The Rise of the Cemetery

Chapter 0668 lurking

Just when Hergus made up his mind to end this horror show, a sudden accident caused a huge shift in his life at this moment.

A strange ghoul who appeared behind him unexpectedly knocked him out of hiding.

A surprise, an absolute surprise!

The reason why Hegus dared to be so sure was because when his staggered figure appeared in front of the ghoul, its extremely ugly face also showed a shocking expression.

An ugly and filthy ghoul, and a healthy nightsaber with smooth and shiny fur, just stared at each other in astonishment from a distance of 2 meters.

So the next moment, a shrill howl of the undead resounded over the silent capital of the undead.

The sudden eruption of the ghoul pounced on the body of the nightsaber, and its sharp claws and sharp fangs pierced into Hegus' body at the same time, and the severe pain made him also erupt.

Not caring about stealth anymore, a tree skin technique and a cure for minor injuries were blessed on him almost at the same time. Hegus rolled on the ground frantically, and finally kicked the ghoul out with a powerful kick with his thick hind legs.

In the next second, the "Entanglement Technique" most commonly used by low-level druids was thrown at the ghoul.

Almost within 3 fingers of time, the crazily growing weird vines tightly wrapped the ghoul in place. But Hergus turned around and ran desperately towards the road from when he came.

Every movement of the scratched and bitten bloody wound was excruciatingly painful, but it quickly became numb, making him unable to feel physical pain anymore.

Hergus felt dark in his heart.

This is not a good sign!

The druid elders have repeatedly emphasized in the knowledge and teachings passed down by word of mouth that the minions of this low-level undead creature, the ghoul, are highly poisonous, which can paralyze the enemy's flesh. If it is not pulled out in time, I am afraid that he will soon lose his ability to move due to paralysis.

The body passing through like a sharp arrow did not stop for a moment. With the short time of jumping up in the air, Hegus blessed himself with "slowing down the poisonous hair" and "wild rage". As for the "Toughness of Bears", "Strength of Bulls", and "Elegance of Cats" of the third child, they are all blessings on me.

From this moment on, there is no safe place in this capital of the undead. He wants to get out before those undead creatures react!

It is not an exaggeration to describe Hegus's mood at the moment as a death rush. With a touch of determination to die and live again, the night saber he transformed ran wildly along the way, sprinting frantically towards the edge of the distant mist.

His escape mentality was so strong that he didn't notice at all that the ghoul trapped by him in the crazy-growing vines didn't make any moves to struggle to escape, and lay motionless on the ground like a dead thing.

He escaped from the core area of ​​Yinfeng City in an instant, and the half-finished city wall of bones in the distance is already in sight. But at this moment, the startled mid- and low-level undeads had poured into this street and met him head-on.

Without time to find a safer escape route, Hegus roared, relying on the blessings of many spells on his body, like a liger rushing into a pack of wolves, he fought his way out of the crowd of undead.

Those slow-moving skeleton warriors were already torn to pieces by Hegus' swift claws before they could raise the bone sword and bone knife in their hands. As for those rough-skinned and thick-skinned zombies, Hegus didn't even touch them, relying on his speed to bypass them. In many cases, Hergus even trampled on their heads and jumped over them.

It's a pity that the skeleton zombies are easy to deal with, but the ghouls among them are difficult to deal with.

The same swift and crazy ghouls jumped up one by one and formed a terrifying net in mid-air, attacking and biting the night saber transformed by Hegus frantically.

After all, the nightsaber is not a violent earth bear known for its strength and thick flesh. Although it has the blessing of the tree skin technique, its oily and shiny fur is as tough as some dead bark, but it still cannot withstand the sharp minions of the ghoul.

With only 17 fingers of contact, the Nightsaber had already rushed past the obstacles of many undead, leaped up the nearly 20-meter half-bone city wall with its agility, and then jumped down with a decisive attitude.

And behind him, many undead creatures howling like ghosts and wolves fell down the city wall like broken puppets, forming a small mountain of meat on the ground.

While the undead creatures were huddled together, struggling to break free from each other's entanglement, the blood-drenched nightsaber had already rushed into the distance.

When Hegus, who was covered in vertical and horizontal scars, rushed out of the fog, even he himself was amazed that he could escape. But aware of the terrifying murderous aura behind him, he didn't dare to stay at all, endured the pain and continued to flee to the distance.

Those swarms of terrifying undead chased and killed them to the edge of the mist, but suddenly stopped in their tracks. One moment he was still baring his teeth and waving his claws in a fierce posture of wanting to die with the intruder, the next moment he was leisurely and relaxed like a normal person and slowly walked back to the post just now, doing what he should do.

The thrilling scene that happened in the capital of the undead just now seemed like it had never happened before!

In the monitoring hall of the Mage Tower of Yinfeng City, only the solitary Ice Lich Plataia remained in front of the magic water mirror, and the lifestealer Karoo had disappeared without a trace, completely missing.

...

In a remote valley surrounded by mountains 70 miles west-northwest of Shadowwind City, there is a small village.

Most of the houses in the village are simple and unusual, but they are quite harmonious with the natural environment here, and they look pleasant and full of fun.

Most of the houses are simple wooden houses with thatched roofs, and chest-high shrubs divide the village into dozens of large and small courtyards. In front of the house and behind the house, there are towering ancient trees, and the huge umbrella shade stretched out embraces the wooden house in its arms, shielding them from wind, rain and scorching sun.

