The Goddess Shines on America

Chapter 173 I am a Game Planner

It was time for the meeting, and it was the morning after Alice's visit to Electronic Arts. So long before that, the office had been buzzing about the situation.

"Actually, I know what to say."

Satisfied, Finnick sat at his desk and smiled at McJonnie, "Of course there is a beautiful girl who is going to be our big boss and play games with us."

McGonnie was drinking bitter black coffee. He finished his work at eleven o'clock last night, and started again at seven o'clock this morning. Without coffee, he couldn't hold on: "And this beautiful girl is a little director who has recently become famous, little Writer, do you still have to add this?"

Everyone knows what's going on in Finnick's mind. The programmer Adahl not far away said with a smile, "But Finnick, Alice is a girl who hasn't even gone to high school yet. If you target her, beware of crime~!"

Everyone immediately burst into laughter. AEA's more than 40 employees, who doesn't know that Finnick's dream is to meet a beautiful boss, and then enjoy the life of a billionaire?

"I can wait!"

Facing the laughter of his colleagues, Finnick shrugged exaggeratedly: "I am only twenty-four years old now, and when she turns eighteen, I will start pursuing her right away! How about it, do you bet or not? "

As he said that, he looked around very proudly, just waiting for his aggressive method to cause some people to be impulsive.

Unexpectedly, the contrast is quite large, and the colleagues around are all quiet in an instant.

"Finick, I'm afraid you're about to lose your bet."

A joking voice sounded not far away: "Come on, guys, the staff meeting has started, let's squeeze in the meeting room!"

In addition to the chairman Hawkins, there was also the vice president Larry, and there was also a character who made the eyes of all the employees shine, that was Alice who was standing at the door of the office with a straight face.

After Hawkins gave the order, she walked up to Finnick in two or three steps.

Then, show a smile that makes flowers bloom.

"You want to fuck me?"

The smile is very sweet, so it makes the guys around feel like they are going to be paralyzed, but it is definitely not because they are fascinated by Alice, but because they are almost paralyzed from laughing.

"I, I was wrong, it's okay..."

Finnick stood up in a hurry, with a smirk on his face: "It's a meeting, it's a meeting, didn't Tripp say it, it's a meeting, Alice!"

After simply scaring and frightening employees, it's time for a meeting.

Since its founding in 1982, Electronic Arts has actually moved once. Although this building seems a bit empty at present, it is definitely prepared in advance for future expansion. So for the current mere forty people, this is definitely a place with plenty of space. Even an all-hands meeting is easy to hold, just find a big room and squeeze it together. After all, to put it bluntly, it is only one or two school classes. .

Everyone looked at Hawkins eagerly, but at the same time they also looked at Alice. No way, even Alice herself found out that the entire company, from the chairman to the cleaners, didn't even have a single female creature. For a beautiful girl with big breasts like myself to stand here, the sense of presence really shouldn't be too strong.

"I think everyone knows what the first news I want to announce is."

After entering the room without talking nonsense, Hawkins took the lead to speak: "Our company was acquired, but it was not swallowed up by some financial predators or giant companies, but by Alice. This person is full of ghost ideas. Young girl, I have invested enough funds to become the chairman of the board!"

As soon as the high-pitched voice fell, the audience immediately burst into cheers of cooperation!

"Great! We finally have girls in our company!"

"I like this beginning! I like this beginning so much! If there is one, there will be two, and my mother no longer has to worry about me not being able to find a girlfriend!"

"With Alice here, I am very motivated to work, and even the programming code has become a beauty!"

"Alice! Date me! I love you!"

Needless to say, the last one must have been called by Finnick.

Facing such a group of young men with an average age of no more than twenty-five years old, especially facing the somewhat fiery eyes of many people, even though Alice has always been nervous, she really couldn't bear it: "Calm down, everyone calm down!" La……"

It's not good to be calm, but it is still very fast to quiet down, as long as Hawkins raises his hand.

"The change in the top management of the company is that if everything remains the same, when Alice reaches the age of eighteen, she will be the chairman and I will still be the CEO. Currently, according to her proposal, Alice is currently serving as the chairman of the board. The job of game planner."

Game planning?

This is a term that makes everyone look at each other in dismay. To be honest, although everyone is an employee of the game company, some of them have worked in EA for one, two, three or four years, but this is the first time I have heard the term game planning.

"Actually, so far, the video game industry is still in its infancy."

