The Rise of the Cemetery

Chapter 0425 Dilemma

Fenier has been here for two days.

What made him extremely unbelievable was that the undead force that seriously interfered with their plans was so different. Not to mention anything else, just talking about guarding against the territory directly under him has already reached the point where Feinier is speechless.

The cave where he is hiding now is still nearly a hundred miles away from the enemy's lair, but he can no longer move freely.

Two days ago, when he just came here, he followed his past habits and swaggered straight ahead with a group of newly recruited undead servants. But not long after entering the front area, he bumped into the overwhelming Lich air cavalry head-on, and the ground was billowing with smoke. A neat formation of undead knights came silently with their gleaming swords in their hands.

The overwhelming killing momentum made the 16th-level dark mage terrified. After struggling to resist for less than a quarter of an hour, he had to run away with his head in his arms, and even the newly recruited undead servants were trapped inside.

This inexplicable first battle also reminded Fenier that this is definitely not the undead hordes that he usually sees with scattered formations and chased ducks, but an undead army with a complete command system.

This can't help but arouse his interest even more!

What is bright cannot come to what is dark.

The Dark Mage who suffered a loss immediately changed his position, trying to sneak in to see what happened, but each time he was driven out by the other party's terrifying Lich Kongrider after only less than 30 miles deep. . Even when he cast invisibility and played sneaky stealth, it was the same, as if the enemy had some means of detecting mana fluctuations.

However, several times in and out in a row, Fenier also gained a lot of information.

Within a hundred miles of the enemy's lair, there is a dense surveillance network. There are rotting zombies and skeletons wandering around on the ground, while ghost squads are in groups in the sky. In addition to these mobile sentinels, every 5 miles, a small undead stronghold can be detected. There may be ten or twenty strange undead similar to ghouls, or it is simply a haunted house.

These small strongholds are like human skeletons, supporting the outermost surveillance network.

However, what gave Fenier the most headache was not the sentries and patrols on the bright side, but the secret sentries hidden everywhere.

In this area, even if it is an empty wilderness that can be seen at a glance, there may be enemy sentries lurking. In a dark and desolate corner, there may be a group of nearly weathered white bones that have been eroded by the years, which was originally the most common scene in the world of the undead.

But Fenier, who had suffered a few times, discovered that there were almost undetectable weak soul fluctuations hidden in the white bones. These weathered skeletons turned out to be disguised by some lowest-level white bone skeletons.

And some thousand-year-old dead trees that survived the cold wind also showed one or two vague grimaces from time to time, and after a week of patrolling, they lurked into the dead trees again and remained silent.

For the sentinels protruding from these enemies, the Dark Mage has nothing to do. It's too easy to kill them, as long as you find them, a magic missile or fireball can turn them from suspended animation into real death, but then you have to face the patrol team who heard the news from a nearby stronghold.

The patrol team is nothing to be afraid of. With Fenier's level 16 archmage strength, they can be easily wiped out. But after fighting these watchdogs, the next thing they need to face is the Lich and the Undead Cavalry. Behind them, there are small teams with strange combinations, but similar to human mercenaries.

Fenier fought against several of them, but he didn't even get half of the advantage. These undead teams are not many in number, and most of them are between level 11-14, but they are strong and flexible enough. The division of labor in the team is even more clear. Not only are there powerful human shields that rush forward to suppress, but also powerful spellcasters.

What's even more hateful is that these teams seem to have some kind of special connection with each other, which often alarms one of them. Not long after the start of the fight, the other teams have already begun to surround them.

Fenier, who escaped in embarrassment after suffering a big loss, no longer dared to take risks himself, but found a hidden place outside the defensive net, and began to test the omissions in the enemy's defensive net in various ways. It's a pity that the undead he sent, whether it's a skeleton, a zombie, or a resentful soul, can't mix into the enemy. It can be seen from this that the enemy must have a set of strict protection methods that can distinguish between the enemy and the enemy.

He tried again just now, driving a resentful soul to blur his body, intending to sneak in from a high altitude, but unfortunately he still died on the way and did not break through the last 50 miles range.

Feeling depressed, Fenier couldn't help yelling, he stood at the entrance of the cave and kept cursing these damned undead.

Suddenly, a high-pitched "Dragon Chant" resounded in his spiritual sea. Fenier was taken aback, made a few gestures, and several spell items worn on his body were activated one by one. In a blink of an eye, several spells such as "Spiritual Barrier", "Evasion of Detection", and "Spiritual Protection" were blessed on his body, and he began to try his best to restrain the mana fluctuations in his body.

After all the methods were exhausted, Fenier turned his dry eyeballs and fixedly stared at a huge black shadow emerging from the gloomy clouds in the distant sky. Since he didn't dare to extend his mental power, he could only capture all the details of the opponent with ordinary vision.

