The Rise of the Cemetery

Chapter 1036 Gathering from all parties

It is almost impossible for two evil forces to reach mutual trust, no matter how many magical contracts they sign. This is actually determined by their nature.

When the actual benefits they face are greater than the punishment brought by breaking the contract, they will not hesitate to abandon their allies, betray their companions, and often even start a more brutal and bloody civil war.

And Li Xun, as the owner of the cemetery, is completely an image of a typical evil god in the eyes of all outsiders. Powerful, cold, evil, insidious, cunning... These are the illusory auras that the enemies of the cemetery cast on Li Xun.

Although Li Xun didn't want to admit these things, when the facts were in front of him, Li Xun couldn't help feeling that the cemetery had changed him a lot.

Take working with mind flayers for example!

Knowing that the cooperation between the other side and the other party has no good intentions, the large cemetery is still willing to mix with them. There is no reason for it, it is just a kind of self-confidence. The current fundamental strength of the Great Cemetery can no longer be shaken by one or two plots.

The mind flayers want to take advantage of the Necropolis, and the Necropolis wants to take advantage of the mind flayers! You lie to me, I lie to you, neither party has any psychological burden on this at all. Even if you are cheated afterwards and go bankrupt, you won't cry like those hypocrites and denounce each other's shamelessness. Instead, you will only look for your own problems to see where you are not shameless enough, why you are in the competition of conspiracy fall into the opponent's trap.

This may be the main reason why Li Xun is tired of the hypocrisy and obedience with the mage guild, and frequently gets closer to evil forces such as mind flayers.

…………

The battle in the distance has gradually come to an end, and the raging battlefield has gradually cooled down.

As the isolated islands of the elves fell one by one, the stubborn elves couldn't resist the tide-like swarm of insects, and died in battle one after another in this beautiful land where they were born and raised.

And on a ruined battlefield ten miles away from the tree of life, a huge team of hundreds of people is silently standing here, watching the changes in the distant battle situation.

This is a powerful team composed of purely human mages. There are 377 high-level mages ranging from level 11 to level 20. They include almost 70% of the high-end spellcasters in the mage guild. . And the leader is the 14 guild legendary mages and 3 legendary liches headed by Valens.

The location they were in was a former elf stronghold. The torsos of countless fallen dryad warriors were already incomplete, and there were traces of insects eating everywhere. There is still a lingering smoke rising from the scorched black ground. Although the violent magic flames have subsided, the ground is still scorching hot, making it impossible to stop.

But all of this is not a problem at all for the high-end spellcasters of the guild who have been prepared.

A large illusion barrier was propped up, cleverly disguising this place as an inconspicuous bush. Countless Ahn'Qiraj war worms rushing past will avoid this area intentionally or unintentionally, across a translucent magic barrier, rubbing the corner of the human mage's clothes, rushing forward one after another to the scorched battlefield in the distance.

On the magic barrier of this large illusion enchantment, there are countless strange runes that spin and spin. Under the guidance of these weird runes, any intelligent creature passing through this area will be dominated by a strong psychological suggestion. It is obviously walking an arc, bypassing the area where human mages live, but they are stubborn in their hearts. I thought I was going straight through, and I didn't find any abnormalities on the way.

And this kind of psychological implication is not only aimed at those low-level Ahn'Qiraj war worms, even the invisible Zerg hosts hanging high under the clouds were also deceived. So much so that the brain worms who commanded the whole battle didn't find anything abnormal here.

The reason why the mage guild chose this place that had just experienced battle as a temporary camp was to use the residual magic disorder from the previous battle to cover up the weak magic fluctuations of the illusion barrier and the soul rune. It can be seen that their approach was very successful, such a huge team of mages entered the battlefield in such a strange way, and the two sides in the war still knew nothing about it.

But the mage guild came out in full force, and the purpose of coming was obviously not just to deceive the Zerg and the elves, and watch a wonderful magic war show up close, but for the fateful enemy—the Great Cemetery.

They couldn't find out the origin of the large cemetery. They couldn't find out what the cemetery had done in recent years.

This terrible enemy is like a ghost assassin walking in the boundless shadows, and his body is shrouded in the disgusting fog of fate every moment.

However, the root of the Great Cemetery cannot be ascertained, but the fate of the Mage Guild itself is so undisguised.

In the past few days, countless great prophets affiliated to the Mage Guild have been surprised to find that any divination about the future of the Mage Guild has all been terribly bad news. And Solanlian, the holy astrologer, even directly observed the terrifying scene of the master star of the Mage Guild's fate about to fall.