Alice saw everyone's doubts, and continued: "The first computer in human history, Eniac, covers an area of ​​1,800 square feet, has 30 consoles, weighs 30 tons, consumes 150 kilowatts, and costs 48 10,000 US dollars. Contains 17,468 vacuum tubes, 7,200 crystal diodes, 1,500 relays, 70,000 resistors, 10,000 capacitors, 1,500 relays, and more than 6,000 switches. And the computing performance is nothing more than every 5000 additions or 400 multiplications per second..."

Opening her mouth, she revealed a series of data that ordinary people would never remember. Seeing everyone's surprised expressions, Alice concluded, "But it's 200,000 times more than manual calculations."

Hearing a lot of laughter from below, Alice also smiled slightly: "The speed is very fast. Although it is not as fast as the current computer, it is still very remarkable."

"but!"

Her voice rose again: "Everyone must be aware of Moore's Law. Computers have only been born for forty years now. Let's see for yourself, how big is the gap?"

"So what about another ten years? What about another twenty years? You know, Electronic Arts is in Silicon Valley, Intel, HP, Dell, and IBM. It is entirely conceivable how high the performance of computers will be in the future. thing."

"Think about it, everyone, under such advanced computer conditions, how overwhelming changes will the computer game industry have?"

Quickly speaking a lot of words that were full of connotations and worth thinking about, Alice kept on saying: "I know how current game companies make games, most of them are the individual behaviors of programmers, and often one or even A few people can design a very playable game.”

"But in fact, these games all have a high degree of similarity. Snake, Pac-Man, Tetris, and Little Bees, they all belong to the same type of game... In the end, have you ever thought about it? After Super Mario went public last year, will there be such a hot scene like now?"

The speed of speech was too fast, which made it difficult for all the people who came into contact with Alice for the first time to adapt, so when she asked the last question, everyone could only focus on the word hot sale.

Indeed, everyone has to admit that Super Mario is really too successful.

Mario's debut as a game character actually dates back to Nintendo's "Donkey Kong". In 1981, when Nintendo began to enter the North American gaming market, its first arcade game, Donkey Kong, featured the future Mario as the main character, but it didn't even have a name for it at the time.

Due to the great success of "Donkey Kong" in the American market, Nintendo then launched the sequel "Donkey Kong JR." in 1982, and in this work, Mario's name was officially settled. According to the official statement, a warehouse worker in Nintendo's North American branch accidentally discovered that it was very similar to the game character, so he named Mario after him.

So in 1983, following the previous two works, Nintendo launched the first work named Mario "Mario Brothers". From 1983 to 1985, he could be seen in almost every Nintendo game, perhaps as a ball game referee, perhaps as the protagonist of a hidden level, and even changed in "House Demolition Man", from a plumber to a Demolition workers.

But none of that compares to last year's Super Mario Bros.

Even though the game was only launched in September last year, the game market, which was declared by professionals to be unable to restore its original appearance in 20 years after the catastrophe of Atari, instantly shortened the time gap of several years!

Twenty years, many years, if anyone wants to understand what this time difference means, just look at how popular the major video game stores are during this time. The long queue, and the young people who are constantly flowing in the streets near the store during the sales period are enough to make anyone who sees it unforgettable for a lifetime.

"Yeah, it's too hot."

At the end of the silence, Larry, the vice president of sales, spoke first: "Then what do you want to tell everyone?"

"The disadvantage of simply letting programmers invent games."

Recalling the different understandings of the game between the old and new generations in the movie "Elemental Wars", Alice said: "The games on the market today are actually logic. Whether it is Pac-Man or Snake, Whether it’s bee games or other games, the fundamental gameplay is to find the rules of action for yourself and the enemy, and it’s a game that tests hand-eye coordination and logical reasoning.”

As she said that, she looked at Hawkins: "For example, let's fight bees. The movement of bees is completely controlled by the program. As long as the player understands the internal logic, it will be a matter of minutes, right?"

Hawkins said: "That's right, so we game developers can easily achieve high scores in our games. After all, they are all programs written by ourselves, and we all know what the gameplay is."

"That's right, so that's the difference."

Alice was satisfied to see that when the topic reached this point, many programmers became thoughtful.

"It's just some pure logic. There is almost no plot, and there are almost no conditions for players to fully exert their subjective initiative. They can only follow the settings of the game program and follow the rhythm of the designer step by step. That's the biggest difference!"

As she spoke, she raised her eyebrows, but the conversation suddenly changed: "So, as the performance of the computer gets better and better, the game must not always stay at the present level, which focuses on logic and program code. At this time I need this position, and the game planner appears."

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