature unlock : plants/herbs will now grow in the dungeon>

"What a great draw, a dungeon expansion ticket, a possessed weapon spawner, that would be helpful. O and a cloak for me to use." the ghost glee at the situation and wore the cloak, after rubbing chibi's head.

Next he opened the dungeon layout and added a new crypt floor right below the graveyard floor. He made each of the mausoleum have their own separate space and place the spawner at the center of the new floor, which is separated by a wall on each side of the crypts. Therefore allowing the possessed weapons to randomly spawn at the various crypts.

After he is done with the main layout, he added in walls that makes the crypt feels like a maze, added in ghost torches and tombstones, and weird sculptures at random in the crypts.

Happy with the layout, he asked chibi if she wanted to add anything else, but it seems like she didn't have any suggestion, so he shifted the dummy core to one of the crypts below. Then he immediately select update dungeon layout.

<Warning : Are you sure you want to update dungeon layout?>

<Total cost : 7500 DP> <Yes> <No>

<Dungeon expansion ticket detected>

<Total cost : 0 DP> <Yes> <No>

Immediately after he selected yes, a countdown timer appears.

<Updating dungeon layout, 3:00:00 remaining>

Once, he was done, he clicked on the special feature icon.

<Plants/Herbs will now grow in Dungeon>

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List of Plants/Herbs that can be grown:

<Ghost Caps> - can be grown in the graveyard

<Golden roots> - can be grown on the wall in the crypts

<????> - can be grown in graveyard

<????> - can be grown in caves

"Nice, a new source of herbs for alchemy." after cheering the ghost felt he had nothing else to do, "Time to knock out and try to increase my max mp level."saying that he summoned another 3 bone spears.

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