This is a dragon, the undead dragon!

This is the first conclusion Fenier draws.

But it is definitely not an ordinary bone dragon!

To be honest, most of the body of this undead dragon is covered in the black shadow. It can only be judged from the huge bone wings exposed behind it and the sharp claws that occasionally protrude from the black mist. This is by no means the world of the undead. The bone dragon that reincarnated naturally, but some kind of advanced creature of the bone dragon.

Is it a ghost dragon? No, absolutely not.

Fenier, who was no longer familiar with undead creatures, had a bone dragon in his soul space. This is the "baby" bone dragon that he summoned with the bones that he had worked hard for more than ten years and slaughtered many high-level monsters. But compared with the undead dragon in front of him, Fenier dared to assert that within 3 rendezvous, his own bone dragon would be torn apart by the opponent.

The strange undead dragon in the sky seemed to be showing off, swaying endless dragon might to its heart's content, slipping in and out between the gloomy clouds, and from time to time let out a dragon chant full of pride.

Fenier looked at it for a long time, and finally based on his personal experience, he roughly judged the level of this undead dragon—level 17 or 18.

Could it be that this undead dragon is the great lord of this behind-the-scenes force?

In such a remote corner of the undead world, level 17 or 18 is already a high and mighty figure. Even the great undead lord controlled by the legendary Lich "Pale Lord" Sazastan is only level 17, so Fenier's speculation is completely reasonable.

At least Finier is convinced of this.

The undead dragon didn't stay in the sky, but swaggered around the territory, and disappeared into the clouds after a high-pitched dragon chant.

Fenier pondered for a while, not daring to stay here any longer, after erasing the traces inside the cave, he hurried back.

...

The slight "hum" sound continued all the time, the faint blue glare was rippling in the magic circle, and the nether energy pool had entered the stage of full operation.

This is a dark and deep coral forest. The wildly growing branches are like the twisted and mutated bodies of monsters and ghosts. With the surge of the seabed water, mottled and ugly shadows are swaying.

The ghost warship Telkanes lurks quietly in the depths of the reef. The dark and black color of the hull matches the surroundings very well. Coupled with the existence of water cloud shielding, it does not worry about being easily discovered by outsiders.

The sea area where it is now is more than 3,270 nautical miles away from Sardo Island, and it has entered the heart of the ocean empire Patsel. In such a position, it can no longer hunt and wander unscrupulously like before. Several consecutive blocking and killings have consumed nearly 96% of Terkanes' energy reserves, and even caused extensive damage to its hull.

As a last resort, it can only break out of the siege and hide in this gloomy sea area, slowly recovering itself!

This is the country of the Sea Clan.

This simple sentence would only get Terkanes to sneer half a month ago, but now, it uses its own experience to deeply understand the essence of it.

The tide warlock of the sea tribe captured a few days ago was not directly converted into the psionic energy he needed by Tercines, but was sent into a mysterious area in the cabin. There, all the memories in the sea clan's brain will be carefully extracted, so that it can understand where it is? Who are you fighting?

The source of corpses stored on the ship has been completely exhausted, while the psionic energy reserve has only increased to 41%, and even the battle unit Wraith Banshee is only 1/5 of its heyday. Although the damage on the hull was not a serious problem to it, and Terkines did not consume energy to repair them, the speed reduction caused by this was a bit fatal.

Taking advantage of the concealment of the water cloud shield, the ghost warship Telkanes once easily escaped the pursuit of the Patersel Frontier Corps, and swaggered into the belly of the ocean empire. But the following itinerary told it that this is the enemy's country and the enemy's home field.

The deep sea area with rich species and lots of fish is the most ideal hunting area for the ghost warship, but it is also full of the eyes and sentries of the sea clan. Whenever Terkanes rushed into the school of fish and hunted wantonly, a large group of sea warriors would flock to him within a short while.

To be honest, Telkanes' favorite prey is actually these sea warriors and spellcasters who came after hearing the news. Low-level marine life can only replenish its phantom energy reserves, and only these intelligent sea races can provide the substrate it needs for evolution, and can transform into its servant in the ghost pool - the wraith banshee.

Even though he has escaped from the dangerous battlefield and successfully hid in a deep-sea coral forest, Terkanes thought of the huge mouthparts full of sharp serrated teeth that looked like a spinning winch when he thought of rushing towards him in the last battle. Even its usually cold soul could not help but feel a certain fear.

Taking advantage of the high-speed operation of his psionic energy pool and ghost pool, Terkanes' thoughts could not help drifting to yesterday's encounter that he still dreads.

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