The Legend of Harry Potter Schoolmaster

Chapter 84 Quidditch Improvement Plan (1)

Mrs. Rolanda Hooch's office is located in a cottage next to the Quidditch pitch.

Since Mrs. Hooch only serves as the flight teacher for the first-year students, her course tasks are almost the lightest among the teachers in the school... So she can stay in this office most of the time.

At noon on the first Saturday of school, Mrs. Hooch had just finished lunch when she heard a knock on the door outside.

"Come in!" She put down the plate in her hand, took out her wand and waved it gently.

With a squeak, the door to the hut was opened.

Mrs. Hooch was a little surprised to find that a second-year student she was familiar with came in.

Generally speaking, the only students Mrs. Hooch could name were members of the Quidditch teams of various colleges; but this one happened to be an exception.

After all, he was the only one at Hogwarts in the past ten years, and he needed to retake flying lessons in his second year.

"What's the matter, Mr. Hart?" she asked suspiciously.

"Yes, ma'am..." Jon nodded, then placed a large stack of scrolls in his arms on a table in the room.

The room looked a little messy, dozens of brooms were neatly placed on the other side of the bed, and other furniture was crooked.

Mrs. Hooch turned her gaze to the stack of thick scrolls: "What are these?"

"These are some information about the Quidditch matches at Hogwarts over the past 20 years!" Jon explained quickly: "Some of them were written by you, and some were compiled by the Quidditch captains of various houses!"

"Professor Sprout, or Mr. Diggory, who told you to bring these to me?" The expression on Mrs. Hooch's face became even more puzzled.

"No no no, ma'am!" Jon explained quickly: "It has nothing to do with them... I collected these things purely out of interest; then I have some insights, I hope to ask you for advice!"

"Okay, let's talk!" Mrs. Hooch said easily outside the Quidditch pitch, her temper was quite easy-going.

...

Jon took out a parchment full of numbers and said to Mrs Hooch:

"I looked up 120 matches in the Hogwarts Quidditch Cup over a 20-year period from 1973 to 1993..."

"In these 120 games, the average score per team was 198.7 points; after deducting 75 points from the Golden Snitch, the average score per team was 123.7 points, which means that the average score per team, per game The game can score less than 13 Quaffles."

"Out of those 120 games, 109 of them had the snitch caught by the winning side, 5 games had the snitch caught by the losing side, and there were six draws."

"And of the 109 games where the winning side caught the Snitch, only 13 games had a margin of 300 points or more, and 96 games were less than 300 points!"

"This means that in 120 games, 96+6, a total of 102 games, will be decided by the Seeker; if the Seeker who caught the Golden Snitch in these 102 games makes a mistake , the Snitch will let the opponent take it, and the outcome of the game will be rewritten."

"That is to say, 85% of the game's outcome is completely determined by the Seeker!" Jon said with a serious face.

"I don't quite understand what you mean, Mr. Hart!" Mrs. Hooch frowned. "Are you questioning the importance of the Seeker's role in Quidditch?"

But even though she said so, in her heart, Mrs. Hooch was also taken aback by the number given by Jon.

It's a little scary that a Seeker can dominate 85% of games, which is 17 of 20 games...

"I'm afraid yes, ma'am; the ownership of the Golden Snitch can almost always overwhelmingly determine the outcome of a match." Jon nodded with a heavy face:

"To be honest, when I first heard about the rules of the game of Quidditch, I was very surprised: who was the first Seeker, and was it the stupid son of some king who wanted to play Quidditch but couldn't learn it? Rules?"

Madam Hooch's face darkened, she seemed to be thinking about something.

"In fact, Seekers heavily affect the balance not only in points, but they determine the length of the game!" Jon continued: "You know, for Seekers, finding the Snitch is pretty much luck. —"

"It's not luck at all!" Mrs. Hooch retorted: "A good Seeker and a bad Seeker have very different skills in catching the Golden Snitch!"

"No no no, ma'am...you misunderstood me!" Jon explained again: "I don't mean it depends on luck to catch the Snitch, but it depends on luck to find the Snitch!"

"Although I don't watch many Quidditch matches, I can clearly see that the flying area of ​​the Snitch is huge, and most of the flying area is beyond the wizard's line of sight. This means that it is difficult for you to actively find the Snitch. , but passively wait for it to fly into your sight..."

"So in some games, like the Gryffindor-Hufflepuff game in 1992, it took Harry Potter just 2 minutes and 33 seconds to catch the Snitch; appeared in their sight."

"And in the 1976 Gryffindor-Slytherin match, it took James Potter 4 hours, 39 minutes and 6 seconds to finish Gryffindor (the longest in two decades). once); because for the first four and a half hours of the game, the Snitch didn't even show up in front of anyone."

"I think it's not how much better Mr Potter is than his father, it's the length of a Quidditch match, it's all about luck... which could lead to some very bad situations; like I think it would be quite disappointing to say that the crowd came to the stadium eagerly for a high-level, intense match, and only a few minutes later the Golden Snitch showed up, got caught, and the game ended. ."

"I think what you said makes sense!" Mrs. Hooch nodded slightly.

"Seekers are only one aspect of it!" Jon continued eloquently. "I think there are certain problems in other areas as well...such as batsmen and goalkeepers, their presence is too low!"

"I also did statistics on goalkeepers... The average number of saves per goalkeeper in the last 120 Quidditch games was only 3.9; It is said that the contribution of a normal goalkeeper in a game is not as high as that of a chaser!"

"For the goalkeepers, as static targets, they are more vulnerable to Bludgers; the presence of three goals tends to make them overwhelmed and easily fooled when saving; When the ball comes at a very high speed, it is difficult for the goalkeeper to make an effective block, and most situations will be easily passed!"

Thanks to book friends Spatial Quantization of Nuclear Magnetic Moment, Humen Lin Chong, Qingpin Tianyou and JESSICAXI

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