The village is filled with a leisurely, peaceful and warm atmosphere. Druids wearing animal skins or leaf robes shuttle back and forth leisurely inside, fully enjoying the comfort of life.

However, an hour ago, a croaking owl suddenly rushed into the village, causing commotion among the people, which broke the original tranquility of the small village.

The "cat head" who suddenly returned is the familiar animal partner of Hegus, and the two of them are always inseparable. Now that the cat head came back, but Hergus was nowhere to be seen, all the druids felt ominous.

The green hut is an ordinary druid village. There are more than 200 people living in it. The races are either half elves or ordinary humans, but there are only more than 30 druids. This kind of mixed blood is also the main reason why they are rejected by the purebred elves, otherwise there would not be a collective exodus of the elder council, the druid group.

It can be said that almost all of the druids who migrated across the ocean from the Dalaran continent to the Warcraft continent had blood problems. As a result, they were not accepted by the remaining elven kingdom, and they no longer considered themselves human beings, so they could only live in a group of monsters in a self-enclosed manner.

But now, with the invasion of external evil forces, they can no longer return to the peaceful life before.

Soon, the cat's head was brought to Galen, the elder of the village. Through a simple "animal conversation", the elder Galen, who is already a level 5 druid, announced to everyone with a serious face that the source of evil that the council of elders was looking for was near their village.

Everyone was in an uproar.

Although getting rid of evil and purifying nature is the lifelong belief that every druid pursues, when the evil is too great, the children of nature who are used to going forward bravely should also consider the issue of strategy.

There are more than 200 people in the village, but there are only more than 30 who can inherit the druid inheritance. Except for the elder Galen in the village, who is a level 5 druid and can complete the second transformation into an earth storm bear, most of the rest are Druids. It is a low-level druid, who can only transform into a night saber with stealth ability.

This kind of strength can only live in the marginal area of ​​the Warcraft Continent, and they dare not get too close to those violent and bloodthirsty monsters.

Druid is actually a special combat spellcasting class. They are friendly to animals, maintain the balance of nature, and are recognized as children of nature. Their ethnic origins are complex, as long as they are intelligent beings who can carry out the purpose of the Druid Church, they will not refuse anyone. It's a pity that elves are the majority that can be passed down for a long time, and the other part is half-elves and humans.

Druids are good at using light and medium armor, but they cannot wear any metal armor, so they can only wear cloth armor, leather armor and leather armor. Druids can wear wooden armor treated with the ironwood spell, which makes wooden items look like iron. Druids are also proficient at using shields, but only wooden ones.

Druids are proficient with the following weapons: clubs, daggers, darts, clubs, machetes, sickles, shortspears, catapults, and spears. While feral shape they are also proficient with all natural attacks (claws, bites, or the like) of the transformed form.

When it comes to druids, you have to talk about the wild transformation they are proud of.

As the basic inheritance of druids, an apprentice druid can basically imitate familiar animals by transforming himself, and can summon animal companions to accompany him. But only when they become level 2 druids, that is, level 4 mages, can they complete their first real wild transformation - night saber.

This kind of wild transformation is not the same as the previous transformation self. In addition to the change of appearance, they will also fully possess the special attributes of this kind of monster. That is to say, the shape-shifting self can only transform into a beast without special abilities, and only the inherited wild transformation can really turn them into monsters.

In addition to its super-long agility, the Nightsaber also has special skills such as stealth, rapid claws, and tendon splitting. This is one of the main reasons why novice druids can still compete with orthodox mages despite having few spells.

However, these druids in the Continent of Warcraft are after all runaway wild hands, who have already cut off the inheritance from the Elf Kingdom, so each transformation class has only one transformation inheritance. As for the Druid inheritance of the elven kingdom in the Dalaran continent, it is said that each transformation class has a double-digit transformation inheritance to choose from, and its strength is even more terrifying.

The druid profession can only complete the second transformation when it reaches the 4th level, that is, the 8th level mage, and transform into an earth storm bear with angry roar, steel and iron bones, and broken stones. This is a super ferocious monster that can overturn even a steel golem. It is said that in the most glorious period of druids, a guy who transformed into a violent earth bear could overturn four or five steel golems in one go, and then slap them one by one, slapping the mages who fought against them into meatloaf.

When a Druid reaches level 6, which is the level of a 12th-level mage, he can complete three transformations and become a Socratic giant eagle soaring in the blue sky, possessing skills such as blast, wind blade, and volley pounce.

When a druid reaches level 8, he can complete four transformations, has a treant form, can restore vitality and cast blessings on a large area, and can also dispel curses. However, the most terrifying thing about the tree form is its large-scale control and attack skills, which can be called a combination of offense and defense.

As for the holy druid, he has been able to complete the ultimate transformation and transform into a giant dragon.

That is a real dragon! Placed on any main material plane, it is a ruthless character who dominates one side.

As a race of dragons, it can only be said that it is really a magical species favored by the creator, and at the same time has a strong body and powerful spellcasting ability. A holy dragon can even confront a legendary spellcaster head-on without losing the wind, which shows how terrifying the dragon race is.

And the holy druid can transform into a giant dragon, which is a terrifying ability that makes all spellcasters envy.

As for legendary level druids, they often have the rank of master of transformation. They have been freed from the shackles of transformation spells, and can freely transform among various species, and they also possess the racial characteristics of that species while transforming. This special ability to hang and explode makes the legendary druid a spellcaster who can adapt to any battlefield, and is almost no longer affected and restricted by the external environment.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like