Although the reason cannot be ascertained, the prophecy that "the Mage Guild will eventually be replaced by another force" has been clamored.

And all of this happened after the Mage Guild declared war on the Great Cemetery!

Almost without anyone's guidance, all the high-end spellcasters of the guild turned their suspicious eyes to the large cemetery. Ever since the rise of this weird undead force in Klein, the Mage Guild has been in trouble. Not only did several important guild operations fail, but even high-end spellcasters suffered ill-fated fate.

The practice that no legendary mage died halfway for thousands of years was broken this year. Although there is no indication that the Necropolis was involved, there are still many legendary mages who blame the Necropolis for Benedictus' strange death.

The day before yesterday, the Great Cemetery suddenly hijacked the legendary Lich Szastan of the Mage Guild without any announcement, and "indirectly" caused the death of the Lord of Rot, Ovo, which became the last straw that broke the camel's back. The unbearable Mage Guild finally broke out!

After declaring war, the Mage Guild was not in a hurry to send mage troops to invade the two territories directly under the Great Cemetery. The original Moorheed Kingdom has long been ravaged by the Undead Council. It is now a place where there are no chickens crowing for thousands of miles, no people for thousands of miles, and the white land of red alders and alders! The Principality of Novus has nominally belonged to the Necropolis, but the land that has been ravaged by necromancers is being slowly and difficultly restored within the territory. Most of the land is still controlled by the local nobles of Novus. And the only thing that marks the existence of the Great Cemetery is the large group of surrendered necromancers and nearly two million low-level undead huddled in Thunder Fortress.

There is no valuable target worthy of the Mage Guild's action in these two territories, and the only confirmed stronghold of the large cemetery is far away overseas. This makes the many high-end spellcasters of the Mage Guild excited but can't find anything to vent. Target.

However, there is no lack of legendary old monsters in the mage guild after all. After a thorough analysis of the current battle situation and intelligence gathering, they guessed most of the behind-the-scenes conspiracies based on the confluence of the Great Cemetery and the Mind Flayer.

Regardless of whether the Great Necropolis and the Mind Flayer were plotting against the Zerg demigod or something else, the Mage Guild would never allow it to grow wantonly.

Today, we can either sit and watch it and the mind flayers fight to the death with that zerg demigod, or the legendary mages will do it themselves to wipe out all these invaders who dared to break into Klein's plane and act recklessly. No other result is possible than this!

…………

However, just as the Mage Guild silently gathered powerful forces to wait by, on the other side of the jungle far away from them, another mysterious team that was powerful enough to frighten the world was also hastily preparing.

Under the same exquisite and perfect illusion enchantment, the fully armed church knights stood silently on the horses, surrounded by the battle flags flying high. With a glance, one can be surprised to see more than a dozen battle flags of knight orders belonging to different churches. These include the Libra Battle Banner of the St. Martin Knights of the Justice Church, the Dark Sun Battle Banner of the Condemnation Knights of the Morning Light Church, and the Iron Lion Battle Banner of the Iron Lion Knights of the War Church.

Here is a sea of ​​battle flags, and it is also a well-prepared joint operation by the church forces.

What is more eye-catching is the densely packed magicians.

The bishops of the church wore exquisite and gorgeous divine magic robes, surrounded by guard knights with distinctive armor. The battle priests all wore powerful chain mail inside, priest robes outside, scriptures in their left hands, maces or flails in their right hands, and bowed their heads silently in prayer with solemn expressions.

These magicians also belonged to more than a dozen churches of different sizes. Even those small churches with no more than a thousand believers and no more than 14 or 5 clergymen in the church sent their strongest lineup.

However, on this occasion, even those cardinals (legendary level) cannot be called the absolute core figures, and the only one who can be called this is the newly formed Angel War Group.

The major churches spared no effort to dispatch their strongest combat power, and the angel battle group with a number of up to 75 included almost all the hidden forces within the church.

From this point, we can already see the anger and strong reaction of the church forces to the Zerg demigods forcibly destroying the main temple of the Justice Church.

Seriously speaking, this is a battle of revenge, and it is also a strong rebound from the church forces.

Their goal is very clear, which is the head of the Ahn'Qiraj Zerg who wantonly slaughtered lives on the plane of Klein!

Today, this despicable invader must be made to pay for his previous actions.

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